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AR VR · head to head

A-Frame vs GDevelop

A-Frame logo

A-Frame

AR VR

Web framework for building VR experiences

From
Free
Rated
-
GDevelop logo

GDevelop

Game Development

Create games without coding

From
Free
Rated
-

The short version

  • Each has a real cost: A-Frame no commercial support or SLA agreements documented; GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
  • They diverge on capability: A-Frame covers Declarative HTML, GDevelop covers Visual event editor.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which A-Frame and GDevelop actually diverge.

Attributes where A-Frame and GDevelop differ
AttributeA-FrameGDevelop
Pricing modelopen-sourcefree
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesWindows, Macos, Linux, Ios, Android, Web
CategoryAR VRGame Development
Founded20152010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Cross-platform
  • Three.js
  • AR.js
  • Physics engines
  • Networking

Only in GDevelop

  • Visual event editor
  • Drag-and-drop interface
  • Physics engine
  • Particle effects
  • Sprite editor
  • Sound editor
  • Scene editor
  • Extensions support

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • 3D and AR/VR web experiencesnot GDevelop
  • WebVR applicationsnot GDevelop
  • WebGPU implementationsnot GDevelop
  • Hand-tracking interactive contentnot GDevelop

GDevelop

  • Building 2D games with visual event logic rather than codenot A-Frame
  • Exporting one project to web, desktop, Android and iOSnot A-Frame

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • No commercial support or SLA agreements documented
  • No enterprise licensing options available
  • Documentation and community support are primary resources

GDevelop

  • The free tier allows 3 cloud projects and one desktop or Android build per day
  • Free accounts get one leaderboard per game
  • Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
  • AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

GDevelop

Free
  • FreeFree
    • Full editor
    • Cross-platform export
    • Asset library

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose GDevelop if

  • You need visual event editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Questions people ask

Is A-Frame or GDevelop better?
Neither clearly leads. A-Frame starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or GDevelop?
A-Frame starts at Free and GDevelop at Free.
Does A-Frame or GDevelop run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use A-Frame for free?
Both have a free tier, so you can try either at no cost before committing.
What is A-Frame best used for?
A-Frame is most often used for 3d and ar/vr web experiences, webvr applications, webgpu implementations, hand-tracking interactive content. Of those, 3d and ar/vr web experiences and webvr applications are not what GDevelop is typically brought in for.
What can A-Frame do that GDevelop cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects.

Answered from the vendors’ own pages

A-Frame: Is A-Frame free to use?

A-Frame is a free, open-source web framework for building 3D, AR, and VR experiences. There are no licensing costs or subscription fees associated with using A-Frame.

Source
GDevelop: How much does GDevelop cost?

GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.

Source
A-Frame: What platforms does A-Frame support?

A-Frame is cross-platform and works on VR headsets, mobile devices, and desktop computers. It supports WebVR, WebGPU, and hand tracking capabilities.

Source
GDevelop: What does GDevelop's free plan include?

The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.

Source
A-Frame: What is the difference between A-Frame and traditional 3D development frameworks?

A-Frame uses HTML and Entity-Component architecture to simplify 3D creation. This makes building immersive experiences accessible to web developers without specialized 3D graphics expertise.

Source
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