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Twinmotion vs RealityScan

Twinmotion logo

Twinmotion

CAD

Real-time visualization for architecture

From
Free
Rated
-
RealityScan logo

RealityScan

CAD

The photogrammetry engine formerly called RealityCapture, free below a one million dollar revenue line

From
Free
Rated
-

The short version

  • Each has a real cost: Twinmotion epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.; RealityScan the free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
  • They diverge on capability: Twinmotion covers Real-time rendering, RealityScan covers Photogrammetric reconstruction.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which Twinmotion and RealityScan actually diverge.

Attributes where Twinmotion and RealityScan differ
AttributeTwinmotionRealityScan
Pricing modelsubscriptionFree below a revenue threshold, then per seat per year
PlatformsWindows, MacOSWindows
Founded1991Unknown

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (CAD).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Twinmotion

  • Real-time rendering
  • Easy import
  • Vegetation
  • Phasing
  • VR export
  • Video export
  • Direct link to CAD
  • Revit

Only in RealityScan

  • Photogrammetric reconstruction
  • Laser scan fusion
  • Ground control points
  • Texturing and unwrapping
  • Command line interface
  • Unreal Engine path
  • Component alignment control

What people use each for

The jobs each tool is most often brought in to do.

Twinmotion

  • Architectural visualizationnot RealityScan
  • Design presentationnot RealityScan

RealityScan

  • A two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence costnot Twinmotion
  • A film or games asset team scanning props and environments at very high image counts where processing speed decides the schedulenot Twinmotion
  • A survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstructionnot Twinmotion
  • A construction reality-capture operator producing meshes for Unreal-based client visualisation from the same source imagerynot Twinmotion

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Twinmotion

  • Epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.

RealityScan

  • The free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
  • New perpetual licences are no longer sold, so an organisation that deliberately avoided subscription software has no route in; existing perpetual holders keep their version but stop receiving updates unless they accept the current terms
  • It is Windows only and needs an NVIDIA CUDA capable GPU, which excludes macOS studios and makes the real cost of adoption a workstation purchase rather than a licence
  • The rename from RealityCapture to RealityScan in 2025 means tutorials, forum answers and third party pipeline documentation are split across two names and several licensing regimes, and much of it is now wrong about price
  • The interface assumes photogrammetry knowledge; alignment failures, control point placement and reconstruction region setup are not guided, so a team without an experienced operator produces poor models quickly rather than good ones slowly

Pricing, plan by plan

Twinmotion

Free
  • FreeFree
    • Non-commercial
  • Professional$499/month
    • Commercial use

RealityScan

Free
  • Free tierFree
    • For individuals and companies with annual revenue under 1,000,000 USD
    • Full application, no metered input charges
    • Epic account required
  • RealityScan seat$1250/year
    • Required once annual revenue exceeds 1,000,000 USD
    • Per seat, per year
    • Commercial use without output restrictions
  • Unreal Engine subscription$1850/year
    • Per seat per year
    • Includes RealityScan and Twinmotion
    • For teams that also need Unreal Engine for non-game commercial use

Which should you pick?

Choose Twinmotion if

  • You need real-time rendering.
  • You want to start without paying.
  • You work on Windows, MacOS.
  • You also want easy import.

Choose RealityScan if

  • You need photogrammetric reconstruction.
  • You want to start without paying.
  • You work on Windows.
  • You also want laser scan fusion.

Questions people ask

Is Twinmotion or RealityScan better?
Neither clearly leads. Twinmotion starts at Free and RealityScan at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Twinmotion or RealityScan?
Twinmotion starts at Free and RealityScan at Free.
Does Twinmotion or RealityScan run on more platforms?
Twinmotion runs on Windows, MacOS. RealityScan runs on Windows.
Can I use Twinmotion for free?
Both have a free tier, so you can try either at no cost before committing.
What is Twinmotion best used for?
Twinmotion is most often used for architectural visualization, design presentation. Of those, architectural visualization and design presentation are not what RealityScan is typically brought in for.
What can Twinmotion do that RealityScan cannot?
Twinmotion covers Real-time rendering, Easy import, Vegetation, Phasing. RealityScan covers Photogrammetric reconstruction, Laser scan fusion, Ground control points, Texturing and unwrapping.

Answered from the vendors’ own pages

RealityScan: Is RealityCapture still called that?

No. Epic rebranded it to RealityScan with version 2.0 in 2025. It is the same engine and the same team.

RealityScan: Who gets it free?

Individuals and companies with annual revenue under one million US dollars. Above that, a seat is 1,250 US dollars per year.

RealityScan: Can I still buy a perpetual licence?

Not for new purchases. Existing perpetual licences remain valid for the version owned, with updates only under the current terms.

RealityScan: Does the free version restrict output?

No output metering or watermarking; the restriction is on who qualifies, based on company revenue, not on what you export.

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