Software · head to head
Engage VR vs Quill
The short version
- Only Engage VR has a free tier, so it costs nothing to try first.
- Each has a real cost: Engage VR pLUS licences are being discontinued and are no longer available to purchase, with existing customers keeping access only to the end of their current payment term; Quill quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
- They diverge on capability: Engage VR covers World building, Quill covers VR illustration.
Where they differ
Only the attributes on which Engage VR and Quill actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Engage VR
- World building
- Virtual classrooms
- Events
- Realistic avatars
- LMS systems
- Video streaming
- Recording
- Pc support
Only in Quill
- VR illustration
- Animation timeline
- Layers
- Brushes
- FBX export
- Video export
- Alembic
Both cover
- Vr support
- Quest support
What people use each for
The jobs each tool is most often brought in to do.
Engage VR
- Virtual classrooms and immersive education deliverynot Quill
- Corporate training, onboarding and team building in VRnot Quill
- Hosting remote events and digital twin experiencesnot Quill
Quill
- VR Gamingnot Engage VR
- AR Marketingnot Engage VR
- Virtual Trainingnot Engage VR
- 3D Visualizationnot Engage VR
- Immersive Experiencesnot Engage VR
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Engage VR
- PLUS licences are being discontinued and are no longer available to purchase, with existing customers keeping access only to the end of their current payment term
- The AI Character Builder, Cloud File Manager and Experience Editor require a PRO licence
- PRO private sessions are limited to 70 users with a limit of 3 LITE participants
- No prices are published for PRO or Enterprise; the page routes to Contact Sales
- Enterprise features previously required a minimum number of licences to be purchased to unlock
Quill
- quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
Pricing, plan by plan
Engage VR
Free- FreeFree
- Basic access
- Public events
- Avatar creation
Quill
$24.99/one-time- Quill$24.99/one-time
- VR illustration
- Animation
- Export
Which should you pick?
Choose Engage VR if
- You need world building.
- You want to start without paying.
- You work on Vr, Pc, Mobile, Quest.
- You also want virtual classrooms.
Choose Quill if
- You need vr illustration.
- You work on Vr, Quest.
- You also want animation timeline.
Questions people ask
- Is Engage VR or Quill better?
- Neither clearly leads. Engage VR starts at Free and Quill at $24.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Engage VR or Quill?
- Engage VR has a free tier; the other does not. Paid plans start at Free for Engage VR and $24.99/one-time for Quill.
- Does Engage VR or Quill run on more platforms?
- Engage VR runs on Vr, Pc, Mobile, Quest. Quill runs on Vr, Quest.
- Can I use Engage VR for free?
- Yes. Engage VR has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
- What is Engage VR best used for?
- Engage VR is most often used for virtual classrooms and immersive education delivery, corporate training, onboarding and team building in vr, hosting remote events and digital twin experiences. Of those, virtual classrooms and immersive education delivery and corporate training, onboarding and team building in vr are not what Quill is typically brought in for.
- What can Engage VR do that Quill cannot?
- Engage VR covers World building, Virtual classrooms, Events, Realistic avatars. Quill covers VR illustration, Animation timeline, Layers, Brushes. Both handle Vr support, Quest support.
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