Software · head to head
DragonBones vs Vyond
The short version
- Only DragonBones has a free tier, so it costs nothing to try first.
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Vyond starter plan at $699 per year caps monthly video downloads at 100 and max video duration at 25 minutes
Where they differ
Only the attributes on which DragonBones and Vyond actually diverge.
| Attribute | DragonBones | Vyond |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | open-source | subscription |
| Free tier | Yes | No |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Web |
| Founded | 2014 | Unknown |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Vyond
Nothing recorded that DragonBones does not also cover.
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Vyond
- Cross-engine animation library for indie game developmentnot Vyond
- Animation creation with LoongBones editornot Vyond
Vyond
No use cases recorded yet. See the Vyond review.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Vyond
- Starter plan at $699 per year caps monthly video downloads at 100 and max video duration at 25 minutes
- Annual billing is required to reach the listed monthly rates ($58 to $167 per month)
- Even the Agency tier caps monthly AI credits per user at 400,000 rather than being unlimited
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Vyond
On requestNo published plan breakdown. See the Vyond review.
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Vyond if
Nothing in the data separates Vyond from DragonBones on the points above - pick on price and on how each one feels to use.
Questions people ask
- Is DragonBones or Vyond better?
- Neither clearly leads. DragonBones starts at Free and Vyond at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Vyond?
- DragonBones has a free tier; the other does not. Paid plans start at Free for DragonBones and On request for Vyond.
- Does DragonBones or Vyond run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Vyond runs on Web.
- Can I use DragonBones for free?
- Yes. DragonBones has a free tier, so you can try it without paying. Vyond starts at On request.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Vyond is typically brought in for.
- What can DragonBones do that Vyond cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas.
Related pages
More on DragonBones
Keep looking
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