CAD · head to head
SolveSpace vs Stride
SolveSpace
CAD
Open source parametric CAD with a constraint solver in a few megabytes
- From
- Free
- Rated
- -
The short version
- Each has a real cost: SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.; Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier
- They diverge on capability: SolveSpace covers Constraint solver, Stride covers 3D graphics rendering.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which SolveSpace and Stride actually diverge.
| Attribute | SolveSpace | Stride |
|---|---|---|
| Pricing model | Open source, no licence fee | free |
| Platforms | Windows, macOS, Linux | Windows, Linux, Playstation, Xbox |
| Category | CAD | Game Development |
| Founded | Unknown | 2015 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in SolveSpace
- Constraint solver
- Solid modelling
- Assemblies
- Export formats
- Cross-platform
- Small footprint
Only in Stride
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- Particle effects
What people use each for
The jobs each tool is most often brought in to do.
SolveSpace
- Designing 3D printed parts on a machine that cannot run mainstream CADnot Stride
- Teaching constraint-based parametric modelling without buying licences for a classroomnot Stride
- Checking that a mechanical linkage moves as intended before cutting metalnot Stride
- Producing dimensionally accurate STEP or STL output from a small open source toolchainnot Stride
Stride
- 3D game developmentnot SolveSpace
- Console gamesnot SolveSpace
- Desktop gamesnot SolveSpace
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
SolveSpace
- The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
- There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
- Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
- Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
- The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.
Stride
- Free and open source under MIT license, editor and runtime fully open source with no commercial tier
Pricing, plan by plan
SolveSpace
Free- SolveSpaceFree
- Full application under the GPL
- No seat limit
- Windows, macOS and Linux builds
Stride
Free- FreeFree
- Full engine
- C# scripting
- 3D graphics
Which should you pick?
Choose SolveSpace if
- You need constraint solver.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want solid modelling.
Choose Stride if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want physics engine (bullet).
Questions people ask
- Is SolveSpace or Stride better?
- Neither clearly leads. SolveSpace starts at Free and Stride at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, SolveSpace or Stride?
- SolveSpace starts at Free and Stride at Free.
- Does SolveSpace or Stride run on more platforms?
- SolveSpace runs on Windows, macOS, Linux. Stride runs on Windows, Linux, Playstation, Xbox.
- Can I use SolveSpace for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is SolveSpace best used for?
- SolveSpace is most often used for designing 3d printed parts on a machine that cannot run mainstream cad, teaching constraint-based parametric modelling without buying licences for a classroom, checking that a mechanical linkage moves as intended before cutting metal, producing dimensionally accurate step or stl output from a small open source toolchain. Of those, designing 3d printed parts on a machine that cannot run mainstream cad and teaching constraint-based parametric modelling without buying licences for a classroom are not what Stride is typically brought in for.
- What can SolveSpace do that Stride cannot?
- SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats. Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor.
Answered from the vendors’ own pages
SolveSpace: Is it really free for commercial work?
Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.
Stride: How much does Stride cost?
Stride is completely free. The C# game engine is available for download at no cost with no subscription fees, trials, or paywalls.
SourceSolveSpace: Can it replace Fusion 360 or SolidWorks?
No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.
Stride: What license does Stride use?
Stride is open source under the MIT license, which allows free use for commercial projects with minimal restrictions.
SourceSolveSpace: What hardware does it need?
Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.
Stride: Can I use Stride for commercial games?
Yes. The MIT license permits free commercial use. The source code is fully open source on GitHub with no licensing fees required.
SourceStride: Is there a way to support Stride development?
The project accepts voluntary sponsorship through Open Collective to support development, but sponsorship is entirely optional and not required to use the engine.
SourceRelated pages
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- SolveSpace vs Alibre Design
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- SolveSpace vs OpenSCAD
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- SolveSpace vs jMonkeyEngine
- SolveSpace vs O3DE
- SolveSpace vs Cascadeur
- SolveSpace vs Mixamo
- SolveSpace vs Armory3D
- SolveSpace vs Cocos Creator
- SolveSpace vs CryEngine
- SolveSpace vs RPG Maker MV
- SolveSpace vs Spine
- SolveSpace vs Stencyl
- SolveSpace vs Tiled
- SolveSpace vs Wwise
- SolveSpace vs RPG Maker MZ
- Stride vs FreeCAD
- Stride vs OnShape
- Stride vs Creo
- Stride vs Alibre Design
- Stride vs Bambu Studio
- Stride vs IronCAD
- Stride vs OpenSCAD
- Stride vs Zoo
- Stride vs Bentley MicroStation
- Stride vs CloudCompare
- Stride vs KiCad
- Stride vs PrusaSlicer
- Stride vs Mudbox
- Stride vs Bentley iTwin Capture Modeler
- Stride vs Carlson Software
- Stride vs Corona Renderer
- Stride vs D5 Render
- Stride vs CATIA
- Stride vs Godot Engine
- Stride vs Aseprite
- Stride vs DragonBones
- Stride vs Flax Engine
- Stride vs Fyrox
- Stride vs jMonkeyEngine
- Stride vs O3DE
- Stride vs Cascadeur
- Stride vs Mixamo
- Stride vs Armory3D
- Stride vs Cocos Creator
- Stride vs CryEngine
- Stride vs RPG Maker MV
- Stride vs Spine
- Stride vs Stencyl
- Stride vs Tiled
- Stride vs Wwise
- Stride vs RPG Maker MZ

