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CAD · head to head

KiCad vs Three.js

KiCad logo

KiCad

CAD

Free open source schematic capture and PCB layout with no seat, board size or layer limits

From
Free
Rated
-
Three.js logo

Three.js

AR VR

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-

The short version

  • Each has a real cost: KiCad there is no vendor obligation behind the free software, so a blocking bug is escalated to a volunteer community unless you separately buy a contract from KiCad Services Corporation.; Three.js forward rendering pipeline only, no deferred rendering support
  • They diverge on capability: KiCad covers Schematic capture, Three.js covers WebGL rendering.
  • Prices and features above were last checked on 31 August 2026.

Where they differ

Only the attributes on which KiCad and Three.js actually diverge.

Attributes where KiCad and Three.js differ
AttributeKiCadThree.js
Pricing modelOpen source, no licence feefree
PlatformsWindows, macOS, LinuxWeb, macOS, Windows, Linux, iOS, Android
CategoryCADAR VR
FoundedUnknown2010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in KiCad

  • Schematic capture
  • PCB layout
  • No design limits
  • 3D viewer
  • Manufacturing output
  • Scripting

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • WebXR
  • Post-processing
  • Physics
  • Loaders

What people use each for

The jobs each tool is most often brought in to do.

KiCad

  • A hardware startup designing a multi-layer board without paying for an Altium seatnot Three.js
  • A university teaching PCB design where per-student licences are unaffordablenot Three.js
  • An open hardware project that needs design files anyone can open and modifynot Three.js
  • An engineer prototyping a board at home who needs commercial rights on the outputnot Three.js

Three.js

  • VR Gamingnot KiCad
  • AR Marketingnot KiCad
  • Virtual Trainingnot KiCad
  • 3D Visualizationnot KiCad
  • Immersive Experiencesnot KiCad

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

KiCad

  • There is no vendor obligation behind the free software, so a blocking bug is escalated to a volunteer community unless you separately buy a contract from KiCad Services Corporation.
  • High speed design support, including advanced constraint management, differential pair and impedance tooling, remains behind Altium and Cadence, which matters as soon as boards carry fast interfaces.
  • Rigid-flex and complex stack-up design is weak, so products with flex circuits usually need a commercial package.
  • Component library and part sourcing integrations are thinner than the commercial tools, so parts data and availability checking is manual work someone has to own.
  • Multi-engineer design data management is not provided; teams end up assembling Git workflows themselves, and merge handling on binary-adjacent design files is awkward.

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Pricing, plan by plan

KiCad

Free
  • KiCadFree
    • Full suite under GPL
    • No board size, layer or component limits
    • Commercial use permitted
  • Commercial support$undefined/year
    • Support contracts sold separately by KiCad Services Corporation
    • Priority issue handling and consulting
    • Not included with the free software

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Which should you pick?

Choose KiCad if

  • You need schematic capture.
  • You want to start without paying.
  • You work on Windows, macOS, Linux.
  • You also want pcb layout.

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Questions people ask

Is KiCad or Three.js better?
Neither clearly leads. KiCad starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, KiCad or Three.js?
KiCad starts at Free and Three.js at Free.
Does KiCad or Three.js run on more platforms?
KiCad runs on Windows, macOS, Linux. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
Can I use KiCad for free?
Both have a free tier, so you can try either at no cost before committing.
What is KiCad best used for?
KiCad is most often used for a hardware startup designing a multi-layer board without paying for an altium seat, a university teaching pcb design where per-student licences are unaffordable, an open hardware project that needs design files anyone can open and modify, an engineer prototyping a board at home who needs commercial rights on the output. Of those, a hardware startup designing a multi-layer board without paying for an altium seat and a university teaching pcb design where per-student licences are unaffordable are not what Three.js is typically brought in for.
What can KiCad do that Three.js cannot?
KiCad covers Schematic capture, PCB layout, No design limits, 3D viewer. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.

Answered from the vendors’ own pages

KiCad: Is KiCad really free for commercial work?

Yes. It is GPL licensed with no restriction on commercial use, board size, layer count or component count.

Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
KiCad: Can I buy support?

Yes, but not from the project. KiCad Services Corporation sells commercial support contracts separately; CERN moved to exactly that arrangement after ending its donation programme.

Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
KiCad: How is development funded?

Through donations and sponsors administered via The Linux Foundation, plus contributed engineering time.

Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
KiCad: Is it good enough to replace Altium?

For most low and medium speed boards yes. For high speed, rigid-flex and heavily constrained designs, the commercial tools still hold a clear lead.

Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source
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