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Events · head to head

ACTIVE Network vs TeamSnap

ACTIVE Network logo

ACTIVE Network

Events

Registration and payment software for parks departments, races and camps, owned by Global Payments

From
On request
Rated
-
TeamSnap logo

TeamSnap

Sports

Team scheduling and communication for volunteer-run sport, with a separate quoted product for clubs and leagues

From
Free
Rated
-

The short version

  • Only TeamSnap has a free tier, so it costs nothing to try first.
  • Each has a real cost: ACTIVE Network revenue comes from registration processing rather than licence fees, so the vendor is aligned with transaction volume and not with the quality of the administrative experience.; TeamSnap paid plans are per team per month, so a club that lets each team buy its own subscription spends more in total than the organisation product would cost and gets no consolidated administration.
  • They diverge on capability: ACTIVE Network covers ACTIVENet, TeamSnap covers Rosters and availability.
  • Prices and features above were last checked on 31 August 2026.

Where they differ

Only the attributes on which ACTIVE Network and TeamSnap actually diverge.

Attributes where ACTIVE Network and TeamSnap differ
AttributeACTIVE NetworkTeamSnap
Starting priceOn requestFree
Pricing modelquotePer team per month
Free tierNoYes
CategoryEventsSports

Identical on both: platforms (Web, iOS, Android), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ACTIVE Network

  • ACTIVENet
  • ACTIVEWorks Endurance
  • Camp and Class Manager
  • Participant-paid fees
  • Facility and league scheduling
  • ACTIVE.com listing

Only in TeamSnap

  • Rosters and availability
  • Schedules and reminders
  • Team messaging
  • Payment collection
  • Club and league product
  • Free advertising-supported tier

What people use each for

The jobs each tool is most often brought in to do.

ACTIVE Network

  • A city parks department taking swim lesson, camp and league registrations online with fees passed to residentsnot TeamSnap
  • A race director who wants registration, bib assignment and a consumer listing from one vendornot TeamSnap
  • A YMCA needing membership, childcare billing and facility booking in one systemnot TeamSnap
  • An agency with no software budget that can fund registration through participant-paid processing feesnot TeamSnap

TeamSnap

  • A volunteer parent managing a youth team who needs availability and reminders instead of a group chat and a spreadsheetnot ACTIVE Network
  • A recreational adult league team coordinating who is turning up each weeknot ACTIVE Network
  • A club moving season registration and payment collection online for the first timenot ACTIVE Network
  • An organisation that wants parents on an application they already have rather than teaching them a new onenot ACTIVE Network

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ACTIVE Network

  • Revenue comes from registration processing rather than licence fees, so the vendor is aligned with transaction volume and not with the quality of the administrative experience.
  • Passing the processing fee to participants is normal practice, which makes the cost invisible on the agency budget and visible to residents as a service charge at checkout.
  • The ACTIVENet codebase is long-lived and parts of the administrative interface remain dated, with upgrade cycles driven by the parent rather than by agency requests.
  • Support responsiveness is a persistent complaint among municipal customers, and escalation paths are slower than in a standalone software vendor.
  • Because Global Payments owns the merchant relationship, moving off ACTIVE means changing processor as well as software, which usually requires a procurement process rather than a simple switch.

TeamSnap

  • Paid plans are per team per month, so a club that lets each team buy its own subscription spends more in total than the organisation product would cost and gets no consolidated administration.
  • The free plan is funded by advertising shown to parents and players, which some clubs and schools consider unacceptable and only discover after rollout.
  • On the club and league side a large share of the cost is the processing fee on registration payments, so the quoted platform fee understates what families and the organisation pay across a season.
  • Statistics, scoring and any form of video or performance analysis are minimal, so a competitive programme needs a second product for anything beyond administration.
  • Governance features that national bodies increasingly require, background screening and compliance tracking among them, are not covered, which is exactly where SportsEngine wins organisation-level deals.

Pricing, plan by plan

ACTIVE Network

On request
  • ACTIVENet$undefined/year
    • Registration, facility and membership modules
    • Revenue derived primarily from registration processing fees
    • Fee can be absorbed by the agency or passed to the participant
  • Camp and Class Manager$undefined/year
    • Flat rate or per registration fee model
    • Rates quoted per account, not published
  • ACTIVEWorks Endurance$undefined/year
    • Race registration priced on a per registration fee
    • ACTIVE.com listing included

TeamSnap

Free
  • FreeFree
    • Advertising shown to parents and players
    • Roster, schedule and availability
    • Team messaging
  • Paid team plans$undefined/month
    • Published per team per month, billed annually
    • Advertising removed
    • Payment collection and tracking
  • TeamSnap for Clubs and Leagues$undefined/year
    • Quoted per organisation
    • Registration and online payments
    • Multi-team scheduling and websites

Which should you pick?

Choose ACTIVE Network if

  • You need activenet.
  • You work on Web, iOS, Android.
  • You also want activeworks endurance.

Choose TeamSnap if

  • You need rosters and availability.
  • You want to start without paying.
  • You work on Web, iOS, Android.
  • You also want schedules and reminders.

Questions people ask

Is ACTIVE Network or TeamSnap better?
Neither clearly leads. ACTIVE Network starts at On request and TeamSnap at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ACTIVE Network or TeamSnap?
TeamSnap has a free tier; the other does not. Paid plans start at On request for ACTIVE Network and Free for TeamSnap.
Does ACTIVE Network or TeamSnap run on more platforms?
Both run on Web, iOS, Android, so platform support will not decide this one for you.
Can I use TeamSnap for free?
Yes. TeamSnap has a free tier, so you can try it without paying. ACTIVE Network starts at On request.
What is ACTIVE Network best used for?
ACTIVE Network is most often used for a city parks department taking swim lesson, camp and league registrations online with fees passed to residents, a race director who wants registration, bib assignment and a consumer listing from one vendor, a ymca needing membership, childcare billing and facility booking in one system, an agency with no software budget that can fund registration through participant-paid processing fees. Of those, a city parks department taking swim lesson, camp and league registrations online with fees passed to residents and a race director who wants registration, bib assignment and a consumer listing from one vendor are not what TeamSnap is typically brought in for.
What can ACTIVE Network do that TeamSnap cannot?
ACTIVE Network covers ACTIVENet, ACTIVEWorks Endurance, Camp and Class Manager, Participant-paid fees. TeamSnap covers Rosters and availability, Schedules and reminders, Team messaging, Payment collection.

Answered from the vendors’ own pages

ACTIVE Network: Who owns ACTIVE Network?

Global Payments, which acquired it in 2017 for around 1.2 billion US dollars. It sits in the merchant solutions business.

TeamSnap: Is the free plan genuinely free?

Yes, and it is paid for by advertising shown to parents and players in the application. Removing the advertising is one of the reasons teams upgrade.

ACTIVE Network: How does ACTIVE make money?

Primarily from registration processing fees, charged as a percentage plus a fixed amount per registration.

TeamSnap: Should each team buy its own subscription?

No. If you have more than a few teams, the club and league product costs less in total and gives you consolidated rosters, registration and scheduling.

ACTIVE Network: Can we absorb the fee instead of charging residents?

Yes, the agency chooses. Most pass it to the participant, which is why registrants see a service fee.

TeamSnap: What does registration actually cost the club?

The platform fee plus a processing percentage on every payment. Model the processing on your expected registration volume before comparing quotations.

ACTIVE Network: Is pricing published?

No. Both licence and processing rates are quoted per account.

TeamSnap: Does it handle statistics and scoring?

Barely. It is an administration and communication tool, not a performance one.

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