AR VR · head to head
Bigscreen vs Unity AR Foundation
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: Bigscreen accessory pricing not published separately; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Bigscreen covers Virtual theaters, Unity AR Foundation covers Plane detection.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Bigscreen and Unity AR Foundation actually diverge.
| Attribute | Bigscreen | Unity AR Foundation |
|---|---|---|
| Starting price | $1019/one-time | Free |
| Pricing model | one-time | Unknown |
| Free tier | No | Yes |
| Platforms | Vr, Pc, Quest, Psvr | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2014 | 2004 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bigscreen
- Virtual theaters
- Social viewing
- Desktop streaming
- 3D movies
- Pluto TV
- Paramount+
- Desktop apps
- Vr support
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Bigscreen
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Unity AR Foundation
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bigscreen
- Accessory pricing not published separately
- Custom-fit cushion via face scan cost not specified
- Shipping costs vary by international destination
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Bigscreen
$1019/one-time- Beyond 2$1019/one-time
- 5m Fiber Optic Cable
- Soft Strap
- Link Box
- Beyond 2e$1219/one-time
- Beyond 2 features plus
- Eye tracking capability
- 1-year warranty (2 years in EU)
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Bigscreen if
- You need virtual theaters.
- You work on Vr, Pc, Quest, Psvr.
- You also want social viewing.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Bigscreen or Unity AR Foundation better?
- Neither clearly leads. Bigscreen starts at $1019/one-time and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bigscreen or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at $1019/one-time for Bigscreen and Free for Unity AR Foundation.
- Does Bigscreen or Unity AR Foundation run on more platforms?
- Bigscreen runs on Vr, Pc, Quest, Psvr. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. Bigscreen starts at $1019/one-time.
- What is Bigscreen best used for?
- Bigscreen is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Bigscreen do that Unity AR Foundation cannot?
- Bigscreen covers Virtual theaters, Social viewing, Desktop streaming, 3D movies. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Bigscreen: How much does Bigscreen Beyond 2 cost?
Bigscreen Beyond 2 starts at $1019 one-time purchase. Beyond 2e with eyetracking capability starts at $1219. Both ship in 1-3 days and include a 5m fiber optic cable, soft strap, and link box with a 1-year warranty (2 years in EU).
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceBigscreen: What's Bigscreen's return policy?
Bigscreen offers a 14-day return policy for both Beyond 2 and Beyond 2e models. International customers cover return shipping costs for items sent back outside the home country.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceBigscreen: What warranty does Bigscreen provide?
Both Beyond 2 and Beyond 2e include a 1-year limited warranty. European customers receive a 2-year warranty to comply with EU consumer protection requirements.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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