CAD · head to head
CoreTechnologie vs RealityScan

CoreTechnologie
CAD
CAD format conversion, validation and additive build preparation from a German independent
- From
- On request
- Rated
- -

RealityScan
CAD
The photogrammetry engine formerly called RealityCapture, free below a one million dollar revenue line
- From
- Free
- Rated
- -
The short version
- Only RealityScan has a free tier, so it costs nothing to try first.
- Each has a real cost: CoreTechnologie no pricing is published and the vendor sells through direct and regional channels, so there is no list price to anchor a negotiation and quotes differ by territory.; RealityScan the free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
- They diverge on capability: CoreTechnologie covers Native CAD conversion, RealityScan covers Photogrammetric reconstruction.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which CoreTechnologie and RealityScan actually diverge.
| Attribute | CoreTechnologie | RealityScan |
|---|---|---|
| Starting price | On request | Free |
| Pricing model | quote | Free below a revenue threshold, then per seat per year |
| Free tier | No | Yes |
| Platforms | Windows, Linux | Windows |
Identical on both: user rating (Not yet rated), category (CAD).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CoreTechnologie
- Native CAD conversion
- Automatic geometry healing
- Feature recognition
- Simplification and defeaturing
- Batch and server conversion
- 3D_Analyzer
- 4D_Additive B-rep printing
Only in RealityScan
- Photogrammetric reconstruction
- Laser scan fusion
- Ground control points
- Texturing and unwrapping
- Command line interface
- Unreal Engine path
- Component alignment control
What people use each for
The jobs each tool is most often brought in to do.
CoreTechnologie
- A tier supplier that receives CATIA from one customer and NX from another and must work in SolidWorksnot RealityScan
- A company migrating a CAD library off one platform and needing feature-recognised, editable models rather than dumb solidsnot RealityScan
- Preparing additive builds from exact B-rep geometry where STL faceting would lose the tolerance you neednot RealityScan
- Giving purchasing and manufacturing staff a viewer with real analysis without buying them CAD seatsnot RealityScan
RealityScan
- A two-person heritage survey practice under the revenue threshold that can now run professional photogrammetry at no licence costnot CoreTechnologie
- A film or games asset team scanning props and environments at very high image counts where processing speed decides the schedulenot CoreTechnologie
- A survey firm combining terrestrial laser scans with drone photography and needing both aligned in a single reconstructionnot CoreTechnologie
- A construction reality-capture operator producing meshes for Unreal-based client visualisation from the same source imagerynot CoreTechnologie
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CoreTechnologie
- No pricing is published and the vendor sells through direct and regional channels, so there is no list price to anchor a negotiation and quotes differ by territory.
- Licensing is granular by format read and write pair, so the price you were quoted covers the translations you named and adding a customer with a different CAD platform later means going back for another line item.
- It is a small independent vendor, so a buyer standardising a critical migration pipeline on it should weigh the concentration risk and check the support arrangement in their own region rather than assume global coverage.
- Feature recognition on converted geometry works well on prismatic machined parts and much less well on complex freeform surfaces, so the rebuilt-as-editable claim needs testing on your own worst parts, not on a demo model.
- 4D_Additive competes with entrenched incumbents such as Magics in industrial AM, so machine-side Build Processor support and bureau familiarity are thinner, which matters if you need your service provider to accept the output.
