Game Development · head to head
Defold vs PlayCanvas

PlayCanvas
Game Development
Cloud-based WebGL game development platform
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; PlayCanvas private projects require a paid plan; the Free plan only allows public projects
- They diverge on capability: Defold covers Lua scripting, PlayCanvas covers Cloud-based editor.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Defold and PlayCanvas actually diverge.
| Attribute | Defold | PlayCanvas |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Web, Mobile |
| Founded | 2005 | 2013 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
Only in PlayCanvas
- Cloud-based editor
- Real-time collaboration
- WebGL rendering
- Visual scripting
- Asset library
- Version control
- Instant deployment
- Slack
Both cover
- Physics engine
- GitHub
- Web deployment
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot PlayCanvas
- Shipping small-footprint HTML5 gamesnot PlayCanvas
- Teams wanting a free engine with no revenue share on gamesnot PlayCanvas
PlayCanvas
- Building WebGL games and interactive 3D that run in a browsernot Defold
- Browser based collaborative 3D editing across a teamnot Defold
- Web AR and VR experiences, product configurators and playable adsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
PlayCanvas
- Private projects require a paid plan; the Free plan only allows public projects
- The Free plan is capped at 1GB of storage, Personal at 10GB and Organization at 50GB
- Personal costs $15 per month and Organization costs $50 per seat per month
- Team management is only available on the Organization plan
- Private projects become locked and inaccessible if the subscription is cancelled, unless they are made public
- There is no formal educational discount
- There is no self serve trial of the Personal or Organization plan; an upgrade code must be requested from sales
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
PlayCanvas
Free- FreeFree
- 1GB storage
- Unlimited public projects
- Free app hosting
- Personal$15/month
- 10GB storage
- Unlimited private projects
- REST API access
- Organization$50/per seat/month
- 50GB storage
- Team management
- Full feature access
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want sprite system.
Choose PlayCanvas if
- You need cloud-based editor.
- You want to start without paying.
- You work on Web, Mobile.
- You also want real-time collaboration.
Questions people ask
- Is Defold or PlayCanvas better?
- Neither clearly leads. Defold starts at Free and PlayCanvas at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or PlayCanvas?
- Defold starts at Free and PlayCanvas at Free.
- Does Defold or PlayCanvas run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. PlayCanvas runs on Web, Mobile.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what PlayCanvas is typically brought in for.
- What can Defold do that PlayCanvas cannot?
- Defold covers Lua scripting, Sprite system, Particle effects, Sound management. PlayCanvas covers Cloud-based editor, Real-time collaboration, WebGL rendering, Visual scripting. Both handle Physics engine, GitHub, Web deployment.
Answered from the vendors’ own pages
Defold: How much does Defold cost?
Defold is completely free with no up-front cost, no licensing cost, no royalties, and no runtime fees. The game engine is free forever, supported by the Defold Foundation with source code available under a developer-friendly license.
SourcePlayCanvas: How much does PlayCanvas cost?
PlayCanvas is free to start with 1GB storage and unlimited public projects. Personal plans cost $15/month with 10GB storage and unlimited private projects. Organization plans are $50 per seat/month with 50GB storage and team management features.
SourceDefold: Is Defold free to use commercially?
Yes, Defold is free forever with no royalties or revenue sharing required. Developers can create and monetize commercial games without any fees to Defold.
SourcePlayCanvas: Does PlayCanvas have a free version?
Yes, PlayCanvas offers a free plan with 1GB storage, unlimited public projects, and free app hosting. Private projects and additional storage require a paid subscription.
SourcePlayCanvas: What happens to my projects if I cancel my PlayCanvas subscription?
Private projects become locked upon subscription cancellation unless you switch them to public. Public projects remain accessible and editable.
SourceRelated pages
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- Defold vs Lumberyard
- Defold vs Cascadeur
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- Defold vs jMonkeyEngine
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- Defold vs Armory3D
- Defold vs Bevy
- PlayCanvas vs Unity
- PlayCanvas vs DragonBones
- PlayCanvas vs Aseprite
- PlayCanvas vs Godot Engine
- PlayCanvas vs Cocos2d-x
- PlayCanvas vs LÖVE
- PlayCanvas vs Pico-8
- PlayCanvas vs Buildbox
- PlayCanvas vs Cocos Creator
- PlayCanvas vs LDtk
- PlayCanvas vs libGDX
- PlayCanvas vs MonoGame
- PlayCanvas vs Clickteam Fusion
- PlayCanvas vs CryEngine
- PlayCanvas vs Flax Engine
- PlayCanvas vs FMOD
- PlayCanvas vs Lumberyard
- PlayCanvas vs Cascadeur
- PlayCanvas vs Mixamo
- PlayCanvas vs jMonkeyEngine
- PlayCanvas vs Phaser
- PlayCanvas vs Armory3D
- PlayCanvas vs Bevy

