Developer Tools · head to head
Helm vs Principle
Principle
Design
Animate your ideas, design better apps
- From
- $129/one-time
- Free plan
- No
The short version
- Helm is a Kubernetes package manager, licensed Apache 2.
- Helm is free; Principle starts at $129 one-off.
- Where Principle falls short: macOS only with no Windows or Linux editor available.
- Prices and features on this page were last checked on 13 November 2026.
Where they differ
Only the attributes on which Helm and Principle actually diverge.
Not yet recorded: pricing model for Principle, founded for Helm.
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Helm
Nothing recorded that Principle does not also cover.
Only in Principle
- Timeline-based animation
- Interactive prototypes
- Touch gestures
- Component reuse
- Video export
- Sketch import
- Figma import
- Driver animations
What people use each for
The jobs each tool is most often brought in to do.
Helm
- Kubernetes package manager and deployment toolnot Principle
Principle
- Mobile app prototypesnot Helm
- Micro-interactionsnot Helm
- Animation designnot Helm
- User flow designnot Helm
- Gesture-based interfacesnot Helm
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Helm
- Contributors must sign commits under the Developer Certificate of Origin to have them accepted, per helm.sh, a process requirement not all Kubernetes tools impose
Principle
- macOS only with no Windows or Linux editor available
- No vector morphing capability for complex shape transformations
- Limited asset creation tools; cannot create vectors or shapes directly within Principle
- Sketch import flattens certain properties including paths, fills, borders, masks, blur effects, and text layers
- Limited variable support, logical loops, and data input capabilities compared to tools like ProtoPie or Origami
Pricing, plan by plan
Helm
FreeNo published plan breakdown. See the Helm review.
Principle
$129/one-time- License$129 one-off
- One year of upgrades
- Full access to all features
- Upgrade License$99/yr
- Annual renewal for ongoing upgrades
Which should you pick?
Choose Principle if
- You need timeline-based animation.
- You work on macOS.
- You also want interactive prototypes.
Questions people ask
- Is Helm or Principle better?
- Neither clearly leads. Helm starts at Free and Principle at $129/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Helm or Principle?
- Helm has a free tier; the other does not. Paid plans start at Free for Helm and $129/one-time for Principle.
- Does Helm or Principle run on more platforms?
- Helm runs on Web. Principle runs on macOS.
- Can I use Helm for free?
- Yes. Helm has a free tier, so you can try it without paying. Principle starts at $129/one-time.
- What is Helm best used for?
- Helm is most often used for kubernetes package manager and deployment tool. Of those, kubernetes package manager and deployment tool is not what Principle is typically brought in for.
- What can Helm do that Principle cannot?
- Principle covers Timeline-based animation, Interactive prototypes, Touch gestures, Component reuse.
Answered from the vendors’ own pages
Helm: How much does Helm cost?
Helm is free and open-source. It is a graduated project in the Cloud Native Computing Foundation (CNCF) with no commercial pricing model.
SourcePrinciple: Does Principle run on Windows or Linux?
No. Principle is macOS only and runs on Intel and Apple Silicon Macs. There is no Windows or Linux editor available; however, prototypes can be shared and viewed on any platform via web link.
SourcePrinciple: What is the cost of Principle?
Principle costs $129 for a one-time purchase with 1 year of upgrades included. After 1 year, upgrade licenses cost $99/year. A 14-day free trial is available with all features included.
SourcePrinciple: Can I import designs from Figma or Sketch into Principle?
Yes. Principle supports importing designs from Figma and Sketch with intelligent merging of re-imported files. Some Sketch properties such as paths, fills, borders, blur effects, masks, and text layers are flattened upon import.
SourcePrinciple: How do I share Principle prototypes with others?
Prototypes can be shared via web link with one click (File > Export > Share to Web). Recipients can view and interact with prototypes in any browser on any platform: Windows, macOS, Linux, Android, or iOS. No installation required.
SourcePrinciple: Can I create vector shapes and morphing animations in Principle?
Principle does not support vector morphing, where vector objects transform into other vector shapes. It also has limited asset creation capabilities and editing is restricted to basic operations like scale and rotate.
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- Principle vs Axure RP
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- Principle vs Excalidraw
- Principle vs Krea
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- Principle vs Lucidchart
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