Software · head to head
Principle vs Zeplin
The short version
- Only Zeplin has a free tier, so it costs nothing to try first.
- Each has a real cost: Principle macOS only with no Windows or Linux editor available; Zeplin the free plan is limited to 1 project and 100 screens and works only in a personal workspace
- They diverge on capability: Principle covers Timeline-based animation, Zeplin covers Design specs.
Where they differ
Only the attributes on which Principle and Zeplin actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Principle
- Timeline-based animation
- Interactive prototypes
- Touch gestures
- Component reuse
- Video export
- Sketch import
- Figma import
- Driver animations
Only in Zeplin
- Design specs
- Asset export
- Code snippets
- Design tokens
- Comments
- Version control
- Handoff workflow
- Accessibility checks
Both cover
- Sketch
- Figma
What people use each for
The jobs each tool is most often brought in to do.
Principle
- Mobile app prototypesnot Zeplin
- Micro-interactionsnot Zeplin
- Animation designnot Zeplin
- User flow designnot Zeplin
- Gesture-based interfacesnot Zeplin
Zeplin
- Handing off design specs from Figma or Sketch to developersnot Principle
- Sharing screens, assets and style guides with an engineering teamnot Principle
- Reviewing and commenting on design versionsnot Principle
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Principle
- macOS only with no Windows or Linux editor available
- No vector morphing capability for complex shape transformations
- Limited asset creation tools; cannot create vectors or shapes directly within Principle
- Sketch import flattens certain properties including paths, fills, borders, masks, blur effects, and text layers
- Limited variable support, logical loops, and data input capabilities compared to tools like ProtoPie or Origami
Zeplin
- The free plan is limited to 1 project and 100 screens and works only in a personal workspace
- Free plan AI reviews are capped at 3 per week
- Role based permissions require the Advanced plan or higher
- Single sign on, multi factor authentication, activity logs and invoiced billing are Enterprise only
- Priority 24 hour support is Enterprise only
- Basic plan caps screens at 1,000 per project and is priced per project rather than per seat
- Enterprise pricing is by quote with no published rate
Pricing, plan by plan
Principle
$129/one-time- License$129/one-time
- One year of upgrades
- Full access to all features
- Upgrade License$99/year
- Annual renewal for ongoing upgrades
Zeplin
Free- FreeFree
- 1 project
- 1 workspace
- Basic specs
- Starter$19/month
- Unlimited projects
- Multiple workspaces
- Advanced specs
- Professional$49/month
- Everything in Starter
- Team collaboration
- Admin controls
Which should you pick?
Choose Principle if
- You need timeline-based animation.
- You work on macOS.
- You also want interactive prototypes.
Choose Zeplin if
- You need design specs.
- You want to start without paying.
- You work on Web, Desktop, Mobile.
- You also want asset export.
Questions people ask
- Is Principle or Zeplin better?
- Neither clearly leads. Principle starts at $129/one-time and Zeplin at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Principle or Zeplin?
- Zeplin has a free tier; the other does not. Paid plans start at $129/one-time for Principle and Free for Zeplin.
- Does Principle or Zeplin run on more platforms?
- Principle runs on macOS. Zeplin runs on Web, Desktop, Mobile.
- Can I use Zeplin for free?
- Yes. Zeplin has a free tier, so you can try it without paying. Principle starts at $129/one-time.
- What is Principle best used for?
- Principle is most often used for mobile app prototypes, micro-interactions, animation design, user flow design. Of those, mobile app prototypes and micro-interactions are not what Zeplin is typically brought in for.
- What can Principle do that Zeplin cannot?
- Principle covers Timeline-based animation, Interactive prototypes, Touch gestures, Component reuse. Zeplin covers Design specs, Asset export, Code snippets, Design tokens. Both handle Sketch, Figma.
Answered from the vendors’ own pages
Principle: Does Principle run on Windows or Linux?
No. Principle is macOS only and runs on Intel and Apple Silicon Macs. There is no Windows or Linux editor available; however, prototypes can be shared and viewed on any platform via web link.
SourcePrinciple: What is the cost of Principle?
Principle costs $129 for a one-time purchase with 1 year of upgrades included. After 1 year, upgrade licenses cost $99/year. A 14-day free trial is available with all features included.
SourcePrinciple: Can I import designs from Figma or Sketch into Principle?
Yes. Principle supports importing designs from Figma and Sketch with intelligent merging of re-imported files. Some Sketch properties such as paths, fills, borders, blur effects, masks, and text layers are flattened upon import.
SourcePrinciple: How do I share Principle prototypes with others?
Prototypes can be shared via web link with one click (File > Export > Share to Web). Recipients can view and interact with prototypes in any browser on any platform: Windows, macOS, Linux, Android, or iOS. No installation required.
SourcePrinciple: Can I create vector shapes and morphing animations in Principle?
Principle does not support vector morphing, where vector objects transform into other vector shapes. It also has limited asset creation capabilities and editing is restricted to basic operations like scale and rotate.
SourceRelated pages
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