Software · head to head
Aseprite vs GameMaker Studio 2

GameMaker Studio 2
Software
The fastest way to create games. For everyone.
- From
- Free
- Rated
- -
The short version
- Only GameMaker Studio 2 has a free tier, so it costs nothing to try first.
- Each has a real cost: Aseprite a one-off purchase with no free tier, only a trial; GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- They diverge on capability: Aseprite covers Pixel art tools, GameMaker Studio 2 covers Drag-and-drop interface.
Where they differ
Only the attributes on which Aseprite and GameMaker Studio 2 actually diverge.
| Attribute | Aseprite | GameMaker Studio 2 |
|---|---|---|
| Starting price | $19.99/once | Free |
| Pricing model | one-time | freemium |
| Free tier | No | Yes |
| Platforms | Windows, Macos, Linux | Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch |
| Founded | 2001 | 1999 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Aseprite
- Pixel art tools
- Animation timeline
- Onion skinning
- Layers
- Tilemap editor
- Color palettes
- Sprite sheets
- Scripting (Lua)
Only in GameMaker Studio 2
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Particle effects
- Physics system
Both cover
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Aseprite
- Pixel art creation for gamesnot GameMaker Studio 2
- Frame-by-frame sprite animationnot GameMaker Studio 2
- Exporting sprite sheets and GIFsnot GameMaker Studio 2
- Scripting repetitive export tasks through the command linenot GameMaker Studio 2
GameMaker Studio 2
- Building 2D games for desktop, web and mobilenot Aseprite
- Indie game development with a drag and drop and GML scripting workflownot Aseprite
- Publishing to consoles under an Enterprise subscriptionnot Aseprite
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Aseprite
- A one-off purchase with no free tier, only a trial
- Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
- The site does not state supported platforms or licence terms, which are on GitHub instead
GameMaker Studio 2
- The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
- Source code access is limited to the Enterprise tier
- Older Creator and Indie subscriptions are no longer renewed when the licence expires
- Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences
Pricing, plan by plan
Aseprite
$19.99/once- License$19.99/once
- Full feature set
- Free updates
- Commercial use
GameMaker Studio 2
Free- FreeFree
- Desktop game creation
- Community support
- Standard export options
- Pro$99/year
- All Free features
- Advanced export modules
- Mobile platforms
Which should you pick?
Choose Aseprite if
- You need pixel art tools.
- You work on Windows, Macos, Linux.
- You also want animation timeline.
Choose GameMaker Studio 2 if
- You need drag-and-drop interface.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- You also want gml programming language.
Questions people ask
- Is Aseprite or GameMaker Studio 2 better?
- Neither clearly leads. Aseprite starts at $19.99/once and GameMaker Studio 2 at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Aseprite or GameMaker Studio 2?
- GameMaker Studio 2 has a free tier; the other does not. Paid plans start at $19.99/once for Aseprite and Free for GameMaker Studio 2.
- Does Aseprite or GameMaker Studio 2 run on more platforms?
- Aseprite runs on Windows, Macos, Linux. GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- Can I use GameMaker Studio 2 for free?
- Yes. GameMaker Studio 2 has a free tier, so you can try it without paying. Aseprite starts at $19.99/once.
- What is Aseprite best used for?
- Aseprite is most often used for pixel art creation for games, frame-by-frame sprite animation, exporting sprite sheets and gifs, scripting repetitive export tasks through the command line. Of those, pixel art creation for games and frame-by-frame sprite animation are not what GameMaker Studio 2 is typically brought in for.
- What can Aseprite do that GameMaker Studio 2 cannot?
- Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Both handle Local deployment, Windows support, Macos support, Linux support.
Related pages
More on GameMaker Studio 2
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