Software · head to head
Arnold vs DragonBones
The short version
- Only DragonBones has a free tier, so it costs nothing to try first.
- Each has a real cost: Arnold the Internet Archive's capture of Autodesk's Arnold overview page on 30 December 2022 stated a subscription can be installed on up to 3 computers or devices, though only the named user may run it on one machine at a time, and includes access to the 3 previous major versions.; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
- They diverge on capability: Arnold covers Ray tracing, DragonBones covers Skeletal animation.
Where they differ
Only the attributes on which Arnold and DragonBones actually diverge.
| Attribute | Arnold | DragonBones |
|---|---|---|
| Starting price | $29/month | Free |
| Pricing model | subscription | open-source |
| Free tier | No | Yes |
| Platforms | Windows, MacOS, Linux | Egret, PixiJS, Phaser, Hilo, Cocos Creator |
| Founded | 1998 | 2014 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Arnold
- Ray tracing
- GPU rendering
- Production shading
- OSL
- Denoising
- Maya
- 3ds Max
- Cinema 4D
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Arnold
- Film productionnot DragonBones
- Animationnot DragonBones
- VFXnot DragonBones
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Arnold
- Cross-engine animation library for indie game developmentnot Arnold
- Animation creation with LoongBones editornot Arnold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Arnold
- The Internet Archive's capture of Autodesk's Arnold overview page on 30 December 2022 stated a subscription can be installed on up to 3 computers or devices, though only the named user may run it on one machine at a time, and includes access to the 3 previous major versions.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pricing, plan by plan
Arnold
$29/month- Arnold$360/month
- Standalone renderer
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Which should you pick?
Choose Arnold if
- You need ray tracing.
- You work on Windows, MacOS, Linux.
- You also want gpu rendering.
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Questions people ask
- Is Arnold or DragonBones better?
- Neither clearly leads. Arnold starts at $29/month and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Arnold or DragonBones?
- DragonBones has a free tier; the other does not. Paid plans start at $29/month for Arnold and Free for DragonBones.
- Does Arnold or DragonBones run on more platforms?
- Arnold runs on Windows, MacOS, Linux. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- Can I use DragonBones for free?
- Yes. DragonBones has a free tier, so you can try it without paying. Arnold starts at $29/month.
- What is Arnold best used for?
- Arnold is most often used for film production, animation, vfx. Of those, film production and animation are not what DragonBones is typically brought in for.
- What can Arnold do that DragonBones cannot?
- Arnold covers Ray tracing, GPU rendering, Production shading, OSL. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle Windows support.
Related pages
More on DragonBones
Keep looking
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- DragonBones vs Enscape
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- DragonBones vs FreeCAD
- DragonBones vs KeyShot
- DragonBones vs Lumion
- DragonBones vs Houdini
- DragonBones vs Inventor
- DragonBones vs Mudbox
- DragonBones vs Corona Renderer
- DragonBones vs D5 Render
- DragonBones vs Twinmotion
- DragonBones vs LightWave 3D
- DragonBones vs OpenSCAD
- DragonBones vs PrusaSlicer
- DragonBones vs Siemens NX
- DragonBones vs ZBrush
- DragonBones vs 3D-Coat
- DragonBones vs Alibre Design
- DragonBones vs Unity
- DragonBones vs Aseprite
- DragonBones vs Godot Engine
- DragonBones vs Cascadeur
- DragonBones vs Construct 3
- DragonBones vs GameMaker Studio 2
- DragonBones vs Mixamo
- DragonBones vs Pico-8
- DragonBones vs Substance 3D Painter
- DragonBones vs Adventure Game Studio
- DragonBones vs AppGameKit
- DragonBones vs Armory3D
- DragonBones vs Bevy
- DragonBones vs Buildbox
- DragonBones vs Clickteam Fusion
- DragonBones vs Cocos2d-x
- DragonBones vs CryEngine
- DragonBones vs Defold

