Software · head to head
Twinmotion vs OnShape
The short version
- Each has a real cost: Twinmotion epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.; OnShape the free plan is non commercial only and makes every document publicly accessible, so nothing designed on it can be kept private
- They diverge on capability: Twinmotion covers Real-time rendering, OnShape covers Cloud-native CAD.
Where they differ
Only the attributes on which Twinmotion and OnShape actually diverge.
| Attribute | Twinmotion | OnShape |
|---|---|---|
| Platforms | Windows, MacOS | Web, IOS, Android |
| Founded | 1991 | 2012 |
Identical on both: starting price (Free), pricing model (subscription), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Twinmotion
- Real-time rendering
- Easy import
- Vegetation
- Phasing
- VR export
- Video export
- Direct link to CAD
- Revit
Only in OnShape
- Cloud-native CAD
- Real-time collaboration
- Version control
- Part studios
- Assemblies
- Drawings
- FeatureScript
- Mobile access
What people use each for
The jobs each tool is most often brought in to do.
Twinmotion
- Architectural visualizationnot OnShape
- Design presentationnot OnShape
OnShape
- Cloud based parametric CAD without local workstation installsnot Twinmotion
- Collaborative mechanical design with version history and shared documentsnot Twinmotion
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Twinmotion
- Epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.
OnShape
- The free plan is non commercial only and makes every document publicly accessible, so nothing designed on it can be kept private
- The Standard plan is $1,500 per user per year and Professional $2,500
- Simulation, rendering, CAM and advanced PDM all require the Professional plan
- SSO, analytics and advanced administration are Enterprise only with no published price
Pricing, plan by plan
Twinmotion
Free- FreeFree
- Non-commercial
- Professional$499/month
- Commercial use
OnShape
Free- FreeFree
- Limited features
- Public documents
- Standard$1500/month
- Private documents
- Full features
- Professional$2100/month
- Advanced simulation
- Enterprise features
Which should you pick?
Choose Twinmotion if
- You need real-time rendering.
- You want to start without paying.
- You work on Windows, MacOS.
- You also want easy import.
Choose OnShape if
- You need cloud-native cad.
- You want to start without paying.
- You work on Web, IOS, Android.
- You also want real-time collaboration.
Questions people ask
- Is Twinmotion or OnShape better?
- Neither clearly leads. Twinmotion starts at Free and OnShape at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Twinmotion or OnShape?
- Twinmotion starts at Free and OnShape at Free.
- Does Twinmotion or OnShape run on more platforms?
- Twinmotion runs on Windows, MacOS. OnShape runs on Web, IOS, Android.
- Can I use Twinmotion for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Twinmotion best used for?
- Twinmotion is most often used for architectural visualization, design presentation. Of those, architectural visualization and design presentation are not what OnShape is typically brought in for.
- What can Twinmotion do that OnShape cannot?
- Twinmotion covers Real-time rendering, Easy import, Vegetation, Phasing. OnShape covers Cloud-native CAD, Real-time collaboration, Version control, Part studios.
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