Software · head to head
Lunacy vs Rive
The short version
- Each has a real cost: Lunacy desktop application only, not cloud-based like Figma, limiting accessibility across different computers; Rive limited ecosystem of plugins and third-party templates compared to established tools like After Effects
- They diverge on capability: Lunacy covers Vector editing, Rive covers Vector animation.
Where they differ
Only the attributes on which Lunacy and Rive actually diverge.
Identical on both: starting price (Free), pricing model (Unknown), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Lunacy
- Vector editing
- Auto layouts
- Components
- Real-time collaboration
- Built-in photos & icons
- AI background remover
- AI upscaler
- Sketch file support
Only in Rive
- Vector animation
- State machines
- Skeletal animation
- Code export
- Real-time preview
- Flutter
- React
- iOS SDK
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Lunacy
- UI/UX designnot Rive
- Web designnot Rive
- Mobile app designnot Rive
- Icon designnot Rive
- Marketing graphicsnot Rive
Rive
- UI animationsnot Lunacy
- Interactive graphicsnot Lunacy
- Game animationsnot Lunacy
- Micro-interactionsnot Lunacy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Lunacy
- Desktop application only, not cloud-based like Figma, limiting accessibility across different computers
- Animation capabilities are basic, lacking timeline-based animation editing or spring physics available in modern design tools
- Paid collaboration features, unlike Figma's free cloud-based team collaboration
Rive
- Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
- Not ideal for simple looping animations or static graphics that do not require interactivity
- Production use can expose bugs and rough edges in the editor and runtime
- No support for 3D animations; limited to 2D vector-based graphics
Pricing, plan by plan
Lunacy
FreeNo published plan breakdown. See the Lunacy review.
Rive
Free- FreeFree
- Design and animate
- Team collaboration
- Cannot export or ship
- Cadet$9/month
- Export and ship animations
- Up to 1 team member seat
- Voyager$32/month
- Multiple team member seats
- Advanced features
- Priority support
- Enterprise$120/month
- Custom solutions
- Dedicated support
Which should you pick?
Choose Lunacy if
- You need vector editing.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want auto layouts.
Choose Rive if
- You need vector animation.
- You want to start without paying.
- You work on Web, iOS, Android, macOS, Windows, Game engines.
- You also want state machines.
Questions people ask
- Is Lunacy or Rive better?
- Neither clearly leads. Lunacy starts at Free and Rive at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Lunacy or Rive?
- Lunacy starts at Free and Rive at Free.
- Does Lunacy or Rive run on more platforms?
- Lunacy runs on Windows, macOS, Linux. Rive runs on Web, iOS, Android, macOS, Windows, Game engines.
- Can I use Lunacy for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Lunacy best used for?
- Lunacy is most often used for ui/ux design, web design, mobile app design, icon design. Of those, ui/ux design and web design are not what Rive is typically brought in for.
- What can Lunacy do that Rive cannot?
- Lunacy covers Vector editing, Auto layouts, Components, Real-time collaboration. Rive covers Vector animation, State machines, Skeletal animation, Code export. Both handle Windows support.
Answered from the vendors’ own pages
Lunacy: Is Lunacy free to use?
Yes. Lunacy is absolutely free for personal and commercial use. There is no subscription required or trial period limitation.
SourceRive: Does Rive replace Adobe After Effects?
No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.
SourceLunacy: Can Lunacy open and work with Sketch files?
Yes. Lunacy has smooth integration with Sketch files, allowing designers to import and collaborate on Sketch projects without requiring a Sketch subscription.
SourceRive: What platforms can I export Rive animations to?
Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.
SourceLunacy: Does Lunacy require internet connection to work?
No. Lunacy can work offline, allowing designers to work without an internet connection. It is a desktop application that runs locally on Windows, macOS, and Linux.
SourceRive: Is Rive free to use?
Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.
SourceLunacy: What are Lunacy's hardware requirements?
Lunacy is not demanding on hardware and runs smoothly even on moderate laptops. It has minimal system requirements compared to resource-intensive design tools.
SourceRive: Does Rive work with React, Vue, and other web frameworks?
Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.
SourceRive: Can I create 3D animations with Rive?
Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.
SourceRelated pages
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