AR VR · head to head
Immersed vs Unity AR Foundation
The short version
- Each has a real cost: Immersed the free Starter Mode is limited to 3 virtual screens; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Immersed covers Virtual monitors, Unity AR Foundation covers Plane detection.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Immersed and Unity AR Foundation actually diverge.
| Attribute | Immersed | Unity AR Foundation |
|---|---|---|
| Pricing model | freemium | Unknown |
| Platforms | Vr, Quest, Pc | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2017 | 2004 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Immersed
- Virtual monitors
- Hand tracking
- Passthrough
- Collaboration
- Mac/Windows
- Video calls
- Keyboard tracking
- Vr support
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Immersed
- Working with multiple virtual monitors inside a VR or mixed reality headsetnot Unity AR Foundation
- Remote co-working in a shared virtual officenot Unity AR Foundation
- Replacing physical monitors for laptop-based worknot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Immersed
- AR Marketingnot Immersed
- Virtual Trainingnot Immersed
- 3D Visualizationnot Immersed
- Immersive Experiencesnot Immersed
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Immersed
- The free Starter Mode is limited to 3 virtual screens
- Free screen resolutions are capped at standard sizes up to 1440x900
- The free tier rotates through only 2 alternating environments each week
- The free tier's 4 collaborator private rooms and offline mode are both marked as limited time only features
- Offline mode still requires a Wi-Fi connection at startup
- Immersed Pro starts at $5.99 per month billed monthly on a pay what you want slider
- A supported headset such as Apple Vision Pro or Quest 3 must be bought separately
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Immersed
Free- StarterFree
- Up to 3 virtual screens
- Standard resolutions (1440x900, 1366x768, 1280x1024, 1280x854, 1280x720)
- 2 rotating weekly environments
- Immersed Pro$5.99/month
- Up to 5 virtual screens
- Premium resolutions (2560x1440, 3200x1800, 3840x2160) plus all Starter resolutions
- 5 rotating weekly environments
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Immersed if
- You need virtual monitors.
- You want to start without paying.
- You work on Vr, Quest, Pc.
- You also want hand tracking.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Immersed or Unity AR Foundation better?
- Neither clearly leads. Immersed starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Immersed or Unity AR Foundation?
- Immersed starts at Free and Unity AR Foundation at Free.
- Does Immersed or Unity AR Foundation run on more platforms?
- Immersed runs on Vr, Quest, Pc. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Immersed for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Immersed best used for?
- Immersed is most often used for working with multiple virtual monitors inside a vr or mixed reality headset, remote co-working in a shared virtual office, replacing physical monitors for laptop-based work. Of those, working with multiple virtual monitors inside a vr or mixed reality headset and remote co-working in a shared virtual office are not what Unity AR Foundation is typically brought in for.
- What can Immersed do that Unity AR Foundation cannot?
- Immersed covers Virtual monitors, Hand tracking, Passthrough, Collaboration. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Immersed: Is there a free version of Immersed?
Yes, Immersed offers a free Starter mode with up to 3 virtual screens, standard resolutions (1440x900 to 1280x720), 2 rotating weekly environments, support for up to 4 collaborators in private rooms, and public co-working access.
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceImmersed: How much does Immersed Pro cost?
Immersed Pro costs $5.99/month, or you can choose annual billing for 2 months free (17% off). Pro members get up to 5 virtual screens with premium resolutions (up to 3840x2160), 5 rotating weekly environments, up to 15 collaborators, exclusive VIP co-working space, and screen sharing.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
Other head to heads
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- Immersed vs ARCore
- Immersed vs ARKit
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- Immersed vs Glue
- Immersed vs Virbela
- Immersed vs Spatial
- Immersed vs SteamVR
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- Immersed vs Frame VR
- Immersed vs MeetinVR
- Immersed vs Mozilla Hubs
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- Immersed vs Varjo
- Immersed vs Virtual Desktop
- Immersed vs VRChat
- Immersed vs 8th Wall
- Immersed vs Tilt Brush
- Immersed vs Snapchat AR
- Unity AR Foundation vs Meta Quest
- Unity AR Foundation vs ARCore
- Unity AR Foundation vs ARKit
- Unity AR Foundation vs vSpatial
- Unity AR Foundation vs Glue
- Unity AR Foundation vs Virbela
- Unity AR Foundation vs Spatial
- Unity AR Foundation vs SteamVR
- Unity AR Foundation vs Masterpiece VR
- Unity AR Foundation vs Frame VR
- Unity AR Foundation vs MeetinVR
- Unity AR Foundation vs Mozilla Hubs
- Unity AR Foundation vs Rec Room
- Unity AR Foundation vs Horizon Worlds
- Unity AR Foundation vs Apple Vision Pro
- Unity AR Foundation vs Niantic Lightship
- Unity AR Foundation vs Spark AR Studio
- Unity AR Foundation vs Lens Studio
- Unity AR Foundation vs Vuforia
- Unity AR Foundation vs Wikitude
- Unity AR Foundation vs Unreal Engine VR
- Unity AR Foundation vs The Wild
- Unity AR Foundation vs Varjo
- Unity AR Foundation vs Virtual Desktop
- Unity AR Foundation vs VRChat
- Unity AR Foundation vs 8th Wall
- Unity AR Foundation vs Tilt Brush
- Unity AR Foundation vs Snapchat AR


