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AR/VR & Metaverse · head to head

ARCore vs Unity

ARCore logo

ARCore

AR/VR & Metaverse

Google's platform for building AR experiences

From
Free
Rated
-
Unity logo

Unity

Game Development

Create beautiful interactive content with the world's leading real-time engine

From
Free
Rated
-

The short version

  • Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; Unity unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
  • They diverge on capability: ARCore covers Motion tracking, Unity covers Visual editor.

Where they differ

Only the attributes on which ARCore and Unity actually diverge.

Attributes where ARCore and Unity differ
AttributeARCoreUnity
Pricing modelfreefreemium
PlatformsAndroid, iOS, WebWindows, Macos, Linux, Ios, Android, Webgl
CategoryAR/VR & MetaverseGame Development
Founded19982004

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARCore

  • Motion tracking
  • Environmental understanding
  • Light estimation
  • Depth API
  • Unity
  • Unreal
  • Android Studio
  • Ar support

Only in Unity

  • Visual editor
  • Physics engine (PhysX)
  • Animation system
  • Particle system
  • Built-in audio engine
  • Scripting with C#
  • Asset Store
  • Version control integration

What people use each for

The jobs each tool is most often brought in to do.

ARCore

  • VR Gamingnot Unity
  • AR Marketingnot Unity
  • Virtual Trainingnot Unity
  • 3D Visualizationnot Unity
  • Immersive Experiencesnot Unity

Unity

  • Building 2D and 3D games for desktop, mobile, web, AR and VRnot ARCore
  • Shipping console titles under a Pro or Enterprise licencenot ARCore
  • Real time 3D for manufacturing, automotive and retail visualisationnot ARCore
  • Live operations and in-app purchase management for mobile gamesnot ARCore

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARCore

  • ARCore limited to Android 7.0+, excluding older Android devices
  • Requires integration with game engines or frameworks for most applications
  • Cloud anchors rely on internet connectivity for shared AR experiences
  • Performance varies significantly across different Android device capabilities

Unity

  • Unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
  • Unity Pro costs $210.00 per month or $2,310.00 per year per seat
  • Businesses with more than $25M in annual revenue are required to be on Unity Enterprise, which is custom priced and requires contacting sales
  • Deploying to game consoles and to Apple Vision Pro requires Unity Pro or above
  • Splash screen customization is not available on Unity Personal
  • Unity Personal is licensed for gaming and entertainment applications only
  • Read-only engine source code access is an Enterprise feature and carries an additional cost
  • Asset Manager storage on Personal is capped at 10 GB per organization
  • Unity AI tools are free for a 14 day trial on Personal, after which a paid subscription is required
  • Enterprise terms note that minimum subscription or spending commitments may apply

Pricing, plan by plan

ARCore

Free
  • FreeFree
    • Full SDK
    • Cloud Anchors
    • Geospatial API

Unity

Free
  • PersonalFree
    • Full engine access
    • Asset Store access
    • Community support
  • Professional$399/month
    • All Personal features
    • Priority support
    • Advanced analytics

Which should you pick?

Choose ARCore if

  • You need motion tracking.
  • You want to start without paying.
  • You work on Android, iOS, Web.
  • You also want environmental understanding.

Choose Unity if

  • You need visual editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Webgl.
  • You also want physics engine (physx).

Questions people ask

Is ARCore or Unity better?
Neither clearly leads. ARCore starts at Free and Unity at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARCore or Unity?
ARCore starts at Free and Unity at Free.
Does ARCore or Unity run on more platforms?
ARCore runs on Android, iOS, Web. Unity runs on Windows, Macos, Linux, Ios, Android, Webgl.
Can I use ARCore for free?
Both have a free tier, so you can try either at no cost before committing.
What is ARCore best used for?
ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Unity is typically brought in for.
What can ARCore do that Unity cannot?
ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Unity covers Visual editor, Physics engine (PhysX), Animation system, Particle system.

Answered from the vendors’ own pages

ARCore: What platforms does ARCore support?

ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).

Source
ARCore: What are the three core capabilities of ARCore?

ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.

Source
ARCore: Can developers build shared AR experiences with ARCore?

Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.

Source
ARCore: What programming languages does ARCore support?

ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.

Source

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