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Mobile Development · head to head

Codemagic vs RevenueCat

Codemagic logo

Codemagic

Mobile Development

CI/CD built for Flutter and mobile apps

From
Free
Rated
-
RevenueCat logo

RevenueCat

Mobile Development

In-app subscription infrastructure billed at 1 percent of tracked revenue measured before the app store takes its cut

From
Free
Rated
-

The short version

  • Each has a real cost: Codemagic minute-based pricing opacity: exact costs for concurrent builds become difficult to predict at scale without calculator; RevenueCat the fee is 1 percent of revenue measured before the app store takes 15 or 30 percent, so the effective rate against money you actually receive is closer to 1.2 to 1.4 percent, a distinction that is easy to miss when modelling the cost.
  • Prices and features above were last checked on 2 September 2026.

Where they differ

Only the attributes on which Codemagic and RevenueCat actually diverge.

Attributes where Codemagic and RevenueCat differ
AttributeCodemagicRevenueCat
Pricing modelusage-based|subscriptionPer month by tracked revenue
PlatformsWebiOS, Android, Web, React Native, Flutter

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Mobile Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Codemagic

Nothing recorded that RevenueCat does not also cover.

Only in RevenueCat

  • Cross-platform entitlements
  • Server-side receipt validation
  • Remote paywalls
  • Experiments
  • Revenue charts and cohorts
  • Integrations and webhooks

What people use each for

The jobs each tool is most often brought in to do.

Codemagic

  • Mobile CI/CD pipelines for iOS and Androidnot RevenueCat
  • React Native CodePush over-the-air update distributionnot RevenueCat
  • Enterprise multi-team CI/CD at scalenot RevenueCat

RevenueCat

  • A small app team shipping subscriptions on both stores without writing two receipt validation backendsnot Codemagic
  • Changing paywall pricing and layout without waiting for app reviewnot Codemagic
  • Running a price experiment and attributing realised revenue rather than checkout events to each variantnot Codemagic
  • Giving finance a single view of subscription revenue across App Store, Google Play and web purchasesnot Codemagic

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Codemagic

  • Minute-based pricing opacity: exact costs for concurrent builds become difficult to predict at scale without calculator
  • Free tier severely limited to 500 minutes/month with single parallel build vs. competitors offering more generous free allocations
  • M1/M2/M4 pricing variance creates complexity; customers must right-size machine type upfront without clear performance guidance
  • Additional concurrency is expensive at $49/month per concurrent build, potentially costing $588/year per extra slot

RevenueCat

  • The fee is 1 percent of revenue measured before the app store takes 15 or 30 percent, so the effective rate against money you actually receive is closer to 1.2 to 1.4 percent, a distinction that is easy to miss when modelling the cost.
  • The bill scales with success rather than with usage or headcount, so the largest invoice arrives in the month of your best growth, which is exactly when cash is committed elsewhere.
  • At high revenue the arithmetic turns against you: 1 million USD of monthly tracked revenue is 10,000 USD a month, at which point building and staffing receipt validation in-house becomes a serious comparison rather than a hypothetical one.
  • Subscriber and entitlement state lives in the vendor system, so migrating away requires re-validating historical receipts and running dual sources of truth during the transition, and that switching cost grows the longer you stay.
  • Growth features such as paywalls and web funnels are charged at the same 1 percent of what they track, so revenue attributed to those tools is billed even where you already had the infrastructure to handle it.

Pricing, plan by plan

Codemagic

Free
  • Pay as You Go$undefined/mo
  • M2 Fixed Plan$3990/year
  • M4 Fixed Plan$5400/year
  • M4 Max Fixed Plan$9000/year

RevenueCat

Free
  • Pro under thresholdFree
    • Free up to 2,500 USD in monthly tracked revenue
    • All product features included
    • No seat charges
  • Pro$undefined/month
    • 1 percent of monthly tracked revenue above 2,500 USD
    • Tracked revenue is measured before the app store commission
    • No minimum commitment stated
  • Enterprise$undefined/year
    • Quoted
    • Volume discounts
    • Flexible tracking configuration

Which should you pick?

Choose Codemagic if

  • You want to start without paying.

Choose RevenueCat if

  • You need cross-platform entitlements.
  • You want to start without paying.
  • You work on iOS, Android, Web, React Native, Flutter.
  • You also want server-side receipt validation.

Questions people ask

Is Codemagic or RevenueCat better?
Neither clearly leads. Codemagic starts at Free and RevenueCat at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Codemagic or RevenueCat?
Codemagic starts at Free and RevenueCat at Free.
Does Codemagic or RevenueCat run on more platforms?
Codemagic runs on Web. RevenueCat runs on iOS, Android, Web, React Native, Flutter.
Can I use Codemagic for free?
Both have a free tier, so you can try either at no cost before committing.
What is Codemagic best used for?
Codemagic is most often used for mobile ci/cd pipelines for ios and android, react native codepush over-the-air update distribution, enterprise multi-team ci/cd at scale. Of those, mobile ci/cd pipelines for ios and android and react native codepush over-the-air update distribution are not what RevenueCat is typically brought in for.
What can Codemagic do that RevenueCat cannot?
RevenueCat covers Cross-platform entitlements, Server-side receipt validation, Remote paywalls, Experiments.

Answered from the vendors’ own pages

Codemagic: How much does it cost to add more parallel builds?

Each additional concurrent build costs $49/month ($588/year). Fixed-plan customers can purchase additional concurrency at $1,500–$3,000/year depending on tier.

Source
RevenueCat: Is it really free to start?

Yes, up to 2,500 USD in monthly tracked revenue, with all features included and no seat charges.

Codemagic: Does Codemagic offer a free tier?

Yes. The free tier includes 500 free M2 build minutes monthly with 1 parallel build maximum, then paid usage kicks in.

Source
RevenueCat: Is the 1 percent taken from gross or net revenue?

Gross. The vendor bases pricing on pre-platform-cut revenue, so the app store commission is not deducted before the fee is calculated.

Codemagic: What is the difference between monthly billing and annual fixed plans?

Pay-as-you-go charges per minute of build time. Fixed annual plans provide unlimited minutes on a specific machine type (M2, M4, or M4 Max) for one upfront yearly payment plus the option to purchase additional concurrency.

Source
RevenueCat: What happens if RevenueCat is unavailable?

The SDK caches entitlement state locally so existing subscribers usually keep access, but new purchases and restores depend on the service.

Codemagic: Is there a limit to monthly users on React Native CodePush?

Yes. On the fixed-price CodePush plan, users are billed per 100,000 Monthly Active Users (MAU). Overage pricing is $1 per 2,500 installs on pay-as-you-go or a higher per-instance fee on fixed plans.

Source
RevenueCat: At what point should I build this in-house?

Somewhere above a few hundred thousand dollars of monthly tracked revenue the annual fee funds engineers, though it also buys cross-platform correctness you then own forever.

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