Software · pricing
AppGameKit pricing
AppGameKit publishes a single tier. Below is what it costs, what it covers, and how that compares with the software tools listed alongside it.
- Entry price
- Free
- Model
- Free
- Tiers
- 1
- Free tier
- Yes
AppGameKit plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 5 | Entry tier |
Where AppGameKit stops being free
Free, Free
- Full editor
- Multi-platform export
- Built-in IDE
- Community support
- Example projects
No paid tier on record
AppGameKit lists a free tier and no priced tier above it in the record we hold.
What the product covers
The full AppGameKit feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- BASIC-like scripting
- Visual sprite editor
- Physics engine
- Sound and music
- Particle effects
- Tile support
- Multi-platform export
- Built-in debugger
Integrations
- Visual Studio Code
- GitHub
Security
- Code compilation
Deployment
- Local deployment
- Mobile deployment
- Tv deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Tvos support
Localization
- AGK BASIC language support
People bring AppGameKit in for 2d and 3d game development from a single codebase, cross-platform mobile game builds for ios and android, learning game programming in a basic-derived language, prototyping small games quickly. If that is not the job you are buying for, the alternatives to AppGameKit are worth a look before you commit to a tier.
Before you pay for AppGameKit
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
AppGameKit runs on windows, macos, linux, ios, android, tvos, and is published by The Game Creators of UK. The full record is on the AppGameKit review.
AppGameKit pricing questions
- How much does AppGameKit cost?
- AppGameKit publishes a single tier, Free, at Free.
- Does AppGameKit have a free plan?
- Yes. The Free tier costs nothing and covers full editor, multi-platform export, built-in ide.
- What am I actually paying for with AppGameKit?
- The record lists 21 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for 2d and 3d game development from a single codebase, cross-platform mobile game builds for ios and android, learning game programming in a basic-derived language.
- Does AppGameKit charge per user?
- The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these AppGameKit prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare AppGameKit against before paying?
- Nothing else in this directory is filed close enough to AppGameKit to make a useful price comparison.
