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Design Tools · head to head

Affinity Designer vs Principle

Affinity Designer logo

Affinity Designer

Design Tools

Professional graphic design software for everyone

From
$69.99/one-time
Rated
-
P

Principle

Design

Animate your ideas, design better apps

From
$129/one-time
Rated
-

The short version

  • Each has a real cost: Affinity Designer sold as a one-time purchase rather than a subscription: the Windows or macOS edition was priced at CA$94.99, the cross-platform Universal License at CA$224.99, and the standalone iPad edition at CA$24.99 (Internet Archive capture, 1 January 2024); Principle macOS only with no Windows or Linux editor available
  • They diverge on capability: Affinity Designer covers Vector drawing, Principle covers Timeline-based animation.

Where they differ

Only the attributes on which Affinity Designer and Principle actually diverge.

Attributes where Affinity Designer and Principle differ
AttributeAffinity DesignerPrinciple
Starting price$69.99/one-time$129/one-time
Pricing modelone-timeUnknown
PlatformsWindows, Macos, IosmacOS
CategoryDesign ToolsDesign
Founded19942015

Identical on both: free tier (No), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Affinity Designer

  • Vector drawing
  • Bezier tools
  • Gradient tools
  • Typography
  • Pixel-perfect editing
  • Artboards
  • Symbols
  • Non-destructive effects

Only in Principle

  • Timeline-based animation
  • Interactive prototypes
  • Touch gestures
  • Component reuse
  • Video export
  • Sketch import
  • Figma import
  • Driver animations

Both cover

  • Desktop deployment
  • Macos support

What people use each for

The jobs each tool is most often brought in to do.

Affinity Designer

  • Logo designnot Principle
  • Vector illustrationnot Principle
  • Icon designnot Principle
  • Brandingnot Principle

Principle

  • Mobile app prototypesnot Affinity Designer
  • Micro-interactionsnot Affinity Designer
  • Animation designnot Affinity Designer
  • User flow designnot Affinity Designer
  • Gesture-based interfacesnot Affinity Designer

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Affinity Designer

  • Sold as a one-time purchase rather than a subscription: the Windows or macOS edition was priced at CA$94.99, the cross-platform Universal License at CA$224.99, and the standalone iPad edition at CA$24.99 (Internet Archive capture, 1 January 2024)

Principle

  • macOS only with no Windows or Linux editor available
  • No vector morphing capability for complex shape transformations
  • Limited asset creation tools; cannot create vectors or shapes directly within Principle
  • Sketch import flattens certain properties including paths, fills, borders, masks, blur effects, and text layers
  • Limited variable support, logical loops, and data input capabilities compared to tools like ProtoPie or Origami

Pricing, plan by plan

Affinity Designer

$69.99/one-time
  • Standard$69.99/one-time
    • Full version
    • All features
    • Lifetime updates

Principle

$129/one-time
  • License$129/one-time
    • One year of upgrades
    • Full access to all features
  • Upgrade License$99/year
    • Annual renewal for ongoing upgrades

Which should you pick?

Choose Affinity Designer if

  • You need vector drawing.
  • You work on Windows, Macos, Ios.
  • You also want bezier tools.

Choose Principle if

  • You need timeline-based animation.
  • You work on macOS.
  • You also want interactive prototypes.

Questions people ask

Is Affinity Designer or Principle better?
Neither clearly leads. Affinity Designer starts at $69.99/one-time and Principle at $129/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Affinity Designer or Principle?
Affinity Designer starts at $69.99/one-time and Principle at $129/one-time.
Does Affinity Designer or Principle run on more platforms?
Affinity Designer runs on Windows, Macos, Ios. Principle runs on macOS.
What is Affinity Designer best used for?
Affinity Designer is most often used for logo design, vector illustration, icon design, branding. Of those, logo design and vector illustration are not what Principle is typically brought in for.
What can Affinity Designer do that Principle cannot?
Affinity Designer covers Vector drawing, Bezier tools, Gradient tools, Typography. Principle covers Timeline-based animation, Interactive prototypes, Touch gestures, Component reuse. Both handle Desktop deployment, Macos support.

Answered from the vendors’ own pages

Principle: Does Principle run on Windows or Linux?

No. Principle is macOS only and runs on Intel and Apple Silicon Macs. There is no Windows or Linux editor available; however, prototypes can be shared and viewed on any platform via web link.

Source
Principle: What is the cost of Principle?

Principle costs $129 for a one-time purchase with 1 year of upgrades included. After 1 year, upgrade licenses cost $99/year. A 14-day free trial is available with all features included.

Source
Principle: Can I import designs from Figma or Sketch into Principle?

Yes. Principle supports importing designs from Figma and Sketch with intelligent merging of re-imported files. Some Sketch properties such as paths, fills, borders, blur effects, masks, and text layers are flattened upon import.

Source
Principle: How do I share Principle prototypes with others?

Prototypes can be shared via web link with one click (File > Export > Share to Web). Recipients can view and interact with prototypes in any browser on any platform: Windows, macOS, Linux, Android, or iOS. No installation required.

Source
Principle: Can I create vector shapes and morphing animations in Principle?

Principle does not support vector morphing, where vector objects transform into other vector shapes. It also has limited asset creation capabilities and editing is restricted to basic operations like scale and rotate.

Source

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