CAD · head to head
RealityScan vs ZBrush

RealityScan
CAD
The photogrammetry engine formerly called RealityCapture, free below a one million dollar revenue line
- From
- Free
- Rated
- -
The short version
- Only RealityScan has a free tier, so it costs nothing to try first.
- Each has a real cost: RealityScan the free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: RealityScan covers Photogrammetric reconstruction, ZBrush covers Digital sculpting.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which RealityScan and ZBrush actually diverge.
| Attribute | RealityScan | ZBrush |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | Free below a revenue threshold, then per seat per year | subscription |
| Free tier | Yes | No |
| Platforms | Windows | Windows, macOS, iPadOS |
| Founded | Unknown | 1986 |
Identical on both: user rating (Not yet rated), category (CAD).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in RealityScan
- Photogrammetric reconstruction
- Laser scan fusion
- Ground control points
- Texturing and unwrapping
- Command line interface
- Unreal Engine path
- Component alignment control
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
What people use each for
The jobs each tool is most often brought in to do.
RealityScan
- A two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence costnot ZBrush
- A film or games asset team scanning props and environments at very high image counts where processing speed decides the schedulenot ZBrush
- A survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstructionnot ZBrush
- A construction reality-capture operator producing meshes for Unreal-based client visualisation from the same source imagerynot ZBrush
ZBrush
- Digital character and creature sculptingnot RealityScan
- High-polygon organic form designnot RealityScan
- Texture painting and PolyPaint worknot RealityScan
- Game asset creation and 3D modellingnot RealityScan
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
RealityScan
- The free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
- New perpetual licences are no longer sold, so an organisation that deliberately avoided subscription software has no route in; existing perpetual holders keep their version but stop receiving updates unless they accept the current terms
- It is Windows only and needs an NVIDIA CUDA capable GPU, which excludes macOS studios and makes the real cost of adoption a workstation purchase rather than a licence
- The rename from RealityCapture to RealityScan in 2025 means tutorials, forum answers and third party pipeline documentation are split across two names and several licensing regimes, and much of it is now wrong about price
- The interface assumes photogrammetry knowledge; alignment failures, control point placement and reconstruction region setup are not guided, so a team without an experienced operator produces poor models quickly rather than good ones slowly
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
RealityScan
Free- Free tierFree
- For individuals and companies with annual revenue under 1,000,000 USD
- Full application, no metered input charges
- Epic account required
- RealityScan seat$1250/year
- Required once annual revenue exceeds 1,000,000 USD
- Per seat, per year
- Commercial use without output restrictions
- Unreal Engine subscription$1850/year
- Per seat per year
- Includes RealityScan and Twinmotion
- For teams that also need Unreal Engine for non-game commercial use
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose RealityScan if
- You need photogrammetric reconstruction.
- You want to start without paying.
- You work on Windows.
- You also want laser scan fusion.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is RealityScan or ZBrush better?
- Neither clearly leads. RealityScan starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, RealityScan or ZBrush?
- RealityScan has a free tier; the other does not. Paid plans start at Free for RealityScan and On request for ZBrush.
- Does RealityScan or ZBrush run on more platforms?
- RealityScan runs on Windows. ZBrush runs on Windows, macOS, iPadOS.
- Can I use RealityScan for free?
- Yes. RealityScan has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is RealityScan best used for?
- RealityScan is most often used for a two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence cost, a film or games asset team scanning props and environments at very high image counts where processing speed decides the schedule, a survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstruction, a construction reality-capture operator producing meshes for unreal-based client visualisation from the same source imagery. Of those, a two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence cost and a film or games asset team scanning props and environments at very high image counts where processing speed decides the schedule are not what ZBrush is typically brought in for.
- What can RealityScan do that ZBrush cannot?
- RealityScan covers Photogrammetric reconstruction, Laser scan fusion, Ground control points, Texturing and unwrapping. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint.
Answered from the vendors’ own pages
RealityScan: Is RealityCapture still called that?
No. Epic rebranded it to RealityScan with version 2.0 in 2025. It is the same engine and the same team.
ZBrush: What is included in a ZBrush subscription?
Every ZBrush subscription includes ZBrush on desktop, iPad, and Windows on Arm devices with premium features, rendering with Redshift, ZBrush Classroom, and Cineversity training.
SourceRealityScan: Who gets it free?
Individuals and companies with annual revenue under one million US dollars. Above that, a seat is 1,250 US dollars per year.
ZBrush: Is there a free trial available?
Yes. Download the Maxon App to start your 14-day free trial. Every trial includes ZBrush and the full Maxon One suite.
SourceRealityScan: Can I still buy a perpetual licence?
Not for new purchases. Existing perpetual licences remain valid for the version owned, with updates only under the current terms.
ZBrush: Can I use ZBrush on multiple devices?
ZBrush licensing is dual platform, so you can run on desktop and iPad simultaneously or switch between them at any time.
SourceRealityScan: Does the free version restrict output?
No output metering or watermarking; the restriction is on who qualifies, based on company revenue, not on what you export.
Related pages
More on RealityScan
Other head to heads
- RealityScan vs Bentley iTwin Capture Modeler
- RealityScan vs CloudCompare
- RealityScan vs Carlson Software
- RealityScan vs Nomad Sculpt
- RealityScan vs ANSYS Fluent
- RealityScan vs KiCad
- RealityScan vs MicroSurvey CAD
- RealityScan vs Zoo
- RealityScan vs Bentley MicroStation
- RealityScan vs Houdini
- RealityScan vs D5 Render
- RealityScan vs LightWave 3D
- RealityScan vs Arnold
- RealityScan vs Inventor
- RealityScan vs Mudbox
- RealityScan vs FreeCAD
- RealityScan vs Enscape
- RealityScan vs V-Ray
- RealityScan vs KeyShot
- RealityScan vs 3D-Coat
- RealityScan vs PrusaSlicer
- RealityScan vs Ultimaker Cura
- RealityScan vs Plasticity
- RealityScan vs DraftSight
- RealityScan vs OpenSCAD
- RealityScan vs CATIA
- ZBrush vs Bentley iTwin Capture Modeler
- ZBrush vs CloudCompare
- ZBrush vs Carlson Software
- ZBrush vs Nomad Sculpt
- ZBrush vs ANSYS Fluent
- ZBrush vs KiCad
- ZBrush vs MicroSurvey CAD
- ZBrush vs Zoo
- ZBrush vs Bentley MicroStation
- ZBrush vs Houdini
- ZBrush vs D5 Render
- ZBrush vs LightWave 3D
- ZBrush vs Arnold
- ZBrush vs Inventor
- ZBrush vs Mudbox
- ZBrush vs FreeCAD
- ZBrush vs Enscape
- ZBrush vs V-Ray
- ZBrush vs KeyShot
- ZBrush vs 3D-Coat
- ZBrush vs PrusaSlicer
- ZBrush vs Ultimaker Cura
- ZBrush vs Plasticity
- ZBrush vs DraftSight
- ZBrush vs OpenSCAD
- ZBrush vs CATIA

