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AR/VR & Metaverse · head to head

ARCore vs GameMaker Studio 2

ARCore logo

ARCore

AR/VR & Metaverse

Google's platform for building AR experiences

From
Free
Rated
-
GameMaker Studio 2 logo

GameMaker Studio 2

Game Development

The fastest way to create games. For everyone.

From
Free
Rated
-

The short version

  • Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • They diverge on capability: ARCore covers Motion tracking, GameMaker Studio 2 covers Drag-and-drop interface.

Where they differ

Only the attributes on which ARCore and GameMaker Studio 2 actually diverge.

Attributes where ARCore and GameMaker Studio 2 differ
AttributeARCoreGameMaker Studio 2
Pricing modelfreefreemium
PlatformsAndroid, iOS, WebWindows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch
CategoryAR/VR & MetaverseGame Development
Founded19981999

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARCore

  • Motion tracking
  • Environmental understanding
  • Light estimation
  • Depth API
  • Unity
  • Unreal
  • Android Studio
  • Ar support

Only in GameMaker Studio 2

  • Drag-and-drop interface
  • GML programming language
  • Sprite editor
  • Animation frames
  • Sound editor
  • Room editor
  • Particle effects
  • Physics system

Both cover

  • Ios support

What people use each for

The jobs each tool is most often brought in to do.

ARCore

  • VR Gamingnot GameMaker Studio 2
  • AR Marketingnot GameMaker Studio 2
  • Virtual Trainingnot GameMaker Studio 2
  • 3D Visualizationnot GameMaker Studio 2
  • Immersive Experiencesnot GameMaker Studio 2

GameMaker Studio 2

  • Building 2D games for desktop, web and mobilenot ARCore
  • Indie game development with a drag and drop and GML scripting workflownot ARCore
  • Publishing to consoles under an Enterprise subscriptionnot ARCore

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARCore

  • ARCore limited to Android 7.0+, excluding older Android devices
  • Requires integration with game engines or frameworks for most applications
  • Cloud anchors rely on internet connectivity for shared AR experiences
  • Performance varies significantly across different Android device capabilities

GameMaker Studio 2

  • The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
  • Source code access is limited to the Enterprise tier
  • Older Creator and Indie subscriptions are no longer renewed when the licence expires
  • Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences

Pricing, plan by plan

ARCore

Free
  • FreeFree
    • Full SDK
    • Cloud Anchors
    • Geospatial API

GameMaker Studio 2

Free
  • FreeFree
    • Desktop game creation
    • Community support
    • Standard export options
  • Pro$99/year
    • All Free features
    • Advanced export modules
    • Mobile platforms

Which should you pick?

Choose ARCore if

  • You need motion tracking.
  • You want to start without paying.
  • You work on Android, iOS, Web.
  • You also want environmental understanding.

Choose GameMaker Studio 2 if

  • You need drag-and-drop interface.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
  • You also want gml programming language.

Questions people ask

Is ARCore or GameMaker Studio 2 better?
Neither clearly leads. ARCore starts at Free and GameMaker Studio 2 at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARCore or GameMaker Studio 2?
ARCore starts at Free and GameMaker Studio 2 at Free.
Does ARCore or GameMaker Studio 2 run on more platforms?
ARCore runs on Android, iOS, Web. GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
Can I use ARCore for free?
Both have a free tier, so you can try either at no cost before committing.
What is ARCore best used for?
ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what GameMaker Studio 2 is typically brought in for.
What can ARCore do that GameMaker Studio 2 cannot?
ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Both handle Ios support.

Answered from the vendors’ own pages

ARCore: What platforms does ARCore support?

ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).

Source
ARCore: What are the three core capabilities of ARCore?

ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.

Source
ARCore: Can developers build shared AR experiences with ARCore?

Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.

Source
ARCore: What programming languages does ARCore support?

ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.

Source

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