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Design · head to head

Proto.io vs Rive

Proto.io logo

Proto.io

Design

Hosted high-fidelity prototyping with device preview and no code

From
On request
Rated
-
Rive logo

Rive

Design

Create interactive animations for any platform

From
Free
Rated
-

The short version

  • Only Rive has a free tier, so it costs nothing to try first.
  • Each has a real cost: Proto.io prototypes live in the vendor cloud and offline export is a higher-tier feature, so the ability to archive completed client work is a plan-level decision rather than a given.; Rive limited ecosystem of plugins and third-party templates compared to established tools like After Effects
  • They diverge on capability: Proto.io covers Event and condition system, Rive covers Vector animation.
  • Prices and features above were last checked on 31 August 2026.

Where they differ

Only the attributes on which Proto.io and Rive actually diverge.

Attributes where Proto.io and Rive differ
AttributeProto.ioRive
Starting priceOn requestFree
Pricing modelPer user per monthUnknown
Free tierNoYes
PlatformsWeb, iOS, AndroidWeb, iOS, Android, macOS, Windows, Game engines
FoundedUnknown2019

Identical on both: user rating (Not yet rated), category (Design).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Proto.io

  • Event and condition system
  • Timeline animation
  • Device preview
  • Component library
  • User testing integration
  • Design import

Only in Rive

  • Vector animation
  • State machines
  • Skeletal animation
  • Code export
  • Real-time preview
  • Flutter
  • React
  • iOS SDK

What people use each for

The jobs each tool is most often brought in to do.

Proto.io

  • Running usability tests where the prototype must respond to real input rather than replay a fixed click pathnot Rive
  • Demonstrating a form-heavy or data-driven flow to stakeholders before any code existsnot Rive
  • Testing a mobile interaction on the physical device it is designed for, with correct gesture behaviournot Rive
  • Validating a concept for a client who needs to feel the product, not watch a video of itnot Rive

Rive

  • UI animationsnot Proto.io
  • Interactive graphicsnot Proto.io
  • Game animationsnot Proto.io
  • Micro-interactionsnot Proto.io

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Proto.io

  • Prototypes live in the vendor cloud and offline export is a higher-tier feature, so the ability to archive completed client work is a plan-level decision rather than a given.
  • Design is done elsewhere and interaction is rebuilt here, so every change to the visual design has to be reapplied by hand and the two artefacts drift apart.
  • The event and condition model is layer based, so a genuinely complex flow becomes a large tree of triggers that nobody but its author can audit.
  • Editor seats are priced individually and viewer access is limited on lower plans, so opening review to a wide stakeholder group pushes you up a tier for people who never edit anything.
  • The market standardised on Figma, so hiring people who already know Proto.io is progressively harder and every new researcher is a training cost.

Rive

  • Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
  • Not ideal for simple looping animations or static graphics that do not require interactivity
  • Production use can expose bugs and rough edges in the editor and runtime
  • No support for 3D animations; limited to 2D vector-based graphics

Pricing, plan by plan

Proto.io

On request
  • Freelancer$undefined/month
    • Single editor
    • Limited active projects
    • Standard sharing
  • Startup$undefined/month
    • Multiple editors
    • More projects
    • Team library
  • Agency$undefined/month
    • Higher project and storage limits
    • Client sharing controls
  • Corporate$undefined/month
    • Largest quotas
    • Offline export on higher tiers
    • Priority support

Rive

Free
  • FreeFree
    • Design and animate
    • Team collaboration
    • Cannot export or ship
  • Cadet$9/month
    • Export and ship animations
    • Up to 1 team member seat
  • Voyager$32/month
    • Multiple team member seats
    • Advanced features
    • Priority support
  • Enterprise$120/month
    • Custom solutions
    • Dedicated support

Which should you pick?

Choose Proto.io if

  • You need event and condition system.
  • You work on Web, iOS, Android.
  • You also want timeline animation.

Choose Rive if

  • You need vector animation.
  • You want to start without paying.
  • You work on Web, iOS, Android, macOS, Windows, Game engines.
  • You also want state machines.

Questions people ask

Is Proto.io or Rive better?
Neither clearly leads. Proto.io starts at On request and Rive at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Proto.io or Rive?
Rive has a free tier; the other does not. Paid plans start at On request for Proto.io and Free for Rive.
Does Proto.io or Rive run on more platforms?
Proto.io runs on Web, iOS, Android. Rive runs on Web, iOS, Android, macOS, Windows, Game engines.
Can I use Rive for free?
Yes. Rive has a free tier, so you can try it without paying. Proto.io starts at On request.
What is Proto.io best used for?
Proto.io is most often used for running usability tests where the prototype must respond to real input rather than replay a fixed click path, demonstrating a form-heavy or data-driven flow to stakeholders before any code exists, testing a mobile interaction on the physical device it is designed for, with correct gesture behaviour, validating a concept for a client who needs to feel the product, not watch a video of it. Of those, running usability tests where the prototype must respond to real input rather than replay a fixed click path and demonstrating a form-heavy or data-driven flow to stakeholders before any code exists are not what Rive is typically brought in for.
What can Proto.io do that Rive cannot?
Proto.io covers Event and condition system, Timeline animation, Device preview, Component library. Rive covers Vector animation, State machines, Skeletal animation, Code export.

Answered from the vendors’ own pages

Proto.io: Can it replace Figma?

No. It has no design system or file-handoff role. It sits alongside Figma for the prototypes Figma cannot express.

Rive: Does Rive replace Adobe After Effects?

No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.

Source
Proto.io: What happens to prototypes if we stop paying?

They stop being accessible unless you have exported them, and offline export is restricted to higher plans, so plan archiving before you cancel.

Rive: What platforms can I export Rive animations to?

Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.

Source
Proto.io: Is it worth learning now that InVision has gone?

If your work is usability research on conditional flows, yes. If you need click-through demos of static screens, Figma already does that at no extra cost.

Rive: Is Rive free to use?

Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.

Source
Rive: Does Rive work with React, Vue, and other web frameworks?

Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.

Source
Rive: Can I create 3D animations with Rive?

Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.

Source
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