AR VR · head to head
Babylon.js vs Mozilla Hubs
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Mozilla Hubs covers Browser-based VR.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Babylon.js and Mozilla Hubs actually diverge.
| Attribute | Babylon.js | Mozilla Hubs |
|---|---|---|
| Pricing model | Unknown | freemium |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Webvr, Web, Vr, Mobile |
| Founded | 1975 | 1998 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Mozilla Hubs
- Cross-platform 3D development with native runtime and React Native supportnot Mozilla Hubs
Mozilla Hubs
- VR Gamingnot Babylon.js
- AR Marketingnot Babylon.js
- Virtual Trainingnot Babylon.js
- 3D Visualizationnot Babylon.js
- Immersive Experiencesnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Questions people ask
- Is Babylon.js or Mozilla Hubs better?
- Neither clearly leads. Babylon.js starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Mozilla Hubs?
- Babylon.js starts at Free and Mozilla Hubs at Free.
- Does Babylon.js or Mozilla Hubs run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Mozilla Hubs is typically brought in for.
- What can Babylon.js do that Mozilla Hubs cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio. Both handle Web support.
Answered from the vendors’ own pages
Babylon.js: Is Babylon.js free to use?
Yes, Babylon.js is completely free. It is an open-source web rendering engine licensed under the Apache 2.0 license, which is permissive and does not restrict usage.
SourceBabylon.js: Can I use Babylon.js for commercial purposes?
Yes, the Apache 2.0 license permits free use for commercial purposes. You can use, modify, and distribute Babylon.js in commercial applications as long as you include a copy of the license and provide notice of significant changes.
SourceBabylon.js: Is there any paid support or commercial version of Babylon.js?
Babylon.js is open source with no paid tiers or commercial version. Community support is available through GitHub and documentation, but there are no official paid support contracts offered.
SourceRelated pages
More on Mozilla Hubs
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