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Cascadeur

AI-assisted 3D animation software

As of 30 August 2026, Cascadeur has a free plan and paid plans start at $29/month. Cascadeur is a physics-based 3D animation software that uses AI to help create realistic character animations. Softwr lists it under Game Development. Cascadeur is made by Nekki, launched in 2010, available on Windows, macOS, Linux, iOS.

Overview

What Cascadeur does

Cascadeur is a physics-based 3D animation software that uses AI to help create realistic character animations. It features automatic secondary motion and physics simulation.

What people use it for

  • Combat animations
  • Action sequences
  • Character animation
  • Motion graphics

The honest half

Where it falls short

Concrete and checkable, so you can decide whether any of them matter to you. This is the half of a review a vendor will not write about Cascadeur.

  • No facial animation tools beyond importing pre-made blend shapes
  • Designed primarily for humanoid characters; non-humanoid animation has limitations
  • Free plan is non-commercial use only with no export options besides proprietary CASC format
  • Requires per-user licensing for team workflows instead of team seats

Cross-shopped

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Pricing

What Cascadeur costs

Taken from the vendor's own pricing page. Prices move, so check before you buy.

Free

Free

  • Core animation tools
  • Physics-based animation
  • Rigging and inbetweening
  • Non-commercial use only
  • Export only in CASC format

Indie

$29 /mo

  • All Free features
  • Commercial use
  • FBX, DAE, USD, GLTF export
  • Priority support

Pro

$121 /mo

  • All Indie features
  • Animation retargeting
  • Scene linking
  • Dedicated chat support
  • Advanced animation features

Teams

On request

  • All Pro features for multiple users
  • Centralized user management
  • Team coordination tools

Capabilities

Features

  • AI-assisted posing

  • Physics simulation

  • AutoPhysics

  • Secondary motion

  • Trajectories

  • FK/IK animation

  • Graph editor

  • FBX/DAE export

  • Unity

    Integration with Unity

  • Unreal Engine

    Integration with Unreal Engine

  • Blender

    Integration with Blender

  • Maya

    Integration with Maya

Answered, with sources

Questions people ask

Each answer names the page it came from, so you can check it rather than take our word for it.

Can I use Cascadeur on a Mac?

Yes, Cascadeur supports macOS on Apple Silicon Macs (M1, M2, and later) with macOS 13.3 or later. However, it does not support Intel-based Macs with x86 processors.

Source
What file formats can I export animations in?

Cascadeur exports to FBX, DAE, USD, GLB, and GLTF formats. The Free plan only exports the proprietary CASC format, while Indie and Pro plans unlock standard interchange formats for compatibility with other software.

Source
Does Cascadeur work with Unreal Engine and Unity?

Yes. Cascadeur integrates with both through standard FBX/DAE export and direct import workflows. Unreal Engine 5.5-5.8 also has a dedicated Live Link plugin for real-time animation streaming from Cascadeur.

Source
Can I animate faces and facial expressions?

Cascadeur has limited facial animation support. You can import blend shapes for facial morphs but cannot create them directly in the software. Full facial rigging and creation remain on the development roadmap.

Source
What is the difference between the Free, Indie, and Pro plans?

Free includes core animation tools but limits exports to CASC format and non-commercial use. Indie ($29/month annual, $70/month monthly) adds FBX/DAE/USD export and commercial rights. Pro ($121/month annual, $180/month monthly) includes retargeting, scene linking, and priority support.

Source
Is there a mobile version of Cascadeur?

Yes. Cascadeur Mobile is available on iOS and Android. The Android version was released in October 2025 and includes full Pro features, arriving ten months after the iOS launch.

Source

Behind it

Who makes Cascadeur

Company
Nekki
Based in
Limassol, Cyprus
Founders
Eugene Dyabin, Dmitry Terekhin

Timeline

Cascadeur over time

  1. Funding2025-09-16$50,000

    Cascadeur receives $50,000 Epic MegaGrant for Unreal Engine Live Link development

    Source
  2. Launch2021-04-01

    Early Access launched with AutoPhysics tool and Pro subscription option

    Source
  3. Funding2021-01-01$1.5m

    Nekki announces $1.5M investment in Cascadeur development

    Source
  4. Launch2020-07-01

    Open Beta released with AutoPosing and custom character rig tools

    Source
  5. Launch2019-02-01

    Closed Beta Test launched, attracting 20,000+ participants

    Source
  6. Founded2006-01-01

    Cascadeur founded as internal animation tool for Nekki

    Source
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Softwr does not host reviews and shows no star rating for Cascadeur, because a rating we did not collect is not ours to publish. What is here is the pricing and platform detail from the vendor’s own pages, limitations we could state concretely, and alternatives a reviewer confirmed people weigh against it. Tell us if any of it is wrong.

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