Game Development · head to head
Clickteam Fusion vs Photon Engine
Clickteam Fusion
Game Development
Professional visual game development software
- From
- $99/one-time
- Rated
- -

Photon Engine
Game Development
Hosted multiplayer networking billed by concurrent users, not by seat or by player
- From
- Free
- Rated
- -
The short version
- Only Photon Engine has a free tier, so it costs nothing to try first.
- Each has a real cost: Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam; Photon Engine billing follows peak concurrent users, so a single stream or a launch weekend raises the bill immediately, and studios that cannot forecast concurrency cannot forecast the cost of their own launch.
- They diverge on capability: Clickteam Fusion covers Visual event system, Photon Engine covers Concurrent user billing.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Clickteam Fusion and Photon Engine actually diverge.
| Attribute | Clickteam Fusion | Photon Engine |
|---|---|---|
| Starting price | $99/one-time | Free |
| Pricing model | subscription | Per month by peak concurrent users |
| Free tier | No | Yes |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, macOS, Linux, iOS, Android, Web, Console |
| Founded | 1996 | Unknown |
Identical on both: user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Only in Photon Engine
- Concurrent user billing
- Photon Fusion
- Photon Quantum
- Photon Voice and Chat
- Global relay
- Matchmaking and rooms
What people use each for
The jobs each tool is most often brought in to do.
Clickteam Fusion
- 2D game developmentnot Photon Engine
- Professional gamesnot Photon Engine
- Cross-platform developmentnot Photon Engine
Photon Engine
- Adding multiplayer to a Unity game without hiring a network engineernot Clickteam Fusion
- Competitive titles needing deterministic rollback rather than state synchronisationnot Clickteam Fusion
- Games with a large but thinly spread player base, where concurrency stays low and per player pricing would cost morenot Clickteam Fusion
- Training and simulation projects that need shared real-time state outside gamesnot Clickteam Fusion
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
Photon Engine
- Billing follows peak concurrent users, so a single stream or a launch weekend raises the bill immediately, and studios that cannot forecast concurrency cannot forecast the cost of their own launch.
- Exceeding the band does not degrade gracefully; additional players are refused connections until concurrency falls or the plan is upgraded, which is a visible outage to your players at the worst possible moment.
- PUN, the product most tutorials and courses still teach, is legacy, so a large share of the learning material available online points new projects at the wrong SDK.
- Self-hosting is an enterprise arrangement rather than a purchasable licence, so a studio that wants its servers on its own infrastructure for cost or compliance reasons cannot simply buy that.
- It is a networking layer only; accounts, persistence, leaderboards, inventories and anti-cheat all come from other services, so the multiplayer stack ends up as several vendors rather than one.
Pricing, plan by plan
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
Photon Engine
Free- FreeFree
- A small concurrent user allowance for development and early testing
- All regions available
- No time limit on the free tier
- Entry band$9/month
- Around one hundred concurrent users
- Full SDK access
- Regional server selection
- Higher bands$undefined/month
- Sold in steps up to tens of thousands of concurrent users
- Price rises with each band rather than with total players
- Enterprise and self-hosted arrangements handled directly by Exit Games
Which should you pick?
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose Photon Engine if
- You need concurrent user billing.
- You want to start without paying.
- You work on Windows, macOS, Linux, iOS, Android, Web, Console.
- You also want photon fusion.
Questions people ask
- Is Clickteam Fusion or Photon Engine better?
- Neither clearly leads. Clickteam Fusion starts at $99/one-time and Photon Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Clickteam Fusion or Photon Engine?
- Photon Engine has a free tier; the other does not. Paid plans start at $99/one-time for Clickteam Fusion and Free for Photon Engine.
- Does Clickteam Fusion or Photon Engine run on more platforms?
- Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web. Photon Engine runs on Windows, macOS, Linux, iOS, Android, Web, Console.
- Can I use Photon Engine for free?
- Yes. Photon Engine has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
- What is Clickteam Fusion best used for?
- Clickteam Fusion is most often used for 2d game development, professional games, cross-platform development. Of those, 2d game development and professional games are not what Photon Engine is typically brought in for.
- What can Clickteam Fusion do that Photon Engine cannot?
- Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. Photon Engine covers Concurrent user billing, Photon Fusion, Photon Quantum, Photon Voice and Chat.
Answered from the vendors’ own pages
Clickteam Fusion: Is there a free version of Clickteam Fusion?
Yes, Clickteam Fusion 2.5 Free Edition is available for download. The paid version offers additional features and capabilities.
SourcePhoton Engine: What exactly is a concurrent user?
A player connected to Photon at that moment. Your plan is sized by the peak of that number, not by downloads, registered accounts or monthly actives.
Clickteam Fusion: What versions of Clickteam Fusion are available?
Clickteam offers Fusion 2.5 in Free Edition, standard edition, and Developer edition, as well as previous versions like Multimedia Fusion 2 and The Games Factory 2.
SourcePhoton Engine: Which product should a new project use?
Fusion for most real-time games, Quantum where determinism matters such as fighting and competitive titles. PUN is legacy and should not start a new project despite the volume of tutorials.
Clickteam Fusion: What platforms can games made with Clickteam Fusion run on?
Clickteam Fusion supports multiple platforms with export modules for iOS, Android, HTML5, and Mac.
SourcePhoton Engine: Does it work outside Unity?
Unity is the first-class target. Unreal and other engines are supported through Realtime SDKs with less coverage and slower feature parity.
Clickteam Fusion: Where can I find additional resources for Clickteam Fusion?
Clickteam provides tutorials, extensions, SDKs, and a community for support. You can also purchase additional graphics, sounds, and assets through their Asset Store.
SourceRelated pages
More on Clickteam Fusion
More on Photon Engine
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