3D & CAD · head to head
Mari vs Houdini
The short version
- Only Houdini has a free tier, so it costs nothing to try first.
- Each has a real cost: Mari the full annual licence is $1,289 paid annually, and a short term quarterly rental is $949 per quarter; Houdini houdini Indie at $299 per year requires annual gross revenue under $100K USD
- They diverge on capability: Mari covers High-resolution painting, Houdini covers Procedural modeling.
Where they differ
Only the attributes on which Mari and Houdini actually diverge.
Identical on both: pricing model (subscription), platforms (Windows, MacOS, Linux), user rating (Not yet rated), category (3D & CAD).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Mari
- High-resolution painting
- UDIM support
- Procedural layers
- Baking
- Node graph
- Color management
- Katana
Only in Houdini
- Procedural modeling
- VFX
- Simulations
- Particle systems
- Pyro FX
- Ocean tools
- Rigging
- Rendering
Both cover
- Maya
- Nuke
- Floating licenses
- Windows support
- MacOS support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Mari
- Painting textures directly onto high complexity 3D assets for film and gamesnot Houdini
- Handling very large multi-UDIM texture sets in a look development pipelinenot Houdini
Houdini
- Procedural 3D modelling and environment generationnot Mari
- Visual effects simulation for pyro, fluids, cloth and rigid bodiesnot Mari
- Building reusable procedural assets for a studio pipelinenot Mari
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Mari
- The full annual licence is $1,289 paid annually, and a short term quarterly rental is $949 per quarter
- The cheap $299 per year or $35 per month subscription is restricted to a single licence for people working alone or in small companies
- Node-locked and floating are separate licence types you must choose between
- All listed prices are before applicable taxes
- A separate non-commercial licence exists, so commercial use requires a paid tier
Houdini
- Houdini Indie at $299 per year requires annual gross revenue under $100K USD
- Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini
- Houdini Indie and Apprentice save to their own .hipnc file format, which commercial Houdini pipelines do not share
- The free Apprentice edition is non commercial, caps render resolution at 1920x1080 and watermarks output images
- Houdini Indie ships with only 2 render tokens
- Full DOP level simulation node access requires Houdini FX at $4,495 per workstation; Core at $1,995 exposes only SOP level pre built simulation assets
- Extra render tokens cost $195
Pricing, plan by plan
Mari
$29/month- Mari$1906/month
- Full features
Houdini
Free- ApprenticeFree
- Learning version
- Non-commercial
- Indie$269/month
- Revenue limit $100K
- Core$1995/month
- Full commercial
- FX$4495/month
- Full + simulations
Which should you pick?
Choose Mari if
- You need high-resolution painting.
- You work on Windows, MacOS, Linux.
- You also want udim support.
Choose Houdini if
- You need procedural modeling.
- You want to start without paying.
- You work on Windows, MacOS, Linux.
- You also want vfx.
Questions people ask
- Is Mari or Houdini better?
- Neither clearly leads. Mari starts at $29/month and Houdini at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Mari or Houdini?
- Houdini has a free tier; the other does not. Paid plans start at $29/month for Mari and Free for Houdini.
- Does Mari or Houdini run on more platforms?
- Both run on Windows, MacOS, Linux, so platform support will not decide this one for you.
- Can I use Houdini for free?
- Yes. Houdini has a free tier, so you can try it without paying. Mari starts at $29/month.
- What is Mari best used for?
- Mari is most often used for painting textures directly onto high complexity 3d assets for film and games, handling very large multi-udim texture sets in a look development pipeline. Of those, painting textures directly onto high complexity 3d assets for film and games and handling very large multi-udim texture sets in a look development pipeline are not what Houdini is typically brought in for.
- What can Mari do that Houdini cannot?
- Mari covers High-resolution painting, UDIM support, Procedural layers, Baking. Houdini covers Procedural modeling, VFX, Simulations, Particle systems. Both handle Maya, Nuke, Floating licenses, Windows support.
Related pages
Other head to heads
- Mari vs Enscape
- Mari vs V-Ray
- Mari vs FreeCAD
- Mari vs KeyShot
- Mari vs Lumion
- Mari vs Arnold
- Mari vs Inventor
- Mari vs Mudbox
- Mari vs Corona Renderer
- Mari vs D5 Render
- Mari vs Twinmotion
- Mari vs LightWave 3D
- Mari vs OpenSCAD
- Mari vs PrusaSlicer
- Mari vs Siemens NX
- Mari vs ZBrush
- Mari vs 3D-Coat
- Mari vs Alibre Design
- Houdini vs Enscape
- Houdini vs V-Ray
- Houdini vs FreeCAD
- Houdini vs KeyShot
- Houdini vs Lumion
- Houdini vs Arnold
- Houdini vs Inventor
- Houdini vs Mudbox
- Houdini vs Corona Renderer
- Houdini vs D5 Render
- Houdini vs Twinmotion
- Houdini vs LightWave 3D
- Houdini vs OpenSCAD
- Houdini vs PrusaSlicer
- Houdini vs Siemens NX
- Houdini vs ZBrush
- Houdini vs 3D-Coat
- Houdini vs Alibre Design


