Habiticavs
Todoist


Todoist: The world's #1 task manager and to-do list app

Open source task manager that runs your habits, dailies and to-dos as a role-playing game
As of 30 August 2026, Habitica has a free plan and paid plans start at $4.99/month. A task manager where finishing to-dos earns experience and gold and skipping dailies costs health. Softwr lists it under Productivity. Habitica is made by Habitica Inc, launched in 2013, available on Web, iOS, Android.
Overview
Habitica is a task manager built as a role-playing game, made by a small company that publishes its server and client code openly. Work is split into three lists: Habits, which you score up or down whenever they happen; Dailies, which are scheduled and expected; and To-Dos, which are one-off. Completing anything earns experience and gold, levelling unlocks classes, gear, pets and mounts, and there is an in-game shop to spend on. It runs in a browser and as iOS and Android apps. The whole thing is free, and the optional subscription buys gems, monthly item sets and better drop rates rather than any task feature, so paying never unlocks the ability to manage your work. The mechanic that actually changes behaviour is not the reward, it is the party. Missed Dailies drain your health, and in a party fighting a boss they also damage everyone else, so the consequence of skipping your routine is visible to people who will mention it. Conventional task managers have no way to make a lapse cost anything, which is why they get abandoned quietly. Habitica makes abandonment a visible event. That is a genuinely different design and it is the reason people who bounced off every other list app stay with this one. It is bought, where it is bought at all, by individuals: people who struggle with motivation or routine, students, and small groups of friends who want mutual accountability. The trade-off is that nothing verifies anything. The economy runs entirely on self-report, so the day you tick a Daily you did not do is the day the mechanics stop meaning anything and you are left with a plain checklist. Underneath the game, the task features are thin: no dependencies, no attachments, no nested projects, and reminders that are less dependable than a dedicated task app. It is a motivation system with a to-do list attached, not a to-do list with motivation added.
The honest half
Concrete and checkable, so you can decide whether any of them matter to you. This is the half of a review a vendor will not write about Habitica.
Cross-shopped
Each pairing was judged by two reviewers asking whether a buyer would genuinely weigh the two against each other. The ones that failed were deleted rather than published.


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Pricing
Taken from the vendor's own pricing page. Prices move, so check before you buy.
Free
Free
Membership
$4.99 /mo
Capabilities
Three task types
Habits, Dailies and To-Dos are scored differently rather than sharing one list
Health and damage
Missed Dailies cost hit points, and reaching zero costs a level and equipped gear
Parties and quests
Shared boss fights where your missed tasks deal damage to teammates
Classes and skills
Warrior, mage, healer and rogue abilities unlock as you level
Pets and mounts
Collectible rewards that drop randomly from completed tasks
Challenges
Shared task lists published by other users that you can join
Custom rewards
Spend in-game gold on real-world treats you define yourself
Group plans
Paid plans for a party or family with shared tasks
Data export
JSON of your user data and CSV of task history
Open source
Server and clients published on GitHub and self-hostable
Answered, with sources
Each answer names the page it came from, so you can check it rather than take our word for it.
Yes. Every task feature is free with no time limit. The subscription buys gems, monthly mystery items and higher drop rates, so not paying never costs you access to your own lists.
Yes. Habitica exports your user data as JSON and your task history as CSV, and the code is open source, so the data is genuinely portable even though nothing else will import the game state.
Badly. The mobile apps queue some actions, but scoring, drops and party activity need a connection, and long offline stretches tend to produce sync conflicts.
There are paid group plans for parties, but no admin console, no single sign-on and no company billing, so it suits a group of willing colleagues rather than a managed rollout.
Behind it
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Softwr does not host reviews and shows no star rating for Habitica, because a rating we did not collect is not ours to publish. What is here is the pricing and platform detail from the vendor’s own pages, limitations we could state concretely, and alternatives a reviewer confirmed people weigh against it. Tell us if any of it is wrong.
What people switch to, and what they give up
Every tier, and where the cost actually lands
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