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Game Development · head to head

Raylib vs GameMaker Studio 2

Raylib logo

Raylib

Game Development

A simple and easy-to-use library for game development

From
Free
Rated
-
GameMaker Studio 2 logo

GameMaker Studio 2

Game Development

The fastest way to create games. For everyone.

From
Free
Rated
-

The short version

  • Each has a real cost: Raylib free and open source with no commercial tier, per the vendor site features section; GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • They diverge on capability: Raylib covers Graphics rendering, GameMaker Studio 2 covers Drag-and-drop interface.

Where they differ

Only the attributes on which Raylib and GameMaker Studio 2 actually diverge.

Attributes where Raylib and GameMaker Studio 2 differ
AttributeRaylibGameMaker Studio 2
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Android, WebWindows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch
Founded20131999

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Raylib

  • Graphics rendering
  • Audio system
  • Input handling
  • Shapes drawing
  • Sprite management
  • Collision detection
  • Font rendering
  • Text input

Only in GameMaker Studio 2

  • Drag-and-drop interface
  • GML programming language
  • Sprite editor
  • Animation frames
  • Sound editor
  • Room editor
  • Particle effects
  • Physics system

Both cover

  • Local deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Raylib

  • Simple 2D gamesnot GameMaker Studio 2
  • Game prototypingnot GameMaker Studio 2
  • Educational gamesnot GameMaker Studio 2
  • Learning game developmentnot GameMaker Studio 2

GameMaker Studio 2

  • Building 2D games for desktop, web and mobilenot Raylib
  • Indie game development with a drag and drop and GML scripting workflownot Raylib
  • Publishing to consoles under an Enterprise subscriptionnot Raylib

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Raylib

  • Free and open source with no commercial tier, per the vendor site features section

GameMaker Studio 2

  • The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
  • Source code access is limited to the Enterprise tier
  • Older Creator and Indie subscriptions are no longer renewed when the licence expires
  • Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences

Pricing, plan by plan

Raylib

Free
  • FreeFree
    • Full library
    • C/C++ support
    • Graphics rendering

GameMaker Studio 2

Free
  • FreeFree
    • Desktop game creation
    • Community support
    • Standard export options
  • Pro$99/year
    • All Free features
    • Advanced export modules
    • Mobile platforms

Which should you pick?

Choose Raylib if

  • You need graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Android, Web.
  • You also want audio system.

Choose GameMaker Studio 2 if

  • You need drag-and-drop interface.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
  • You also want gml programming language.

Questions people ask

Is Raylib or GameMaker Studio 2 better?
Neither clearly leads. Raylib starts at Free and GameMaker Studio 2 at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Raylib or GameMaker Studio 2?
Raylib starts at Free and GameMaker Studio 2 at Free.
Does Raylib or GameMaker Studio 2 run on more platforms?
Raylib runs on Windows, Macos, Linux, Android, Web. GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
Can I use Raylib for free?
Both have a free tier, so you can try either at no cost before committing.
What is Raylib best used for?
Raylib is most often used for simple 2d games, game prototyping, educational games, learning game development. Of those, simple 2d games and game prototyping are not what GameMaker Studio 2 is typically brought in for.
What can Raylib do that GameMaker Studio 2 cannot?
Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Both handle Local deployment, Mobile deployment, Windows support, Macos support.

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