RealityScan
- The free tier is bounded by company revenue rather than by usage, so a business crossing one million US dollars of turnover acquires a per-seat cost overnight for software its workflow now depends on
- New perpetual licences are no longer sold, so an organisation that deliberately avoided subscription software has no route in; existing perpetual holders keep their version but stop receiving updates unless they accept the current terms
- It is Windows only and needs an NVIDIA CUDA capable GPU, which excludes macOS studios and makes the real cost of adoption a workstation purchase rather than a licence
- The rename from RealityCapture to RealityScan in 2025 means tutorials, forum answers and third party pipeline documentation are split across two names and several licensing regimes, and much of it is now wrong about price
- The interface assumes photogrammetry knowledge; alignment failures, control point placement and reconstruction region setup are not guided, so a team without an experienced operator produces poor models quickly rather than good ones slowly
Pricing, plan by plan
CoreTechnologie
On request- 3D_Evolution$undefined/year
- Native CAD conversion across around 36 formats
- Automatic healing and feature recognition
- Simplification and defeaturing
- 3D_Analyzer$undefined/year
- Cross-format viewing and measurement
- Wall thickness, draft and collision analysis
- Model comparison
- 4D_Additive$undefined/year
- B-rep based build preparation
- Texturing, nesting and lattice structures
- Automatic part analysis for printability
RealityScan
Free- Free tierFree
- For individuals and companies with annual revenue under 1,000,000 USD
- Full application, no metered input charges
- Epic account required
- RealityScan seat$1250/year
- Required once annual revenue exceeds 1,000,000 USD
- Per seat, per year
- Commercial use without output restrictions
- Unreal Engine subscription$1850/year
- Per seat per year
- Includes RealityScan and Twinmotion
- For teams that also need Unreal Engine for non-game commercial use
Which should you pick?
Choose CoreTechnologie if
- You need native cad conversion.
- You work on Windows, Linux.
- You also want automatic geometry healing.
Choose RealityScan if
- You need photogrammetric reconstruction.
- You want to start without paying.
- You work on Windows.
- You also want laser scan fusion.
Questions people ask
- Is CoreTechnologie or RealityScan better?
- Neither clearly leads. CoreTechnologie starts at On request and RealityScan at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CoreTechnologie or RealityScan?
- RealityScan has a free tier; the other does not. Paid plans start at On request for CoreTechnologie and Free for RealityScan.
- Does CoreTechnologie or RealityScan run on more platforms?
- CoreTechnologie runs on Windows, Linux. RealityScan runs on Windows.
- Can I use RealityScan for free?
- Yes. RealityScan has a free tier, so you can try it without paying. CoreTechnologie starts at On request.
- What is CoreTechnologie best used for?
- CoreTechnologie is most often used for a tier supplier that receives catia from one customer and nx from another and must work in solidworks, a company migrating a cad library off one platform and needing feature-recognised, editable models rather than dumb solids, preparing additive builds from exact b-rep geometry where stl faceting would lose the tolerance you need, giving purchasing and manufacturing staff a viewer with real analysis without buying them cad seats. Of those, a tier supplier that receives catia from one customer and nx from another and must work in solidworks and a company migrating a cad library off one platform and needing feature-recognised, editable models rather than dumb solids are not what RealityScan is typically brought in for.
- What can CoreTechnologie do that RealityScan cannot?
- CoreTechnologie covers Native CAD conversion, Automatic geometry healing, Feature recognition, Simplification and defeaturing. RealityScan covers Photogrammetric reconstruction, Laser scan fusion, Ground control points, Texturing and unwrapping.
Answered from the vendors’ own pages
CoreTechnologie: Is CoreTechnologie owned by a CAD vendor?
No. It is an independent German company, which is the main reason it appears in supply chains that must move data between competing CAD platforms.
RealityScan: Is RealityCapture still called that?
No. Epic rebranded it to RealityScan with version 2.0 in 2025. It is the same engine and the same team.
CoreTechnologie: Does conversion produce editable models?
3D_Evolution has feature recognition that rebuilds parametric features from solids. It is reliable on prismatic machined geometry and weaker on complex freeform surfaces, so test it on your hardest parts.
RealityScan: Who gets it free?
Individuals and companies with annual revenue under one million US dollars. Above that, a seat is 1,250 US dollars per year.
CoreTechnologie: What makes 4D_Additive different from a normal slicer?
It prepares builds on exact B-rep geometry rather than converting to STL first, so tolerance and surface accuracy are not lost to faceting before printing.
RealityScan: Can I still buy a perpetual licence?
Not for new purchases. Existing perpetual licences remain valid for the version owned, with updates only under the current terms.
CoreTechnologie: Can it run unattended for large migrations?
Yes. Batch and server conversion is designed for high-volume migration and PLM pipeline use rather than desk-by-desk conversion.
RealityScan: Does the free version restrict output?
No output metering or watermarking; the restriction is on who qualifies, based on company revenue, not on what you export.
Related pages
More on CoreTechnologie
More on RealityScan
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