CAD · head to head
PrusaSlicer vs RealityScan

RealityScan
CAD
The photogrammetry engine formerly called RealityCapture, free below a one million dollar revenue line
- From
- Free
- Rated
- -
The short version
- Each has a real cost: PrusaSlicer limited to slicing workflow only; no interactive 3D design capabilities; RealityScan the free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
- They diverge on capability: PrusaSlicer covers Automatic supports, RealityScan covers Photogrammetric reconstruction.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which PrusaSlicer and RealityScan actually diverge.
| Attribute | PrusaSlicer | RealityScan |
|---|---|---|
| Pricing model | free | Free below a revenue threshold, then per seat per year |
| Platforms | Windows, macOS, Linux | Windows |
| Founded | 2012 | Unknown |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (CAD).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in PrusaSlicer
- Automatic supports
- Multi-material
- Variable layer height
- Custom G-code
- Paint-on supports
- Ironing
- Prusa printers
- Most FDM printers
Only in RealityScan
- Photogrammetric reconstruction
- Laser scan fusion
- Ground control points
- Texturing and unwrapping
- Command line interface
- Unreal Engine path
- Component alignment control
What people use each for
The jobs each tool is most often brought in to do.
PrusaSlicer
- Preparation of STL models for 3D printingnot RealityScan
- Multi-material printing preparationnot RealityScan
- G-code generation and customisation via macrosnot RealityScan
RealityScan
- A two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence costnot PrusaSlicer
- A film or games asset team scanning props and environments at very high image counts where processing speed decides the schedulenot PrusaSlicer
- A survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstructionnot PrusaSlicer
- A construction reality-capture operator producing meshes for Unreal-based client visualisation from the same source imagerynot PrusaSlicer
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
PrusaSlicer
- Limited to slicing workflow only; no interactive 3D design capabilities
- Designed for RepRap-based printers; compatibility with other printer architectures varies
RealityScan
- The free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
- New perpetual licences are no longer sold, so an organisation that deliberately avoided subscription software has no route in; existing perpetual holders keep their version but stop receiving updates unless they accept the current terms
- It is Windows only and needs an NVIDIA CUDA capable GPU, which excludes macOS studios and makes the real cost of adoption a workstation purchase rather than a licence
- The rename from RealityCapture to RealityScan in 2025 means tutorials, forum answers and third party pipeline documentation are split across two names and several licensing regimes, and much of it is now wrong about price
- The interface assumes photogrammetry knowledge; alignment failures, control point placement and reconstruction region setup are not guided, so a team without an experienced operator produces poor models quickly rather than good ones slowly
Pricing, plan by plan
PrusaSlicer
FreeNo published plan breakdown. See the PrusaSlicer review.
RealityScan
Free- Free tierFree
- For individuals and companies with annual revenue under 1,000,000 USD
- Full application, no metered input charges
- Epic account required
- RealityScan seat$1250/year
- Required once annual revenue exceeds 1,000,000 USD
- Per seat, per year
- Commercial use without output restrictions
- Unreal Engine subscription$1850/year
- Per seat per year
- Includes RealityScan and Twinmotion
- For teams that also need Unreal Engine for non-game commercial use
Which should you pick?
Choose PrusaSlicer if
- You need automatic supports.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want multi-material.
Choose RealityScan if
- You need photogrammetric reconstruction.
- You want to start without paying.
- You work on Windows.
- You also want laser scan fusion.
Questions people ask
- Is PrusaSlicer or RealityScan better?
- Neither clearly leads. PrusaSlicer starts at Free and RealityScan at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, PrusaSlicer or RealityScan?
- PrusaSlicer starts at Free and RealityScan at Free.
- Does PrusaSlicer or RealityScan run on more platforms?
- PrusaSlicer runs on Windows, macOS, Linux. RealityScan runs on Windows.
- Can I use PrusaSlicer for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is PrusaSlicer best used for?
- PrusaSlicer is most often used for preparation of stl models for 3d printing, multi-material printing preparation, g-code generation and customisation via macros. Of those, preparation of stl models for 3d printing and multi-material printing preparation are not what RealityScan is typically brought in for.
- What can PrusaSlicer do that RealityScan cannot?
- PrusaSlicer covers Automatic supports, Multi-material, Variable layer height, Custom G-code. RealityScan covers Photogrammetric reconstruction, Laser scan fusion, Ground control points, Texturing and unwrapping.
Answered from the vendors’ own pages
PrusaSlicer: How much does PrusaSlicer cost?
PrusaSlicer is completely free and open-source software developed by Prusa Research.
SourceRealityScan: Is RealityCapture still called that?
No. Epic rebranded it to RealityScan with version 2.0 in 2025. It is the same engine and the same team.
RealityScan: Who gets it free?
Individuals and companies with annual revenue under one million US dollars. Above that, a seat is 1,250 US dollars per year.
RealityScan: Can I still buy a perpetual licence?
Not for new purchases. Existing perpetual licences remain valid for the version owned, with updates only under the current terms.
RealityScan: Does the free version restrict output?
No output metering or watermarking; the restriction is on who qualifies, based on company revenue, not on what you export.
Related pages
More on PrusaSlicer
More on RealityScan
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