Scheduling · head to head
Sawyer vs TeamSnap

Sawyer
Scheduling
Class and camp booking software for children activity businesses, with a marketplace that takes up to 30 percent
- From
- $189/month
- Rated
- -

TeamSnap
Sports
Team scheduling and communication for volunteer-run sport, with a separate quoted product for clubs and leagues
- From
- Free
- Rated
- -
The short version
- Only TeamSnap has a free tier, so it costs nothing to try first.
- Each has a real cost: Sawyer the Launch plan looks free but forces a marketplace listing at 30 percent commission, so a single high-value camp booking through the marketplace can cost more than a year of the Grow subscription would have.; TeamSnap paid plans are per team per month, so a club that lets each team buy its own subscription spends more in total than the organisation product would cost and gets no consolidated administration.
- They diverge on capability: Sawyer covers Class and camp registration, TeamSnap covers Rosters and availability.
- Prices and features above were last checked on 31 August 2026.
Where they differ
Only the attributes on which Sawyer and TeamSnap actually diverge.
Identical on both: platforms (Web, iOS, Android), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Sawyer
- Class and camp registration
- Memberships and class packs
- Consumer marketplace
- Auto-billing
- Waivers and e-signature
- Multi-location
Only in TeamSnap
- Rosters and availability
- Schedules and reminders
- Team messaging
- Payment collection
- Club and league product
- Free advertising-supported tier
What people use each for
The jobs each tool is most often brought in to do.
Sawyer
- A new kids activity studio with no mailing list that wants the marketplace to fill its first termsnot TeamSnap
- An established music school moving off spreadsheets that will run Sawyer as software only and never list on the marketplacenot TeamSnap
- A gym selling memberships, class packs and birthday parties that needs all three billed from one systemnot TeamSnap
- A provider running summer camps alongside term-time classes who wants a single parent account for bothnot TeamSnap
TeamSnap
- A volunteer parent managing a youth team who needs availability and reminders instead of a group chat and a spreadsheetnot Sawyer
- A recreational adult league team coordinating who is turning up each weeknot Sawyer
- A club moving season registration and payment collection online for the first timenot Sawyer
- An organisation that wants parents on an application they already have rather than teaching them a new onenot Sawyer
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Sawyer
- The Launch plan looks free but forces a marketplace listing at 30 percent commission, so a single high-value camp booking through the marketplace can cost more than a year of the Grow subscription would have.
- Marketplace commission applies to the order value, not the margin, so low-margin providers can lose money on a marketplace booking.
- Payment processing fees are charged separately by Stripe on top of the subscription and any commission, which the plan comparison does not surface clearly.
- The step from Grow to Scale doubles the monthly cost for account management and integrations rather than for capability most providers need, making the middle tier the only sensible choice for many.
- It is built for consumer activity businesses, so providers who invoice schools, councils or corporate clients will find the billing model a poor fit.
TeamSnap
- Paid plans are per team per month, so a club that lets each team buy its own subscription spends more in total than the organisation product would cost and gets no consolidated administration.
- The free plan is funded by advertising shown to parents and players, which some clubs and schools consider unacceptable and only discover after rollout.
- On the club and league side a large share of the cost is the processing fee on registration payments, so the quoted platform fee understates what families and the organisation pay across a season.
- Statistics, scoring and any form of video or performance analysis are minimal, so a competitive programme needs a second product for anything beyond administration.
- Governance features that national bodies increasingly require, background screening and compliance tracking among them, are not covered, which is exactly where SportsEngine wins organisation-level deals.
Pricing, plan by plan
Sawyer
$189/month- Launch$undefined/month
- No monthly subscription fee
- 3 percent per transaction
- Marketplace listing required, 30 percent commission on marketplace orders
- Grow$189/month
- 189 USD per month billed annually, 219 monthly
- Marketplace listing optional, 20 percent commission if used
- Advanced scheduling, waitlists, free trials
- Scale$379/month
- 379 USD per month billed annually, 399 monthly
- Marketplace listing optional, 15 percent commission if used
- Dedicated account manager and registration launch support
- Enterprise$undefined/month
- Custom pricing for large multi-site operators
TeamSnap
Free- FreeFree
- Advertising shown to parents and players
- Roster, schedule and availability
- Team messaging
- Paid team plans$undefined/month
- Published per team per month, billed annually
- Advertising removed
- Payment collection and tracking
- TeamSnap for Clubs and Leagues$undefined/year
- Quoted per organisation
- Registration and online payments
- Multi-team scheduling and websites
Which should you pick?
Choose Sawyer if
- You need class and camp registration.
- You work on Web, iOS, Android.
- You also want memberships and class packs.
Choose TeamSnap if
- You need rosters and availability.
- You want to start without paying.
- You work on Web, iOS, Android.
- You also want schedules and reminders.
Questions people ask
- Is Sawyer or TeamSnap better?
- Neither clearly leads. Sawyer starts at $189/month and TeamSnap at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Sawyer or TeamSnap?
- TeamSnap has a free tier; the other does not. Paid plans start at $189/month for Sawyer and Free for TeamSnap.
- Does Sawyer or TeamSnap run on more platforms?
- Both run on Web, iOS, Android, so platform support will not decide this one for you.
- Can I use TeamSnap for free?
- Yes. TeamSnap has a free tier, so you can try it without paying. Sawyer starts at $189/month.
- What is Sawyer best used for?
- Sawyer is most often used for a new kids activity studio with no mailing list that wants the marketplace to fill its first terms, an established music school moving off spreadsheets that will run sawyer as software only and never list on the marketplace, a gym selling memberships, class packs and birthday parties that needs all three billed from one system, a provider running summer camps alongside term-time classes who wants a single parent account for both. Of those, a new kids activity studio with no mailing list that wants the marketplace to fill its first terms and an established music school moving off spreadsheets that will run sawyer as software only and never list on the marketplace are not what TeamSnap is typically brought in for.
- What can Sawyer do that TeamSnap cannot?
- Sawyer covers Class and camp registration, Memberships and class packs, Consumer marketplace, Auto-billing. TeamSnap covers Rosters and availability, Schedules and reminders, Team messaging, Payment collection.
Answered from the vendors’ own pages
Sawyer: Is the Launch plan really free?
No. It has no monthly fee but charges 3 percent per transaction and requires a marketplace listing that takes 30 percent of marketplace orders.
TeamSnap: Is the free plan genuinely free?
Yes, and it is paid for by advertising shown to parents and players in the application. Removing the advertising is one of the reasons teams upgrade.
Sawyer: Can I use Sawyer without the marketplace?
Yes, on Grow and Scale the listing is optional. On Launch it is required.
TeamSnap: Should each team buy its own subscription?
No. If you have more than a few teams, the club and league product costs less in total and gives you consolidated rosters, registration and scheduling.
Sawyer: What does the marketplace commission apply to?
The full order value of bookings originating on hisawyer.com, not to bookings from your own website.
TeamSnap: What does registration actually cost the club?
The platform fee plus a processing percentage on every payment. Model the processing on your expected registration volume before comparing quotations.
Sawyer: Is there a contract?
Monthly plans are month to month with 30 days notice; annual billing saves roughly 5 to 14 percent depending on tier.
TeamSnap: Does it handle statistics and scoring?
Barely. It is an administration and communication tool, not a performance one.
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