Game Development · head to head
Photon Engine vs RPG Maker MZ

Photon Engine
Game Development
Hosted multiplayer networking billed by concurrent users, not by seat or by player
- From
- Free
- Rated
- -

RPG Maker MZ
Game Development
The next generation RPG creation software
- From
- $99.99/one-time
- Rated
- -
The short version
- Only Photon Engine has a free tier, so it costs nothing to try first.
- Each has a real cost: Photon Engine billing follows peak concurrent users, so a single stream or a launch weekend raises the bill immediately, and studios that cannot forecast concurrency cannot forecast the cost of their own launch.; RPG Maker MZ the free version is a 30 day trial only
- They diverge on capability: Photon Engine covers Concurrent user billing, RPG Maker MZ covers HTML5 rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Photon Engine and RPG Maker MZ actually diverge.
| Attribute | Photon Engine | RPG Maker MZ |
|---|---|---|
| Starting price | Free | $99.99/one-time |
| Pricing model | Per month by peak concurrent users | subscription |
| Free tier | Yes | No |
| Platforms | Windows, macOS, Linux, iOS, Android, Web, Console | Windows, Macos, Linux, Ios, Android, Web, Steam |
| Founded | Unknown | 1945 |
Identical on both: user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Photon Engine
- Concurrent user billing
- Photon Fusion
- Photon Quantum
- Photon Voice and Chat
- Global relay
- Matchmaking and rooms
Only in RPG Maker MZ
- HTML5 rendering
- Event system
- Database editor
- Pixel art support
- JavaScript plugins
- Voice acting support
- Touch controls
- Cross-platform
What people use each for
The jobs each tool is most often brought in to do.
Photon Engine
- Adding multiplayer to a Unity game without hiring a network engineernot RPG Maker MZ
- Competitive titles needing deterministic rollback rather than state synchronisationnot RPG Maker MZ
- Games with a large but thinly spread player base, where concurrency stays low and per player pricing would cost morenot RPG Maker MZ
- Training and simulation projects that need shared real-time state outside gamesnot RPG Maker MZ
RPG Maker MZ
- Making 2D tile based role playing games without programmingnot Photon Engine
- Building games from bundled tilesets, sprites, music and a character generatornot Photon Engine
- Event driven game logic through menu based scriptingnot Photon Engine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Photon Engine
- Billing follows peak concurrent users, so a single stream or a launch weekend raises the bill immediately, and studios that cannot forecast concurrency cannot forecast the cost of their own launch.
- Exceeding the band does not degrade gracefully; additional players are refused connections until concurrency falls or the plan is upgraded, which is a visible outage to your players at the worst possible moment.
- PUN, the product most tutorials and courses still teach, is legacy, so a large share of the learning material available online points new projects at the wrong SDK.
- Self-hosting is an enterprise arrangement rather than a purchasable licence, so a studio that wants its servers on its own infrastructure for cost or compliance reasons cannot simply buy that.
- It is a networking layer only; accounts, persistence, leaderboards, inventories and anti-cheat all come from other services, so the multiplayer stack ends up as several vendors rather than one.
RPG Maker MZ
- The free version is a 30 day trial only
- The software cannot be launched or used unless network authentication completes
- Installation is limited to two user devices, and installing on three or more is prohibited
- Company support is not offered to any user who has not completed user registration
- The licence restricts bundled assets to games produced with RPG Maker MZ and prohibits distributing individual assets
- Distributed games must state in attached documentation that they were made with the software and must display the notice "(c)Gotcha Gotcha Games Inc./YOJI OJIMA 2020"
Pricing, plan by plan
Photon Engine
Free- FreeFree
- A small concurrent user allowance for development and early testing
- All regions available
- No time limit on the free tier
- Entry band$9/month
- Around one hundred concurrent users
- Full SDK access
- Regional server selection
- Higher bands$undefined/month
- Sold in steps up to tens of thousands of concurrent users
- Price rises with each band rather than with total players
- Enterprise and self-hosted arrangements handled directly by Exit Games
RPG Maker MZ
$99.99/one-time- Standard$99.99/one-time
- Modern HTML5 engine
- Enhanced graphics
- JavaScript plugins
Which should you pick?
Choose Photon Engine if
- You need concurrent user billing.
- You want to start without paying.
- You work on Windows, macOS, Linux, iOS, Android, Web, Console.
- You also want photon fusion.
Choose RPG Maker MZ if
- You need html5 rendering.
- You work on Windows, Macos, Linux, Ios, Android, Web, Steam.
- You also want event system.
Questions people ask
- Is Photon Engine or RPG Maker MZ better?
- Neither clearly leads. Photon Engine starts at Free and RPG Maker MZ at $99.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Photon Engine or RPG Maker MZ?
- Photon Engine has a free tier; the other does not. Paid plans start at Free for Photon Engine and $99.99/one-time for RPG Maker MZ.
- Does Photon Engine or RPG Maker MZ run on more platforms?
- Photon Engine runs on Windows, macOS, Linux, iOS, Android, Web, Console. RPG Maker MZ runs on Windows, Macos, Linux, Ios, Android, Web, Steam.
- Can I use Photon Engine for free?
- Yes. Photon Engine has a free tier, so you can try it without paying. RPG Maker MZ starts at $99.99/one-time.
- What is Photon Engine best used for?
- Photon Engine is most often used for adding multiplayer to a unity game without hiring a network engineer, competitive titles needing deterministic rollback rather than state synchronisation, games with a large but thinly spread player base, where concurrency stays low and per player pricing would cost more, training and simulation projects that need shared real-time state outside games. Of those, adding multiplayer to a unity game without hiring a network engineer and competitive titles needing deterministic rollback rather than state synchronisation are not what RPG Maker MZ is typically brought in for.
- What can Photon Engine do that RPG Maker MZ cannot?
- Photon Engine covers Concurrent user billing, Photon Fusion, Photon Quantum, Photon Voice and Chat. RPG Maker MZ covers HTML5 rendering, Event system, Database editor, Pixel art support.
Answered from the vendors’ own pages
Photon Engine: What exactly is a concurrent user?
A player connected to Photon at that moment. Your plan is sized by the peak of that number, not by downloads, registered accounts or monthly actives.
RPG Maker MZ: How much does RPG Maker MZ cost?
RPG Maker MZ pricing is not listed on the product overview page. The software can be purchased through the Official Store or Steam platform, both of which would display current pricing.
SourcePhoton Engine: Which product should a new project use?
Fusion for most real-time games, Quantum where determinism matters such as fighting and competitive titles. PUN is legacy and should not start a new project despite the volume of tutorials.
RPG Maker MZ: Does RPG Maker MZ offer a free trial?
Yes, RPG Maker MZ offers a free trial download option available on the product page.
SourcePhoton Engine: Does it work outside Unity?
Unity is the first-class target. Unreal and other engines are supported through Realtime SDKs with less coverage and slower feature parity.
Related pages
More on Photon Engine
More on RPG Maker MZ
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