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Design · head to head

ArtRage vs Proto.io

ArtRage logo

ArtRage

Design

A digital artist studio with tools that look and work like the real things

From
$29.9/one-time
Rated
-
Proto.io logo

Proto.io

Design

Hosted high-fidelity prototyping with device preview and no code

From
On request
Rated
-

The short version

  • Each has a real cost: ArtRage no subscription model; each purchase is one-time; Proto.io prototypes live in the vendor cloud and offline export is a higher-tier feature, so the ability to archive completed client work is a plan-level decision rather than a given.
  • Prices and features above were last checked on 31 August 2026.

Where they differ

Only the attributes on which ArtRage and Proto.io actually diverge.

Attributes where ArtRage and Proto.io differ
AttributeArtRageProto.io
Starting price$29.9/one-timeOn request
Pricing modelone-timePer user per month
PlatformsWebWeb, iOS, Android

Identical on both: free tier (No), user rating (Not yet rated), category (Design).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ArtRage

Nothing recorded that Proto.io does not also cover.

Only in Proto.io

  • Event and condition system
  • Timeline animation
  • Device preview
  • Component library
  • User testing integration
  • Design import

What people use each for

The jobs each tool is most often brought in to do.

ArtRage

  • Digital paintingnot Proto.io
  • Drawingnot Proto.io
  • Art creation and illustrationnot Proto.io

Proto.io

  • Running usability tests where the prototype must respond to real input rather than replay a fixed click pathnot ArtRage
  • Demonstrating a form-heavy or data-driven flow to stakeholders before any code existsnot ArtRage
  • Testing a mobile interaction on the physical device it is designed for, with correct gesture behaviournot ArtRage
  • Validating a concept for a client who needs to feel the product, not watch a video of itnot ArtRage

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ArtRage

  • No subscription model; each purchase is one-time
  • Separate purchases needed for desktop and mobile versions

Proto.io

  • Prototypes live in the vendor cloud and offline export is a higher-tier feature, so the ability to archive completed client work is a plan-level decision rather than a given.
  • Design is done elsewhere and interaction is rebuilt here, so every change to the visual design has to be reapplied by hand and the two artefacts drift apart.
  • The event and condition model is layer based, so a genuinely complex flow becomes a large tree of triggers that nobody but its author can audit.
  • Editor seats are priced individually and viewer access is limited on lower plans, so opening review to a wide stakeholder group pushes you up a tier for people who never edit anything.
  • The market standardised on Figma, so hiring people who already know Proto.io is progressively harder and every new researcher is a training cost.

Pricing, plan by plan

ArtRage

$29.9/one-time
  • ArtRage Vitae Desktop$80/one-time
    • Windows and macOS
    • Full painting and drawing tools
  • ArtRage Vitae Mobile$4.99/one-time
    • iOS and Android
    • Mobile painting and drawing tools
  • ArtRage Lite$29.9/one-time
    • Basic painting and drawing tools
    • Selected subset for beginners

Proto.io

On request
  • Freelancer$undefined/month
    • Single editor
    • Limited active projects
    • Standard sharing
  • Startup$undefined/month
    • Multiple editors
    • More projects
    • Team library
  • Agency$undefined/month
    • Higher project and storage limits
    • Client sharing controls
  • Corporate$undefined/month
    • Largest quotas
    • Offline export on higher tiers
    • Priority support

Which should you pick?

Choose ArtRage if

Nothing in the data separates ArtRage from Proto.io on the points above - pick on price and on how each one feels to use.

Choose Proto.io if

  • You need event and condition system.
  • You work on Web, iOS, Android.
  • You also want timeline animation.

Questions people ask

Is ArtRage or Proto.io better?
Neither clearly leads. ArtRage starts at $29.9/one-time and Proto.io at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ArtRage or Proto.io?
ArtRage starts at $29.9/one-time and Proto.io at On request.
Does ArtRage or Proto.io run on more platforms?
ArtRage runs on Web. Proto.io runs on Web, iOS, Android.
What is ArtRage best used for?
ArtRage is most often used for digital painting, drawing, art creation and illustration. Of those, digital painting and drawing are not what Proto.io is typically brought in for.
What can ArtRage do that Proto.io cannot?
Proto.io covers Event and condition system, Timeline animation, Device preview, Component library.

Answered from the vendors’ own pages

ArtRage: How much does ArtRage cost?

ArtRage Vitae Desktop (Windows/macOS) is $80 as a one-time purchase. ArtRage Vitae Mobile (iOS/Android) is $4.99. ArtRage Lite is $29.90 for a basic tool set.

Source
Proto.io: Can it replace Figma?

No. It has no design system or file-handoff role. It sits alongside Figma for the prototypes Figma cannot express.

ArtRage: Are ArtRage purchases one-time or subscription?

All ArtRage products are one-time purchases available through the Windows Store, Apple App Store, and Google Play Store with no ongoing subscription fees.

Source
Proto.io: What happens to prototypes if we stop paying?

They stop being accessible unless you have exported them, and offline export is restricted to higher plans, so plan archiving before you cancel.

Proto.io: Is it worth learning now that InVision has gone?

If your work is usability research on conditional flows, yes. If you need click-through demos of static screens, Figma already does that at no extra cost.

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