AR VR · head to head
Medium by Adobe vs O3DE
The short version
- Only O3DE has a free tier, so it costs nothing to try first.
- They diverge on capability: Medium by Adobe covers VR sculpting, O3DE covers 3D graphics rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Medium by Adobe and O3DE actually diverge.
| Attribute | Medium by Adobe | O3DE |
|---|---|---|
| Starting price | $9.99/month | Free |
| Pricing model | subscription | free |
| Free tier | No | Yes |
| Platforms | Vr, Quest | Windows, Macos, Linux, Ios, Android, Playstation, Xbox |
| Category | AR VR | Game Development |
| Founded | 1982 | 2021 |
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Medium by Adobe
- VR sculpting
- Layer system
- Stamps
- Move tool
- Adobe Creative Cloud
- Substance
- FBX export
- Vr support
Only in O3DE
- 3D graphics rendering
- Modular architecture
- Physics engine
- Audio system
- Animation tools
- Particle effects
- Material system
- Lighting system
What people use each for
The jobs each tool is most often brought in to do.
Medium by Adobe
- VR Gamingnot O3DE
- AR Marketingnot O3DE
- Virtual Trainingnot O3DE
- 3D Visualizationnot O3DE
- Immersive Experiencesnot O3DE
O3DE
- Building 3D games and simulations on an open source Apache-licensed enginenot Medium by Adobe
- Robotics and industrial simulation using O3DE Gemsnot Medium by Adobe
- Projects that need full engine source access with no royaltynot Medium by Adobe
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Medium by Adobe
Nothing recorded yet. See the Medium by Adobe review.
O3DE
- Minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
- Raytracing features require Shader Model 6.3
- Disk space required is 40 GB using the prebuilt installer and 100 GB or more when building from source
- Building the engine from source needs 2 GB of RAM per build thread on top of normal system requirements
- On Windows the editor requires Windows 10 version 20H2 or later plus Visual Studio 2019 16.11.x, 2022 17.3.x or 2026 18.0.x with the Game development with C++ workload
- The only primary Linux distribution for the editor is Ubuntu 22.04 LTS, and Ubuntu on 64-bit ARMv8 is experimental
- Linux builds need CMake 3.30.0 or later, which is newer than the 3.22 shipped by default with Ubuntu 22.04
- Wayland support is experimental, requires building from source, and is limited to the Game Launcher with no editor support until O3DE moves to Qt6
- Linux requires a long list of additional apt library packages to be installed before building
Pricing, plan by plan
Medium by Adobe
$9.99/month- Medium$9.99/month
- Full sculpting tools
- Export
- Adobe integration
O3DE
Free- FreeFree
- Full engine
- Modular architecture
- Cross-platform
Which should you pick?
Choose Medium by Adobe if
- You need vr sculpting.
- You work on Vr, Quest.
- You also want layer system.
Choose O3DE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- You also want modular architecture.
Questions people ask
- Is Medium by Adobe or O3DE better?
- Neither clearly leads. Medium by Adobe starts at $9.99/month and O3DE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Medium by Adobe or O3DE?
- O3DE has a free tier; the other does not. Paid plans start at $9.99/month for Medium by Adobe and Free for O3DE.
- Does Medium by Adobe or O3DE run on more platforms?
- Medium by Adobe runs on Vr, Quest. O3DE runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- Can I use O3DE for free?
- Yes. O3DE has a free tier, so you can try it without paying. Medium by Adobe starts at $9.99/month.
- What is Medium by Adobe best used for?
- Medium by Adobe is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what O3DE is typically brought in for.
- What can Medium by Adobe do that O3DE cannot?
- Medium by Adobe covers VR sculpting, Layer system, Stamps, Move tool. O3DE covers 3D graphics rendering, Modular architecture, Physics engine, Audio system.
Answered from the vendors’ own pages
O3DE: Is O3DE free to download and use?
Yes, O3DE is completely free and open source, available for download at no cost under continuous development.
SourceO3DE: How is O3DE funded if it is free?
O3DE is supported through optional donations and member organization contributions rather than user licensing fees.
SourceRelated pages
More on Medium by Adobe
Other head to heads
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- Medium by Adobe vs FMOD
- Medium by Adobe vs Stride
- Medium by Adobe vs Cascadeur
- Medium by Adobe vs Mixamo
- Medium by Adobe vs Armory3D
- Medium by Adobe vs Cocos Creator
- Medium by Adobe vs Bevy
- Medium by Adobe vs Buildbox
- Medium by Adobe vs Cocos2d-x
- O3DE vs Tilt Brush
- O3DE vs ARKit
- O3DE vs Meta Quest
- O3DE vs Masterpiece VR
- O3DE vs Quill
- O3DE vs Lens Studio
- O3DE vs A-Frame
- O3DE vs Microsoft HoloLens 2
- O3DE vs Gravity Sketch
- O3DE vs Mozilla Hubs
- O3DE vs Rec Room
- O3DE vs ShapesXR
- O3DE vs Spatial
- O3DE vs SteamVR
- O3DE vs ARCore
- O3DE vs Apple Vision Pro
- O3DE vs Horizon Worlds
- O3DE vs Snapchat AR
- O3DE vs Unity
- O3DE vs Godot Engine
- O3DE vs DragonBones
- O3DE vs Aseprite
- O3DE vs CryEngine
- O3DE vs Clickteam Fusion
- O3DE vs FMOD
- O3DE vs Stride
- O3DE vs Cascadeur
- O3DE vs Mixamo
- O3DE vs Armory3D
- O3DE vs Cocos Creator
- O3DE vs Bevy
- O3DE vs Buildbox
- O3DE vs Cocos2d-x


