Game Development · head to head
Flax Engine vs Perforce Helix Core

Perforce Helix Core
Game Development
Centralised version control for multi-terabyte binary game projects
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Flax Engine flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter; Perforce Helix Core the free tier covers only a handful of users, which maps badly onto how the product is actually used, because asset version control is needed by the whole studio, artists and audio staff included, not by the engineers alone.
- They diverge on capability: Flax Engine covers 3D graphics rendering, Perforce Helix Core covers Exclusive checkout.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Flax Engine and Perforce Helix Core actually diverge.
| Attribute | Flax Engine | Perforce Helix Core |
|---|---|---|
| Pricing model | free | quote |
| Platforms | Windows, Linux, Playstation, Xbox | Windows, macOS, Linux |
| Founded | 2017 | Unknown |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Flax Engine
- 3D graphics rendering
- Visual editor
- C# scripting
- Physics engine
- Audio system
- Particle effects
- Skeletal animation
- Material system
Only in Perforce Helix Core
- Exclusive checkout
- Very large depots
- Streams branching
- Proxies and edge servers
- Unreal and Unity integration
- Fine grained permissions
What people use each for
The jobs each tool is most often brought in to do.
Flax Engine
- Building 3D games in C# and C++ with full engine source accessnot Perforce Helix Core
- Multi-platform deployment from one editornot Perforce Helix Core
- Prototyping with the bundled Flax Samples projectsnot Perforce Helix Core
Perforce Helix Core
- A studio where artists and designers version hundreds of gigabytes of uncompressed assetsnot Flax Engine
- Unreal Engine projects that want the engine to talk to source control directlynot Flax Engine
- Console development where platform holders and publishers expect an auditable centralised depotnot Flax Engine
- Distributed teams with outsourcing partners who need path-level access to part of the project onlynot Flax Engine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Flax Engine
- Flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter
- Free use is granted for non-commercial or educational usage; commercial releases fall under the royalty
- Users must accept the Flax Engine End-User License Agreement before using the engine or its tools, so it is not an OSI open source licence despite the source being on GitHub
- Non-game uses such as in-house tools or SaaS products need a custom licence negotiated with the vendor, and no rate card is published for per-seat or flat-fee options
Perforce Helix Core
- The free tier covers only a handful of users, which maps badly onto how the product is actually used, because asset version control is needed by the whole studio, artists and audio staff included, not by the engineers alone.
- Beyond the free tier pricing is quoted per seat and renewed annually, and it does not scale down for contractors or outsourcing partners who touch the depot for a single milestone and still consume a full licence.
- It is centralised, so when the server or the connection to it is unavailable, work stops for everyone; edge servers reduce this but add another system to run.
- Administration is a genuine role. Depot layout, streams, protections, proxies, checkpoints and backups all need someone who knows Perforce, and that person is expensive and hard to replace.
- Exclusive checkout prevents merge conflicts on binaries but blocks colleagues outright; a file locked by someone on leave needs administrator intervention, which turns a holiday into a production stoppage.
Pricing, plan by plan
Flax Engine
Free- FreeFree
- Full engine
- Visual editor
- C# scripting
Perforce Helix Core
Free- Helix Core$undefined/year
- Free for a small number of users and workspaces, intended for evaluation and very small teams
- Beyond that, per user licensing quoted annually by Perforce sales
- Cloud-hosted and self-managed deployments both available
Which should you pick?
Choose Flax Engine if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want visual editor.
Choose Perforce Helix Core if
- You need exclusive checkout.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want very large depots.
Questions people ask
- Is Flax Engine or Perforce Helix Core better?
- Neither clearly leads. Flax Engine starts at Free and Perforce Helix Core at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Flax Engine or Perforce Helix Core?
- Flax Engine starts at Free and Perforce Helix Core at Free.
- Does Flax Engine or Perforce Helix Core run on more platforms?
- Flax Engine runs on Windows, Linux, Playstation, Xbox. Perforce Helix Core runs on Windows, macOS, Linux.
- Can I use Flax Engine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Flax Engine best used for?
- Flax Engine is most often used for building 3d games in c# and c++ with full engine source access, multi-platform deployment from one editor, prototyping with the bundled flax samples projects. Of those, building 3d games in c# and c++ with full engine source access and multi-platform deployment from one editor are not what Perforce Helix Core is typically brought in for.
- What can Flax Engine do that Perforce Helix Core cannot?
- Flax Engine covers 3D graphics rendering, Visual editor, C# scripting, Physics engine. Perforce Helix Core covers Exclusive checkout, Very large depots, Streams branching, Proxies and edge servers.
Answered from the vendors’ own pages
Flax Engine: How much does Flax Engine cost?
Flax Engine is free during development. Once you ship a game commercially, you pay a 4% royalty on earnings only if your quarterly revenue exceeds $250,000 in a calendar quarter. Below that threshold, there is no royalty charge.
SourcePerforce Helix Core: Why not just use Git with LFS?
Git assumes text files that merge and a full local history. Game projects have terabytes of unmergeable binaries. LFS handles the size but not the locking or the clone time, which is why studios past a certain size move to Perforce.
Flax Engine: Is Flax Engine free for educational and uncommercial projects?
Yes. Flax Engine is free for uncommercial or educational usage. You only pay royalties when you release a commercial product that exceeds the $250,000 quarterly earnings threshold.
SourcePerforce Helix Core: How much does it cost?
Perforce does not publish prices. It is free for a small number of users and workspaces, after which licensing is quoted per user annually and depends on volume and support level.
Flax Engine: Do all Flax Engine users get access to the same features?
Yes. There is one version of Flax Engine. All users get full engine access with all features, supported platforms, complete editor source code on GitHub, sample projects, and free deployment to all supported platforms.
SourcePerforce Helix Core: Can programmers keep working in Git?
Partly. Helix4Git bridges Git repositories into the Helix Core depot, but it is another component to run and does not remove the difference in workflow between the two systems.
Flax Engine: Does Flax Engine offer custom licensing options?
Yes. For non-game industries or specific needs, Flax Engine offers custom licensing including per-seat licensing (monthly or yearly) or flat fees per project, with pricing based on team size and product use case.
SourceRelated pages
More on Flax Engine
More on Perforce Helix Core
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