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Design · head to head

Principle vs Procreate

P

Principle

Design

Animate your ideas, design better apps

From
$129/one-time
Rated
-
Procreate logo

Procreate

Design

Digital illustration app made for iPad

From
$12.99/one-time
Rated
-

The short version

  • Each has a real cost: Principle macOS only with no Windows or Linux editor available; Procreate iPad-only application with no desktop version for Windows or macOS
  • They diverge on capability: Principle covers Timeline-based animation, Procreate covers Digital painting.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Principle and Procreate actually diverge.

Attributes where Principle and Procreate differ
AttributePrincipleProcreate
Starting price$129/one-time$12.99/one-time
PlatformsmacOSiPad
Founded20152010

Identical on both: pricing model (Unknown), free tier (No), user rating (Not yet rated), category (Design).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Principle

  • Timeline-based animation
  • Interactive prototypes
  • Touch gestures
  • Component reuse
  • Video export
  • Sketch import
  • Figma import
  • Driver animations

Only in Procreate

  • Digital painting
  • Brush library
  • Layer management
  • Selection tools
  • Time-lapse recording
  • Apple Pencil
  • iPad Pro
  • Cloud services

What people use each for

The jobs each tool is most often brought in to do.

Principle

  • Mobile app prototypesnot Procreate
  • Micro-interactionsnot Procreate
  • Animation designnot Procreate
  • User flow designnot Procreate
  • Gesture-based interfacesnot Procreate

Procreate

  • Digital illustrationnot Principle
  • Concept artnot Principle
  • Character designnot Principle
  • Educational artnot Principle
  • Hobby drawingnot Principle

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Principle

  • macOS only with no Windows or Linux editor available
  • No vector morphing capability for complex shape transformations
  • Limited asset creation tools; cannot create vectors or shapes directly within Principle
  • Sketch import flattens certain properties including paths, fills, borders, masks, blur effects, and text layers
  • Limited variable support, logical loops, and data input capabilities compared to tools like ProtoPie or Origami

Procreate

  • iPad-only application with no desktop version for Windows or macOS
  • Requires Apple hardware investment (iPad and Apple Pencil)
  • Cannot export to cloud storage natively, limiting cross-device workflows
  • High upfront cost when accounting for required iPad hardware

Pricing, plan by plan

Principle

$129/one-time
  • License$129/one-time
    • One year of upgrades
    • Full access to all features
  • Upgrade License$99/year
    • Annual renewal for ongoing upgrades

Procreate

$12.99/one-time
  • Procreate$12.99/one-time
    • 200+ brushes
    • Unlimited layers
    • Advanced blending modes
  • Procreate Pocket$5.99/one-time
    • iPhone version
    • Touch-optimized interface
  • Procreate Dreams$19.99/one-time
    • Animation tool
    • Frame-by-frame animation

Which should you pick?

Choose Principle if

  • You need timeline-based animation.
  • You work on macOS.
  • You also want interactive prototypes.

Choose Procreate if

  • You need digital painting.
  • You work on iPad.
  • You also want brush library.

Questions people ask

Is Principle or Procreate better?
Neither clearly leads. Principle starts at $129/one-time and Procreate at $12.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Principle or Procreate?
Principle starts at $129/one-time and Procreate at $12.99/one-time.
Does Principle or Procreate run on more platforms?
Principle runs on macOS. Procreate runs on iPad.
What is Principle best used for?
Principle is most often used for mobile app prototypes, micro-interactions, animation design, user flow design. Of those, mobile app prototypes and micro-interactions are not what Procreate is typically brought in for.
What can Principle do that Procreate cannot?
Principle covers Timeline-based animation, Interactive prototypes, Touch gestures, Component reuse. Procreate covers Digital painting, Brush library, Layer management, Selection tools.

Answered from the vendors’ own pages

Principle: Does Principle run on Windows or Linux?

No. Principle is macOS only and runs on Intel and Apple Silicon Macs. There is no Windows or Linux editor available; however, prototypes can be shared and viewed on any platform via web link.

Source
Procreate: Does Procreate work on desktop or only iPad?

Procreate is iPad-only. There is no desktop version for Windows or macOS, requiring users to purchase iPad hardware and Apple Pencil for use.

Source
Principle: What is the cost of Principle?

Principle costs $129 for a one-time purchase with 1 year of upgrades included. After 1 year, upgrade licenses cost $99/year. A 14-day free trial is available with all features included.

Source
Procreate: What companion apps are available for Procreate?

Procreate Pocket is an iPhone version at $5.99, and Procreate Dreams is an animation tool at $19.99, both one-time purchases.

Source
Principle: Can I import designs from Figma or Sketch into Principle?

Yes. Principle supports importing designs from Figma and Sketch with intelligent merging of re-imported files. Some Sketch properties such as paths, fills, borders, blur effects, masks, and text layers are flattened upon import.

Source
Principle: How do I share Principle prototypes with others?

Prototypes can be shared via web link with one click (File > Export > Share to Web). Recipients can view and interact with prototypes in any browser on any platform: Windows, macOS, Linux, Android, or iOS. No installation required.

Source
Principle: Can I create vector shapes and morphing animations in Principle?

Principle does not support vector morphing, where vector objects transform into other vector shapes. It also has limited asset creation capabilities and editing is restricted to basic operations like scale and rotate.

Source
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