Design · head to head
Krita vs Principle
The short version
- Only Krita has a free tier, so it costs nothing to try first.
- Each has a real cost: Krita not portable across Windows/macOS/Linux with consistent performance; Principle macOS only with no Windows or Linux editor available
- They diverge on capability: Krita covers Digital painting, Principle covers Timeline-based animation.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Krita and Principle actually diverge.
Identical on both: pricing model (Unknown), user rating (Not yet rated), category (Design).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Krita
- Digital painting
- Brush engines
- Layer management
- Animation
- Vector tools
- OpenEXR
- PSD files
- Graphics tablets
Only in Principle
- Timeline-based animation
- Interactive prototypes
- Touch gestures
- Component reuse
- Video export
- Sketch import
- Figma import
- Driver animations
Both cover
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
Krita
- Digital paintingnot Principle
- Concept artnot Principle
- Character designnot Principle
- 2D animationnot Principle
- Texture paintingnot Principle
Principle
- Mobile app prototypesnot Krita
- Micro-interactionsnot Krita
- Animation designnot Krita
- User flow designnot Krita
- Gesture-based interfacesnot Krita
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Krita
- Not portable across Windows/macOS/Linux with consistent performance
- Performance limits on large projects with many layers compared to professional software
- Requires system administrator privileges for installation on managed systems
- Limited professional support compared to commercial alternatives
Principle
- macOS only with no Windows or Linux editor available
- No vector morphing capability for complex shape transformations
- Limited asset creation tools; cannot create vectors or shapes directly within Principle
- Sketch import flattens certain properties including paths, fills, borders, masks, blur effects, and text layers
- Limited variable support, logical loops, and data input capabilities compared to tools like ProtoPie or Origami
Pricing, plan by plan
Krita
FreeNo published plan breakdown. See the Krita review.
Principle
$129/one-time- License$129/one-time
- One year of upgrades
- Full access to all features
- Upgrade License$99/year
- Annual renewal for ongoing upgrades
Which should you pick?
Choose Krita if
- You need digital painting.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want brush engines.
Choose Principle if
- You need timeline-based animation.
- You work on macOS.
- You also want interactive prototypes.
Questions people ask
- Is Krita or Principle better?
- Neither clearly leads. Krita starts at Free and Principle at $129/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Krita or Principle?
- Krita has a free tier; the other does not. Paid plans start at Free for Krita and $129/one-time for Principle.
- Does Krita or Principle run on more platforms?
- Krita runs on Windows, macOS, Linux. Principle runs on macOS.
- Can I use Krita for free?
- Yes. Krita has a free tier, so you can try it without paying. Principle starts at $129/one-time.
- What is Krita best used for?
- Krita is most often used for digital painting, concept art, character design, 2d animation. Of those, digital painting and concept art are not what Principle is typically brought in for.
- What can Krita do that Principle cannot?
- Krita covers Digital painting, Brush engines, Layer management, Animation. Principle covers Timeline-based animation, Interactive prototypes, Touch gestures, Component reuse. Both handle Macos support.
Answered from the vendors’ own pages
Krita: Is Krita free and open source?
Yes, Krita is completely free and open source software developed by the KDE community. It is distributed under the LGPL license with no licensing fees.
SourcePrinciple: Does Principle run on Windows or Linux?
No. Principle is macOS only and runs on Intel and Apple Silicon Macs. There is no Windows or Linux editor available; however, prototypes can be shared and viewed on any platform via web link.
SourceKrita: What platforms does Krita support?
Krita is available for Windows, macOS, and Linux. It can be downloaded from krita.org or installed via package managers on Linux distributions.
SourcePrinciple: What is the cost of Principle?
Principle costs $129 for a one-time purchase with 1 year of upgrades included. After 1 year, upgrade licenses cost $99/year. A 14-day free trial is available with all features included.
SourceKrita: What animation capabilities does Krita have?
Krita supports frame-by-frame animation with onion skin view, timeline management, and export to video formats for creating animated sequences.
SourcePrinciple: Can I import designs from Figma or Sketch into Principle?
Yes. Principle supports importing designs from Figma and Sketch with intelligent merging of re-imported files. Some Sketch properties such as paths, fills, borders, blur effects, masks, and text layers are flattened upon import.
SourcePrinciple: How do I share Principle prototypes with others?
Prototypes can be shared via web link with one click (File > Export > Share to Web). Recipients can view and interact with prototypes in any browser on any platform: Windows, macOS, Linux, Android, or iOS. No installation required.
SourcePrinciple: Can I create vector shapes and morphing animations in Principle?
Principle does not support vector morphing, where vector objects transform into other vector shapes. It also has limited asset creation capabilities and editing is restricted to basic operations like scale and rotate.
SourceRelated pages
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- Principle vs Procreate
- Principle vs Adobe Illustrator
- Principle vs ArtRage
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- Principle vs Procreate Dreams
- Principle vs Corel Painter
- Principle vs PaintTool SAI
- Principle vs Inkscape
- Principle vs Linearity Curve
- Principle vs LottieFiles
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- Principle vs Magnific
- Principle vs Marvel
- Principle vs Origami Studio
- Principle vs Proto.io
- Principle vs ProtoPie
- Principle vs Rive
- Principle vs Axure RP
- Principle vs Adobe XD
- Principle vs InVision
- Principle vs Womp
- Principle vs Balsamiq Wireframes
- Principle vs Abstract

