Game Development · head to head
Defold vs OGRE
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; OGRE no commercial support tiers; open source community support only
- They diverge on capability: Defold covers Lua scripting, OGRE covers 3D graphics rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Defold and OGRE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
Only in OGRE
- 3D graphics rendering
- Shader system
- Material system
- Lighting and shadows
- Scene graph
- Skeletal animation
- Terrain rendering
- C++
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot OGRE
- Shipping small-footprint HTML5 gamesnot OGRE
- Teams wanting a free engine with no revenue share on gamesnot OGRE
OGRE
- 3D game developmentnot Defold
- Graphics applicationsnot Defold
- Visualization projectsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
OGRE
- No commercial support tiers; open source community support only
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
OGRE
Free- FreeFree
- Full rendering engine
- C++ support
- Graphics pipeline
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose OGRE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Ios.
- You also want shader system.
Questions people ask
- Is Defold or OGRE better?
- Neither clearly leads. Defold starts at Free and OGRE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or OGRE?
- Defold starts at Free and OGRE at Free.
- Does Defold or OGRE run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. OGRE runs on Windows, Macos, Linux, Android, Ios.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what OGRE is typically brought in for.
- What can Defold do that OGRE cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Sound management. OGRE covers 3D graphics rendering, Shader system, Material system, Lighting and shadows. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
Answered from the vendors’ own pages
Defold: How much does Defold cost?
Defold is completely free with no up-front cost, no licensing cost, no royalties, and no runtime fees. The game engine is free forever, supported by the Defold Foundation with source code available under a developer-friendly license.
SourceOGRE: Is OGRE 3D free to use?
Yes, OGRE is completely free. The 3D graphics engine is released under the MIT License, a permissive open source license with no licensing costs.
SourceDefold: Is Defold free to use commercially?
Yes, Defold is free forever with no royalties or revenue sharing required. Developers can create and monetize commercial games without any fees to Defold.
SourceOGRE: What are the licensing requirements for using OGRE?
OGRE requires only that you distribute the license text included in the distribution with any software using OGRE. There are no costs or restrictions beyond this attribution requirement.
SourceOGRE: Can small teams use OGRE without paying licensing fees?
Yes, OGRE's open source MIT License allows small teams to use cutting edge 3D technology without licensing fees, making it valuable for teams on tight budgets.
SourceRelated pages
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- Defold vs GDevelop
- OGRE vs Unity
- OGRE vs DragonBones
- OGRE vs Aseprite
- OGRE vs Godot Engine
- OGRE vs Cocos2d-x
- OGRE vs LÖVE
- OGRE vs Pico-8
- OGRE vs Buildbox
- OGRE vs Cocos Creator
- OGRE vs LDtk
- OGRE vs libGDX
- OGRE vs MonoGame
- OGRE vs Clickteam Fusion
- OGRE vs CryEngine
- OGRE vs Flax Engine
- OGRE vs FMOD
- OGRE vs Armory3D
- OGRE vs jMonkeyEngine
- OGRE vs Panda3D
- OGRE vs Pygame
- OGRE vs Fyrox
- OGRE vs Gamesparks
- OGRE vs GDevelop


