Software · head to head
Mozilla Hubs vs ARCore
The short version
- Each has a real cost: Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.; ARCore aRCore limited to Android 7.0+, excluding older Android devices
- They diverge on capability: Mozilla Hubs covers Browser-based VR, ARCore covers Motion tracking.
Where they differ
Only the attributes on which Mozilla Hubs and ARCore actually diverge.
| Attribute | Mozilla Hubs | ARCore |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Webvr, Web, Vr, Mobile | Android, iOS, Web |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown), founded (1998).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
Mozilla Hubs
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
ARCore
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Pricing, plan by plan
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Which should you pick?
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Questions people ask
- Is Mozilla Hubs or ARCore better?
- Neither clearly leads. Mozilla Hubs starts at Free and ARCore at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Mozilla Hubs or ARCore?
- Mozilla Hubs starts at Free and ARCore at Free.
- Does Mozilla Hubs or ARCore run on more platforms?
- Mozilla Hubs runs on Webvr, Web, Vr, Mobile. ARCore runs on Android, iOS, Web.
- Can I use Mozilla Hubs for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Mozilla Hubs best used for?
- Mozilla Hubs is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Mozilla Hubs do that ARCore cannot?
- Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio. ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
Source

