Game Development · head to head
DragonBones vs SolveSpace
SolveSpace
CAD
Open source parametric CAD with a constraint solver in a few megabytes
- From
- Free
- Rated
- -
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
- They diverge on capability: DragonBones covers Skeletal animation, SolveSpace covers Constraint solver.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which DragonBones and SolveSpace actually diverge.
| Attribute | DragonBones | SolveSpace |
|---|---|---|
| Pricing model | open-source | Open source, no licence fee |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, macOS, Linux |
| Category | Game Development | CAD |
| Founded | 2014 | Unknown |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in SolveSpace
- Constraint solver
- Solid modelling
- Assemblies
- Export formats
- Cross-platform
- Small footprint
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot SolveSpace
- Cross-engine animation library for indie game developmentnot SolveSpace
- Animation creation with LoongBones editornot SolveSpace
SolveSpace
- Designing 3D printed parts on a machine that cannot run mainstream CADnot DragonBones
- Teaching constraint-based parametric modelling without buying licences for a classroomnot DragonBones
- Checking that a mechanical linkage moves as intended before cutting metalnot DragonBones
- Producing dimensionally accurate STEP or STL output from a small open source toolchainnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
SolveSpace
- The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
- There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
- Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
- Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
- The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
SolveSpace
Free- SolveSpaceFree
- Full application under the GPL
- No seat limit
- Windows, macOS and Linux builds
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose SolveSpace if
- You need constraint solver.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want solid modelling.
Questions people ask
- Is DragonBones or SolveSpace better?
- Neither clearly leads. DragonBones starts at Free and SolveSpace at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or SolveSpace?
- DragonBones starts at Free and SolveSpace at Free.
- Does DragonBones or SolveSpace run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. SolveSpace runs on Windows, macOS, Linux.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what SolveSpace is typically brought in for.
- What can DragonBones do that SolveSpace cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats.
Answered from the vendors’ own pages
DragonBones: Where is DragonBones pricing information?
Pricing and licensing details are not available on the official DragonBones website. Consult GitHub or contact the project maintainers for more information.
SourceSolveSpace: Is it really free for commercial work?
Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.
SolveSpace: Can it replace Fusion 360 or SolidWorks?
No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.
SolveSpace: What hardware does it need?
Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.
Related pages
More on DragonBones
Other head to heads
- DragonBones vs Spine
- DragonBones vs Mixamo
- DragonBones vs Aseprite
- DragonBones vs Cascadeur
- DragonBones vs Godot Engine
- DragonBones vs Adventure Game Studio
- DragonBones vs AppGameKit
- DragonBones vs LDtk
- DragonBones vs Ren'Py
- DragonBones vs Stencyl
- DragonBones vs Tiled
- DragonBones vs Clickteam Fusion
- DragonBones vs Defold
- DragonBones vs Flax Engine
- DragonBones vs FMOD
- DragonBones vs Fyrox
- DragonBones vs Gamesparks
- DragonBones vs GDevelop
- DragonBones vs FreeCAD
- DragonBones vs OnShape
- DragonBones vs Creo
- DragonBones vs Alibre Design
- DragonBones vs Bambu Studio
- DragonBones vs IronCAD
- DragonBones vs OpenSCAD
- DragonBones vs Zoo
- DragonBones vs Bentley MicroStation
- DragonBones vs CloudCompare
- DragonBones vs KiCad
- DragonBones vs PrusaSlicer
- DragonBones vs Mudbox
- DragonBones vs Bentley iTwin Capture Modeler
- DragonBones vs Carlson Software
- DragonBones vs Corona Renderer
- DragonBones vs D5 Render
- DragonBones vs CATIA
- SolveSpace vs Spine
- SolveSpace vs Mixamo
- SolveSpace vs Aseprite
- SolveSpace vs Cascadeur
- SolveSpace vs Godot Engine
- SolveSpace vs Adventure Game Studio
- SolveSpace vs AppGameKit
- SolveSpace vs LDtk
- SolveSpace vs Ren'Py
- SolveSpace vs Stencyl
- SolveSpace vs Tiled
- SolveSpace vs Clickteam Fusion
- SolveSpace vs Defold
- SolveSpace vs Flax Engine
- SolveSpace vs FMOD
- SolveSpace vs Fyrox
- SolveSpace vs Gamesparks
- SolveSpace vs GDevelop
- SolveSpace vs FreeCAD
- SolveSpace vs OnShape
- SolveSpace vs Creo
- SolveSpace vs Alibre Design
- SolveSpace vs Bambu Studio
- SolveSpace vs IronCAD
- SolveSpace vs OpenSCAD
- SolveSpace vs Zoo
- SolveSpace vs Bentley MicroStation
- SolveSpace vs CloudCompare
- SolveSpace vs KiCad
- SolveSpace vs PrusaSlicer
- SolveSpace vs Mudbox
- SolveSpace vs Bentley iTwin Capture Modeler
- SolveSpace vs Carlson Software
- SolveSpace vs Corona Renderer
- SolveSpace vs D5 Render
- SolveSpace vs CATIA

