Software · head to head
Fyrox vs PlayCanvas
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; PlayCanvas private projects require a paid plan; the Free plan only allows public projects
- They diverge on capability: Fyrox covers Scene editor, PlayCanvas covers Cloud-based editor.
Where they differ
Only the attributes on which Fyrox and PlayCanvas actually diverge.
| Attribute | Fyrox | PlayCanvas |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Webgl | Web, Mobile |
| Founded | 2019 | 2013 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Only in PlayCanvas
- Cloud-based editor
- Real-time collaboration
- WebGL rendering
- Physics engine
- Visual scripting
- Asset library
- Version control
- Instant deployment
Both cover
- Web deployment
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot PlayCanvas
- 2D gamesnot PlayCanvas
- Simulationnot PlayCanvas
- Prototypingnot PlayCanvas
PlayCanvas
- Building WebGL games and interactive 3D that run in a browsernot Fyrox
- Browser based collaborative 3D editing across a teamnot Fyrox
- Web AR and VR experiences, product configurators and playable adsnot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
PlayCanvas
- Private projects require a paid plan; the Free plan only allows public projects
- The Free plan is capped at 1GB of storage, Personal at 10GB and Organization at 50GB
- Personal costs $15 per month and Organization costs $50 per seat per month
- Team management is only available on the Organization plan
- Private projects become locked and inaccessible if the subscription is cancelled, unless they are made public
- There is no formal educational discount
- There is no self serve trial of the Personal or Organization plan; an upgrade code must be requested from sales
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
PlayCanvas
Free- FreeFree
- Cloud editor
- WebGL export
- Community projects
- Pro$19/month
- Private projects
- Advanced features
- Priority support
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose PlayCanvas if
- You need cloud-based editor.
- You want to start without paying.
- You work on Web, Mobile.
- You also want real-time collaboration.
Questions people ask
- Is Fyrox or PlayCanvas better?
- Neither clearly leads. Fyrox starts at Free and PlayCanvas at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or PlayCanvas?
- Fyrox starts at Free and PlayCanvas at Free.
- Does Fyrox or PlayCanvas run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. PlayCanvas runs on Web, Mobile.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what PlayCanvas is typically brought in for.
- What can Fyrox do that PlayCanvas cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. PlayCanvas covers Cloud-based editor, Real-time collaboration, WebGL rendering, Physics engine. Both handle Web deployment.
Related pages
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