Software · head to head
DragonBones vs Twinmotion
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Twinmotion epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.
- They diverge on capability: DragonBones covers Skeletal animation, Twinmotion covers Real-time rendering.
Where they differ
Only the attributes on which DragonBones and Twinmotion actually diverge.
| Attribute | DragonBones | Twinmotion |
|---|---|---|
| Pricing model | open-source | subscription |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, MacOS |
| Founded | 2014 | 1991 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Twinmotion
- Real-time rendering
- Easy import
- Vegetation
- Phasing
- VR export
- Video export
- Direct link to CAD
- Revit
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Twinmotion
- Cross-engine animation library for indie game developmentnot Twinmotion
- Animation creation with LoongBones editornot Twinmotion
Twinmotion
- Architectural visualizationnot DragonBones
- Design presentationnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Twinmotion
- Epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Twinmotion
Free- FreeFree
- Non-commercial
- Professional$499/month
- Commercial use
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Twinmotion if
- You need real-time rendering.
- You want to start without paying.
- You work on Windows, MacOS.
- You also want easy import.
Questions people ask
- Is DragonBones or Twinmotion better?
- Neither clearly leads. DragonBones starts at Free and Twinmotion at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Twinmotion?
- DragonBones starts at Free and Twinmotion at Free.
- Does DragonBones or Twinmotion run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Twinmotion runs on Windows, MacOS.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Twinmotion is typically brought in for.
- What can DragonBones do that Twinmotion cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Twinmotion covers Real-time rendering, Easy import, Vegetation, Phasing. Both handle Windows support.
Related pages
More on DragonBones
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