CAD · head to head
SolveSpace vs Three.js
SolveSpace
CAD
Open source parametric CAD with a constraint solver in a few megabytes
- From
- Free
- Rated
- -
The short version
- Each has a real cost: SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: SolveSpace covers Constraint solver, Three.js covers WebGL rendering.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which SolveSpace and Three.js actually diverge.
| Attribute | SolveSpace | Three.js |
|---|---|---|
| Pricing model | Open source, no licence fee | free |
| Platforms | Windows, macOS, Linux | Web, macOS, Windows, Linux, iOS, Android |
| Category | CAD | AR VR |
| Founded | Unknown | 2010 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in SolveSpace
- Constraint solver
- Solid modelling
- Assemblies
- Export formats
- Cross-platform
- Small footprint
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
What people use each for
The jobs each tool is most often brought in to do.
SolveSpace
- Designing 3D printed parts on a machine that cannot run mainstream CADnot Three.js
- Teaching constraint-based parametric modelling without buying licences for a classroomnot Three.js
- Checking that a mechanical linkage moves as intended before cutting metalnot Three.js
- Producing dimensionally accurate STEP or STL output from a small open source toolchainnot Three.js
Three.js
- VR Gamingnot SolveSpace
- AR Marketingnot SolveSpace
- Virtual Trainingnot SolveSpace
- 3D Visualizationnot SolveSpace
- Immersive Experiencesnot SolveSpace
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
SolveSpace
- The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
- There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
- Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
- Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
- The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
SolveSpace
Free- SolveSpaceFree
- Full application under the GPL
- No seat limit
- Windows, macOS and Linux builds
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose SolveSpace if
- You need constraint solver.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want solid modelling.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is SolveSpace or Three.js better?
- Neither clearly leads. SolveSpace starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, SolveSpace or Three.js?
- SolveSpace starts at Free and Three.js at Free.
- Does SolveSpace or Three.js run on more platforms?
- SolveSpace runs on Windows, macOS, Linux. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use SolveSpace for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is SolveSpace best used for?
- SolveSpace is most often used for designing 3d printed parts on a machine that cannot run mainstream cad, teaching constraint-based parametric modelling without buying licences for a classroom, checking that a mechanical linkage moves as intended before cutting metal, producing dimensionally accurate step or stl output from a small open source toolchain. Of those, designing 3d printed parts on a machine that cannot run mainstream cad and teaching constraint-based parametric modelling without buying licences for a classroom are not what Three.js is typically brought in for.
- What can SolveSpace do that Three.js cannot?
- SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.
Answered from the vendors’ own pages
SolveSpace: Is it really free for commercial work?
Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.
Three.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceSolveSpace: Can it replace Fusion 360 or SolidWorks?
No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.
Three.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceSolveSpace: What hardware does it need?
Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.
Three.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
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- SolveSpace vs 8th Wall
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- Three.js vs FreeCAD
- Three.js vs OnShape
- Three.js vs Creo
- Three.js vs Alibre Design
- Three.js vs Bambu Studio
- Three.js vs IronCAD
- Three.js vs OpenSCAD
- Three.js vs Zoo
- Three.js vs Bentley MicroStation
- Three.js vs CloudCompare
- Three.js vs KiCad
- Three.js vs PrusaSlicer
- Three.js vs Mudbox
- Three.js vs Bentley iTwin Capture Modeler
- Three.js vs Carlson Software
- Three.js vs Corona Renderer
- Three.js vs D5 Render
- Three.js vs CATIA
- Three.js vs Babylon.js
- Three.js vs A-Frame
- Three.js vs WebXR Device API
- Three.js vs Mozilla Hubs
- Three.js vs Tilt Brush
- Three.js vs Unreal Engine VR
- Three.js vs Frame VR
- Three.js vs 8th Wall
- Three.js vs Lens Studio
- Three.js vs Vuforia
- Three.js vs TikTok Effect House
- Three.js vs Quill
- Three.js vs Virbela
- Three.js vs Gravity Sketch
- Three.js vs Instagram AR Effects
- Three.js vs Magic Leap 2
- Three.js vs Masterpiece VR

