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CAD · head to head

RealityScan vs SolveSpace

RealityScan logo

RealityScan

CAD

The photogrammetry engine formerly called RealityCapture, free below a one million dollar revenue line

From
Free
Rated
-
S

SolveSpace

CAD

Open source parametric CAD with a constraint solver in a few megabytes

From
Free
Rated
-

The short version

  • Each has a real cost: RealityScan the free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on; SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
  • They diverge on capability: RealityScan covers Photogrammetric reconstruction, SolveSpace covers Constraint solver.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which RealityScan and SolveSpace actually diverge.

Attributes where RealityScan and SolveSpace differ
AttributeRealityScanSolveSpace
Pricing modelFree below a revenue threshold, then per seat per yearOpen source, no licence fee
PlatformsWindowsWindows, macOS, Linux

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (CAD).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in RealityScan

  • Photogrammetric reconstruction
  • Laser scan fusion
  • Ground control points
  • Texturing and unwrapping
  • Command line interface
  • Unreal Engine path
  • Component alignment control

Only in SolveSpace

  • Constraint solver
  • Solid modelling
  • Assemblies
  • Export formats
  • Cross-platform
  • Small footprint

What people use each for

The jobs each tool is most often brought in to do.

RealityScan

  • A two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence costnot SolveSpace
  • A film or games asset team scanning props and environments at very high image counts where processing speed decides the schedulenot SolveSpace
  • A survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstructionnot SolveSpace
  • A construction reality-capture operator producing meshes for Unreal-based client visualisation from the same source imagerynot SolveSpace

SolveSpace

  • Designing 3D printed parts on a machine that cannot run mainstream CADnot RealityScan
  • Teaching constraint-based parametric modelling without buying licences for a classroomnot RealityScan
  • Checking that a mechanical linkage moves as intended before cutting metalnot RealityScan
  • Producing dimensionally accurate STEP or STL output from a small open source toolchainnot RealityScan

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

RealityScan

  • The free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
  • New perpetual licences are no longer sold, so an organisation that deliberately avoided subscription software has no route in; existing perpetual holders keep their version but stop receiving updates unless they accept the current terms
  • It is Windows only and needs an NVIDIA CUDA capable GPU, which excludes macOS studios and makes the real cost of adoption a workstation purchase rather than a licence
  • The rename from RealityCapture to RealityScan in 2025 means tutorials, forum answers and third party pipeline documentation are split across two names and several licensing regimes, and much of it is now wrong about price
  • The interface assumes photogrammetry knowledge; alignment failures, control point placement and reconstruction region setup are not guided, so a team without an experienced operator produces poor models quickly rather than good ones slowly

SolveSpace

  • The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
  • There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
  • Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
  • Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
  • The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.

Pricing, plan by plan

RealityScan

Free
  • Free tierFree
    • For individuals and companies with annual revenue under 1,000,000 USD
    • Full application, no metered input charges
    • Epic account required
  • RealityScan seat$1250/year
    • Required once annual revenue exceeds 1,000,000 USD
    • Per seat, per year
    • Commercial use without output restrictions
  • Unreal Engine subscription$1850/year
    • Per seat per year
    • Includes RealityScan and Twinmotion
    • For teams that also need Unreal Engine for non-game commercial use

SolveSpace

Free
  • SolveSpaceFree
    • Full application under the GPL
    • No seat limit
    • Windows, macOS and Linux builds

Which should you pick?

Choose RealityScan if

  • You need photogrammetric reconstruction.
  • You want to start without paying.
  • You work on Windows.
  • You also want laser scan fusion.

Choose SolveSpace if

  • You need constraint solver.
  • You want to start without paying.
  • You work on Windows, macOS, Linux.
  • You also want solid modelling.

Questions people ask

Is RealityScan or SolveSpace better?
Neither clearly leads. RealityScan starts at Free and SolveSpace at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, RealityScan or SolveSpace?
RealityScan starts at Free and SolveSpace at Free.
Does RealityScan or SolveSpace run on more platforms?
RealityScan runs on Windows. SolveSpace runs on Windows, macOS, Linux.
Can I use RealityScan for free?
Both have a free tier, so you can try either at no cost before committing.
What is RealityScan best used for?
RealityScan is most often used for a two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence cost, a film or games asset team scanning props and environments at very high image counts where processing speed decides the schedule, a survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstruction, a construction reality-capture operator producing meshes for unreal-based client visualisation from the same source imagery. Of those, a two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence cost and a film or games asset team scanning props and environments at very high image counts where processing speed decides the schedule are not what SolveSpace is typically brought in for.
What can RealityScan do that SolveSpace cannot?
RealityScan covers Photogrammetric reconstruction, Laser scan fusion, Ground control points, Texturing and unwrapping. SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats.

Answered from the vendors’ own pages

RealityScan: Is RealityCapture still called that?

No. Epic rebranded it to RealityScan with version 2.0 in 2025. It is the same engine and the same team.

SolveSpace: Is it really free for commercial work?

Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.

RealityScan: Who gets it free?

Individuals and companies with annual revenue under one million US dollars. Above that, a seat is 1,250 US dollars per year.

SolveSpace: Can it replace Fusion 360 or SolidWorks?

No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.

RealityScan: Can I still buy a perpetual licence?

Not for new purchases. Existing perpetual licences remain valid for the version owned, with updates only under the current terms.

SolveSpace: What hardware does it need?

Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.

RealityScan: Does the free version restrict output?

No output metering or watermarking; the restriction is on who qualifies, based on company revenue, not on what you export.

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