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Game Development · head to head

Armory3D vs Cocos Creator

Armory3D logo

Armory3D

Game Development

Open-source 3D game engine integrated with Blender

From
Free
Rated
-
Cocos Creator logo

Cocos Creator

Game Development

Free 2D and 3D engine with no royalties, dominant in Chinese mini-game platforms

From
Free
Rated
-

The short version

  • Each has a real cost: Armory3D no pricing information accessible on the vendor homepage, suggesting either free or quote-based model; Cocos Creator documentation, forums and release notes are written in Chinese first and the English versions lag or stay incomplete, so an English-only team spends real time on translation and guesswork.
  • They diverge on capability: Armory3D covers Blender integration, Cocos Creator covers TypeScript scripting.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Armory3D and Cocos Creator actually diverge.

Attributes where Armory3D and Cocos Creator differ
AttributeArmory3DCocos Creator
Pricing modelfreeOpen source, no licence fee
PlatformsWindows, Macos, Linux, Html5, AndroidWindows, macOS, Web, iOS, Android
Founded2016Unknown

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Armory3D

  • Blender integration
  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Haxe scripting
  • Particle effects
  • Skeletal animation
  • Material system

Only in Cocos Creator

  • TypeScript scripting
  • Mini-game export
  • Small build sizes
  • 2D and 3D pipelines
  • Open source runtime
  • No royalties

What people use each for

The jobs each tool is most often brought in to do.

Armory3D

  • 3D game developmentnot Cocos Creator
  • Blender-based gamesnot Cocos Creator
  • Web gamesnot Cocos Creator

Cocos Creator

  • Shipping to WeChat, Douyin or other mini-game platforms where package size limits are enforcednot Armory3D
  • Advertising-funded mobile games where a small download raises install conversionnot Armory3D
  • Small teams that want a free 2D engine with no royalty or per install exposurenot Armory3D
  • Studios targeting Asian mobile publishing where Cocos experience is common in the hiring poolnot Armory3D

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Armory3D

  • No pricing information accessible on the vendor homepage, suggesting either free or quote-based model
  • Limited product information on the landing page

Cocos Creator

  • Documentation, forums and release notes are written in Chinese first and the English versions lag or stay incomplete, so an English-only team spends real time on translation and guesswork.
  • Most tutorials and Stack Overflow answers online describe Cocos2d-x, the older runtime, which is now legacy and structured differently from the current editor, so search results actively mislead new users.
  • The 3D pipeline is usable but behind general purpose engines on lighting, terrain, animation tooling and profiling, so an ambitious 3D project writes more of its own tooling.
  • Console publishing is not a supported export from the editor; reaching PlayStation, Xbox or Switch means porting partners or third-party services, which adds cost and schedule to a title that succeeds on mobile.
  • Hiring outside Asia is difficult because few developers have Cocos experience, which raises the cost of growing the team or handing the project to an outside studio later.

Pricing, plan by plan

Armory3D

Free
  • FreeFree
    • Full engine
    • Blender integration
    • 3D graphics

Cocos Creator

Free
  • Cocos CreatorFree
    • Free for commercial use with no royalty
    • Open source engine runtime
    • All export targets included

Which should you pick?

Choose Armory3D if

  • You need blender integration.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Html5, Android.
  • You also want 3d graphics rendering.

Choose Cocos Creator if

  • You need typescript scripting.
  • You want to start without paying.
  • You work on Windows, macOS, Web, iOS, Android.
  • You also want mini-game export.

Questions people ask

Is Armory3D or Cocos Creator better?
Neither clearly leads. Armory3D starts at Free and Cocos Creator at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Armory3D or Cocos Creator?
Armory3D starts at Free and Cocos Creator at Free.
Does Armory3D or Cocos Creator run on more platforms?
Armory3D runs on Windows, Macos, Linux, Html5, Android. Cocos Creator runs on Windows, macOS, Web, iOS, Android.
Can I use Armory3D for free?
Both have a free tier, so you can try either at no cost before committing.
What is Armory3D best used for?
Armory3D is most often used for 3d game development, blender-based games, web games. Of those, 3d game development and blender-based games are not what Cocos Creator is typically brought in for.
What can Armory3D do that Cocos Creator cannot?
Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Audio system. Cocos Creator covers TypeScript scripting, Mini-game export, Small build sizes, 2D and 3D pipelines.

Answered from the vendors’ own pages

Armory3D: How much does Armory 3D cost?

Armory 3D pricing is not listed on their website. The platform appears to offer both ArmorPaint and Armory Engine products but does not disclose pricing on the public homepage.

Source
Cocos Creator: Does Cocos take a revenue share?

No. It is free for commercial use with no royalty, no revenue threshold and no per install charge.

Cocos Creator: Is it only useful for mini-games?

No, it exports to iOS, Android, desktop and the web. Mini-game platforms are where it has an advantage no other engine matches, because of build size.

Cocos Creator: What is the difference from Cocos2d-x?

Cocos2d-x is the older code-first framework. Cocos Creator is the current editor-driven engine with TypeScript scripting. New projects should use Creator even though more tutorials describe Cocos2d-x.

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