Game Development · head to head
Defold vs OGRE
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; OGRE oGRE is MIT licensed with no vendor support or warranty; all maintenance is community-driven with no commercial backing entity.
- They diverge on capability: Defold covers Lua scripting, OGRE covers 3D graphics rendering.
Where they differ
Only the attributes on which Defold and OGRE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
Only in OGRE
- 3D graphics rendering
- Shader system
- Material system
- Lighting and shadows
- Scene graph
- Skeletal animation
- Terrain rendering
- C++
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot OGRE
- Shipping small-footprint HTML5 gamesnot OGRE
- Teams wanting a free engine with no revenue share on gamesnot OGRE
OGRE
- 3D game developmentnot Defold
- Graphics applicationsnot Defold
- Visualization projectsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
OGRE
- OGRE is MIT licensed with no vendor support or warranty; all maintenance is community-driven with no commercial backing entity.
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
OGRE
Free- FreeFree
- Full rendering engine
- C++ support
- Graphics pipeline
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose OGRE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Ios.
- You also want shader system.
Questions people ask
- Is Defold or OGRE better?
- Neither clearly leads. Defold starts at Free and OGRE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or OGRE?
- Defold starts at Free and OGRE at Free.
- Does Defold or OGRE run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. OGRE runs on Windows, Macos, Linux, Android, Ios.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what OGRE is typically brought in for.
- What can Defold do that OGRE cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Sound management. OGRE covers 3D graphics rendering, Shader system, Material system, Lighting and shadows. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
Related pages
Other head to heads
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine
- OGRE vs DragonBones
- OGRE vs Unity
- OGRE vs Aseprite
- OGRE vs Godot Engine
- OGRE vs Cascadeur
- OGRE vs Construct 3
- OGRE vs GameMaker Studio 2
- OGRE vs Mixamo
- OGRE vs Pico-8
- OGRE vs Substance 3D Painter
- OGRE vs Adventure Game Studio
- OGRE vs AppGameKit
- OGRE vs Armory3D
- OGRE vs Bevy
- OGRE vs Buildbox
- OGRE vs Clickteam Fusion
- OGRE vs Cocos2d-x
- OGRE vs CryEngine

