Software · head to head
Modo vs Houdini
The short version
- Only Houdini has a free tier, so it costs nothing to try first.
- Each has a real cost: Modo foundry announced on November 7, 2024 that it is winding down development of Modo after the Modo 17.1 release, with no further feature or maintenance releases anticipated; Houdini houdini Indie at $299 per year requires annual gross revenue under $100K USD
- They diverge on capability: Modo covers Polygon modeling, Houdini covers VFX.
Where they differ
Only the attributes on which Modo and Houdini actually diverge.
Identical on both: pricing model (subscription), platforms (Windows, MacOS, Linux), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Modo
- Polygon modeling
- Subdivision surfaces
- Sculpting
- UV tools
- Animation
- MeshFusion
- Unreal
- V-Ray
Only in Houdini
- VFX
- Simulations
- Particle systems
- Pyro FX
- Ocean tools
- Rigging
- Maya
- Unreal Engine
Both cover
- Procedural modeling
- Rendering
- Unity
- Floating licenses
- Windows support
- MacOS support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Modo
- Polygon and subdivision surface modelling for media and entertainment assetsnot Houdini
- Look development and rendering of product and character modelsnot Houdini
Houdini
- Procedural 3D modelling and environment generationnot Modo
- Visual effects simulation for pyro, fluids, cloth and rigid bodiesnot Modo
- Building reusable procedural assets for a studio pipelinenot Modo
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Modo
- Foundry announced on November 7, 2024 that it is winding down development of Modo after the Modo 17.1 release, with no further feature or maintenance releases anticipated
- Support continues only until each customer's current contract term expires
- Foundry does not guarantee that Modo will keep working on future operating system updates because no patches will be issued, and recommends customers migrate to alternative 3D workflows
- Perpetual licences keep working but receive no further updates, bug fixes or support
- The Modo forums closed in December 2024 and downloads, docs and the support knowledgebase were committed only until November 2025
Houdini
- Houdini Indie at $299 per year requires annual gross revenue under $100K USD
- Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini
- Houdini Indie and Apprentice save to their own .hipnc file format, which commercial Houdini pipelines do not share
- The free Apprentice edition is non commercial, caps render resolution at 1920x1080 and watermarks output images
- Houdini Indie ships with only 2 render tokens
- Full DOP level simulation node access requires Houdini FX at $4,495 per workstation; Core at $1,995 exposes only SOP level pre built simulation assets
- Extra render tokens cost $195
Pricing, plan by plan
Modo
$29/month- Indie$599/month
- Full Modo
- Revenue limit $100K
- Modo$1898/month
- Full commercial license
Houdini
Free- ApprenticeFree
- Learning version
- Non-commercial
- Indie$269/month
- Revenue limit $100K
- Core$1995/month
- Full commercial
- FX$4495/month
- Full + simulations
Which should you pick?
Choose Modo if
- You need polygon modeling.
- You work on Windows, MacOS, Linux.
- You also want subdivision surfaces.
Choose Houdini if
- You need vfx.
- You want to start without paying.
- You work on Windows, MacOS, Linux.
- You also want simulations.
Questions people ask
- Is Modo or Houdini better?
- Neither clearly leads. Modo starts at $29/month and Houdini at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Modo or Houdini?
- Houdini has a free tier; the other does not. Paid plans start at $29/month for Modo and Free for Houdini.
- Does Modo or Houdini run on more platforms?
- Both run on Windows, MacOS, Linux, so platform support will not decide this one for you.
- Can I use Houdini for free?
- Yes. Houdini has a free tier, so you can try it without paying. Modo starts at $29/month.
- What is Modo best used for?
- Modo is most often used for polygon and subdivision surface modelling for media and entertainment assets, look development and rendering of product and character models. Of those, polygon and subdivision surface modelling for media and entertainment assets and look development and rendering of product and character models are not what Houdini is typically brought in for.
- What can Modo do that Houdini cannot?
- Modo covers Polygon modeling, Subdivision surfaces, Sculpting, UV tools. Houdini covers VFX, Simulations, Particle systems, Pyro FX. Both handle Procedural modeling, Rendering, Unity, Floating licenses.
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