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CAD · head to head

Mari vs RealityScan

Mari logo

Mari

CAD

3D painting for film and games

From
Free
Rated
-
RealityScan logo

RealityScan

CAD

The photogrammetry engine formerly called RealityCapture, free below a one million dollar revenue line

From
Free
Rated
-

The short version

  • Each has a real cost: Mari the full annual licence is $1,289 paid annually, and a short term quarterly rental is $949 per quarter; RealityScan the free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
  • They diverge on capability: Mari covers High-resolution painting, RealityScan covers Photogrammetric reconstruction.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which Mari and RealityScan actually diverge.

Attributes where Mari and RealityScan differ
AttributeMariRealityScan
Pricing modelsubscriptionFree below a revenue threshold, then per seat per year
PlatformsWindows, MacOS, LinuxWindows
Founded1996Unknown

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (CAD).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Mari

  • High-resolution painting
  • UDIM support
  • Procedural layers
  • Baking
  • Node graph
  • Color management
  • Maya
  • Nuke

Only in RealityScan

  • Photogrammetric reconstruction
  • Laser scan fusion
  • Ground control points
  • Texturing and unwrapping
  • Command line interface
  • Unreal Engine path
  • Component alignment control

What people use each for

The jobs each tool is most often brought in to do.

Mari

  • Painting textures directly onto high complexity 3D assets for film and gamesnot RealityScan
  • Handling very large multi-UDIM texture sets in a look development pipelinenot RealityScan

RealityScan

  • A two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence costnot Mari
  • A film or games asset team scanning props and environments at very high image counts where processing speed decides the schedulenot Mari
  • A survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstructionnot Mari
  • A construction reality-capture operator producing meshes for Unreal-based client visualisation from the same source imagerynot Mari

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Mari

  • The full annual licence is $1,289 paid annually, and a short term quarterly rental is $949 per quarter
  • The cheap $299 per year or $35 per month subscription is restricted to a single licence for people working alone or in small companies
  • Node-locked and floating are separate licence types you must choose between
  • All listed prices are before applicable taxes
  • A separate non-commercial licence exists, so commercial use requires a paid tier

RealityScan

  • The free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
  • New perpetual licences are no longer sold, so an organisation that deliberately avoided subscription software has no route in; existing perpetual holders keep their version but stop receiving updates unless they accept the current terms
  • It is Windows only and needs an NVIDIA CUDA capable GPU, which excludes macOS studios and makes the real cost of adoption a workstation purchase rather than a licence
  • The rename from RealityCapture to RealityScan in 2025 means tutorials, forum answers and third party pipeline documentation are split across two names and several licensing regimes, and much of it is now wrong about price
  • The interface assumes photogrammetry knowledge; alignment failures, control point placement and reconstruction region setup are not guided, so a team without an experienced operator produces poor models quickly rather than good ones slowly

Pricing, plan by plan

Mari

Free
  • Individual Subscription$86/month
    • Solo artists or small companies
    • $689 per year alternative billing
  • Team Subscription$null/year
    • Node-locked or floating licenses
    • Annual payment
  • Team Rental$949/quarter
    • Short-term access
    • Node-locked or floating licenses

RealityScan

Free
  • Free tierFree
    • For individuals and companies with annual revenue under 1,000,000 USD
    • Full application, no metered input charges
    • Epic account required
  • RealityScan seat$1250/year
    • Required once annual revenue exceeds 1,000,000 USD
    • Per seat, per year
    • Commercial use without output restrictions
  • Unreal Engine subscription$1850/year
    • Per seat per year
    • Includes RealityScan and Twinmotion
    • For teams that also need Unreal Engine for non-game commercial use

Which should you pick?

Choose Mari if

  • You need high-resolution painting.
  • You want to start without paying.
  • You work on Windows, MacOS, Linux.
  • You also want udim support.

Choose RealityScan if

  • You need photogrammetric reconstruction.
  • You want to start without paying.
  • You work on Windows.
  • You also want laser scan fusion.

Questions people ask

Is Mari or RealityScan better?
Neither clearly leads. Mari starts at Free and RealityScan at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Mari or RealityScan?
Mari starts at Free and RealityScan at Free.
Does Mari or RealityScan run on more platforms?
Mari runs on Windows, MacOS, Linux. RealityScan runs on Windows.
Can I use Mari for free?
Both have a free tier, so you can try either at no cost before committing.
What is Mari best used for?
Mari is most often used for painting textures directly onto high complexity 3d assets for film and games, handling very large multi-udim texture sets in a look development pipeline. Of those, painting textures directly onto high complexity 3d assets for film and games and handling very large multi-udim texture sets in a look development pipeline are not what RealityScan is typically brought in for.
What can Mari do that RealityScan cannot?
Mari covers High-resolution painting, UDIM support, Procedural layers, Baking. RealityScan covers Photogrammetric reconstruction, Laser scan fusion, Ground control points, Texturing and unwrapping.

Answered from the vendors’ own pages

Mari: What is Mari's pricing?

Individual Subscription costs $689 per year or $86 per month. Team Subscription costs $1,289 per year. Team Rental costs $949 per quarter for short-term access. Both subscriptions support node-locked or floating licenses.

Source
RealityScan: Is RealityCapture still called that?

No. Epic rebranded it to RealityScan with version 2.0 in 2025. It is the same engine and the same team.

Mari: Does Mari offer a free trial?

Mari offers a free 30-day trial with unrestricted access to help users evaluate the software before purchasing.

Source
RealityScan: Who gets it free?

Individuals and companies with annual revenue under one million US dollars. Above that, a seat is 1,250 US dollars per year.

Mari: Does Mari offer student pricing?

Yes, Mari offers free or discounted access to all Foundry products for students, as well as free non-commercial licenses for learning and exploration.

Source
RealityScan: Can I still buy a perpetual licence?

Not for new purchases. Existing perpetual licences remain valid for the version owned, with updates only under the current terms.

RealityScan: Does the free version restrict output?

No output metering or watermarking; the restriction is on who qualifies, based on company revenue, not on what you export.

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