Software · head to head
AppGameKit vs Fyrox
The short version
- Each has a real cost: AppGameKit exports to Windows, iOS and Android only, so there is no macOS, Linux or console target; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
- They diverge on capability: AppGameKit covers BASIC-like scripting, Fyrox covers Scene editor.
Where they differ
Only the attributes on which AppGameKit and Fyrox actually diverge.
| Attribute | AppGameKit | Fyrox |
|---|---|---|
| Platforms | Windows, Macos, Linux, Ios, Android, Tvos | Windows, Macos, Linux, Webgl |
| Founded | 2004 | 2019 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in AppGameKit
- BASIC-like scripting
- Visual sprite editor
- Physics engine
- Sound and music
- Particle effects
- Tile support
- Multi-platform export
- Built-in debugger
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Both cover
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
AppGameKit
- 2D and 3D game development from a single codebasenot Fyrox
- Cross-platform mobile game builds for iOS and Androidnot Fyrox
- Learning game programming in a BASIC-derived languagenot Fyrox
- Prototyping small games quicklynot Fyrox
Fyrox
- 3D game developmentnot AppGameKit
- 2D gamesnot AppGameKit
- Simulationnot AppGameKit
- Prototypingnot AppGameKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
AppGameKit
- Exports to Windows, iOS and Android only, so there is no macOS, Linux or console target
- The price is not shown on the product page and the product is sold through Steam
- The vendor describes it as their last outing for traditional programming languages before AI-driven development, which is a poor signal for long-term support
- appgamekit.com now redirects into the darkbasic.com site
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Pricing, plan by plan
AppGameKit
Free- FreeFree
- Full editor
- Multi-platform export
- Built-in IDE
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Which should you pick?
Choose AppGameKit if
- You need basic-like scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Tvos.
- You also want visual sprite editor.
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Questions people ask
- Is AppGameKit or Fyrox better?
- Neither clearly leads. AppGameKit starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, AppGameKit or Fyrox?
- AppGameKit starts at Free and Fyrox at Free.
- Does AppGameKit or Fyrox run on more platforms?
- AppGameKit runs on Windows, Macos, Linux, Ios, Android, Tvos. Fyrox runs on Windows, Macos, Linux, Webgl.
- Can I use AppGameKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is AppGameKit best used for?
- AppGameKit is most often used for 2d and 3d game development from a single codebase, cross-platform mobile game builds for ios and android, learning game programming in a basic-derived language, prototyping small games quickly. Of those, 2d and 3d game development from a single codebase and cross-platform mobile game builds for ios and android are not what Fyrox is typically brought in for.
- What can AppGameKit do that Fyrox cannot?
- AppGameKit covers BASIC-like scripting, Visual sprite editor, Physics engine, Sound and music. Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Both handle Local deployment, Windows support, Macos support, Linux support.
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